Python class 变量更改未保存

Python class variable changes not saving

我正在尝试进行文字冒险,以帮助保持兴趣,同时尝试学习 Python 的概念和细微差别。我最初跟随 YouTube 教程(6 部分系列,第 1 部分 link 提供:https://www.youtube.com/watch?v=MFW8DJ6qsak)。

我创建了播放器 class,如图所示:

class Player:
    def __init__(self):
        self.name = ''
        self.jobclass = ''
        self.currenthp = 0
        self.totalhp = 0
        self.currentmp = 0
        self.totalmp = 0
        self.physical_damage = 0
        self.physical_defense = 0
        self.magic_attack = 0
        self.magic_defense = 0
        self.speed = 0
        self.luck = 0
        self.status_effect = []
        self.location ='b2'
        self.game_over = False

myPlayer = Player()

我当前的问题是尝试根据玩家选择的角色职业为玩家分配某些统计数据,即:

def setup_game():
    ...
    player_jobclass = input("> ")
    myPlayer.jobclass = player_jobclass
    valid_jobs = ['warrior', 'mage', 'thief', 'cleric']
    while player_jobclass.lower() not in valid_jobs:
        print("Please choose a valid class")
        player_jobclass = input("> ")
    if player_jobclass.lower() in valid_jobs:
            myPlayer.jobclass = player_jobclass
            print("Ah, the " +player_jobclass.lower()+ ". Fine choice!\n")

    #Class Starting Stats
    if myPlayer.jobclass is 'warrior':
        self.currenthp = 20
        self.totalhp = 20
        self.currentmp = 10
        self.totalmp = 10
        self.physical_damage = 10
        self.physical_defense = 10
        self.magic_attack = 2
        self.magic_defense = 3
        self.speed = 4
        self.luck = 4
        self.location = 'd1'
    elif myPlayer.jobclass is 'mage':
        self.currenthp = 10
        self.totalhp = 10
        self.currentmp = 20
        self.totalmp = 20
        self.physical_damage = 2
        self.physical_defense = 3
        self.magic_attack = 10
        self.magic_defense = 7
        self.speed = 7
        self.luck = 3
        self.location = 'a1'
    ...
    main_game_loop()

因为在这所有 运行 之后,我可以正常进入游戏,并且我所有的动作和小动作都可以正常工作,但是如果我尝试通过以下方式打印播放器 "stats":

def show_stats():
hpmpadarmPrint = ("" + str(myPlayer.currenthp) + "/" + str(myPlayer.totalhp) + " hp " + str(myPlayer.currentmp) + "/" + str(myPlayer.totalmp) + " mp " + str(myPlayer.physical_damage) + " ATK " + str(myPlayer.physical_defense) + " ARM \n")
mgclckspdPrint = ("" + str(myPlayer.magic_attack) + " AP " + str(myPlayer.magic_defense) + " MR " + str(myPlayer.speed) + " SPD " + str(myPlayer.luck) + " LCK \n")

所有打印的是:
0/0 hp 0/0 mp 0 ATK 0 ARM 0 AP 0 MR 0 SPD 0 LCK

我可以说有一些更大的概念让我难以理解,就分配值而言,即使 self.location = 'b2' 也必须存在,否则游戏不会 运行 因为 myPlayer 实际上不是被赋予我认为应该的价值。这也阻止了我的 change_text_speed() 功能的工作,而且......你明白了。

猜猜主要问题是:分配后如何保留新值?

is 检查两个变量是否指向完全相同的对象。在像您这样的情况下,当输入用户字符串时,您很可能会有两个具有相同值的不同字符串对象。例如:

>>> x = input("")
ab
>>> x
'ab'
>>> x == "ab"
True
>>> x is "ab"
False

长话短说 - 在检查玩家 jobClass.

时使用 ==,而不是 is

selfmyPlayer 是两个不同的对象。您可以进行两个修复。首先,在设置统计信息时将 self 替换为 myPlayer。

if myPlayer.jobclass is 'warrior':
    myPlayer.currenthp = 20
    myPlayer.totalhp = 20
    myPlayer.currentmp = 10
    ...

第二种,在我看来,更好的方法是在 __init__ 中设置统计信息。它看起来像这样。

if self.jobclass is 'warrior':
    self.currenthp = 20
    self.totalhp = 20
    self.currentmp = 10
    ...

为了使代码更好,请阅读有关继承的内容并为每个作业制作一个classclass。毕竟你称之为工作 class