动态 类 处理事件和标签创建文本冒险 C# WPF

Dynamic Classes Handling Events and Label Creation Text Adventure C# WPF

我目前正在做一个基于房间的文字游戏。我在 C# 方面相当缺乏经验,因此任何解决方案很可能都需要一些示例或一些资源来提供帮助。 话虽这么说,我的问题是每次我创建一个新的 "room" 时,我都需要重做很多工作,我想知道如何创建一个房间 class 来做我想做的事。

所以基本上,每次我创建一个房间时,我都会这样做: 1.初始化一些包含我的文字的运行。 2. 初始化一些代表我的导航事件的可点击标签。 3.初始化与标签匹配的所述事件。

这一切都比较费时间,每次都要重做,而且容易出错。

它是在 C# WPF 中使用 FlowDocument 完成的,因为它是一个文本冒险游戏

这是我的代码:

{
    public MainWindow()
    {
        InitializeComponent();
        StartingArea();
        myFlowDocument.Blocks.Add(myParagraph);
    }
    Paragraph myParagraph = new Paragraph();
    Paragraph myParagraph2 = new Paragraph();
    public void StartingArea()
    {

        InlineLabel lStartingAreaLook = new InlineLabel("look.");
        lStartingAreaLook.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaLook_Click);
        ModInlineUIContainer lStartingArea_Look = new ModInlineUIContainer(lStartingAreaLook);

        object[] pStartingRoom = { tStartingText, lStartingArea_Look };
        AddInline(pStartingRoom);
        this.Content = myFlowDocument;
        void ClearParagraph()
        {
            foreach (Inline run in myParagraph.Inlines.ToList())
            {
                myParagraph.Inlines.Remove(run);
            }
        }
        void lStartingAreaLook_Click(object sender, MouseButtonEventArgs e)
        {
            ClearParagraph();
            StartingAreaLook();
        }
        void StartingAreaLook()
        {

            InlineLabel lStartingAreaLook_Speak = new InlineLabel("speak");
            lStartingAreaLook_Speak.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaLook_Speak_Click);
            ModInlineUIContainer cStartingAreaSpeak = new ModInlineUIContainer(lStartingAreaLook_Speak);

            InlineLabel lStartingArea_Use = new InlineLabel("use");
            lStartingArea_Use.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaLook_Use_Click);
            ModInlineUIContainer cStartingAreaUse = new ModInlineUIContainer(lStartingArea_Use);

            object[] pStartingArea2 = { tStartingAreaLook, cStartingAreaSpeak, tStartingAreaLook2, cStartingAreaUse, tStartingAreaLook3 };
            AddInline(pStartingArea2);
            void lStartingAreaLook_Speak_Click(object sender, MouseButtonEventArgs e)
            {
                ClearParagraph();
                StartingAreaSpeak();
                //myParagraph.Inlines.Add(tStartingAreaLook);
            }
            void lStartingAreaLook_Use_Click(object sender, MouseButtonEventArgs e)
            {
                ClearParagraph();
                StartingAreaUse();
                //myParagraph.Inlines.Add(tStartingAreaLook);
            }
            void StartingAreaSpeak()
            {

                InlineLabel lStartingAreaSpeak_Look = new InlineLabel("look");
                lStartingAreaSpeak_Look.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaSpeak_Look_Click);
                ModInlineUIContainer cStartingAreaSpeak_Look = new ModInlineUIContainer(lStartingAreaSpeak_Look);

                InlineLabel lStartingAreaSpeak_Use = new InlineLabel("use");
                lStartingAreaSpeak_Use.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaSpeak_Use_Click);
                ModInlineUIContainer cStartingAreaSpeak_Use = new ModInlineUIContainer(lStartingAreaSpeak_Use);

                object[] pStartingAreaSpeak = { tStartingAreaSpeak, cStartingAreaSpeak_Look, tStartingAreaSpeak2, cStartingAreaSpeak_Use, tStartingAreaSpeak3 };
                AddInline(pStartingAreaSpeak);
                void lStartingAreaSpeak_Look_Click(object sender, MouseButtonEventArgs e)
                {
                    ClearParagraph();
                    StartingAreaLook();
                    //myParagraph.Inlines.Add(tStartingAreaLook);
                }
                void lStartingAreaSpeak_Use_Click(object sender, MouseButtonEventArgs e)
                {
                    ClearParagraph();
                    StartingAreaUse();
                    //myParagraph.Inlines.Add(tStartingAreaLook);
                }
            }
            void StartingAreaUse()
            {

                Run tStartingArea_Use = new Run($@"{sUse}");

                InlineLabel lStartingArea_Use_Restart = new InlineLabel("Restart");
                lStartingArea_Use_Restart.MouseDoubleClick += new MouseButtonEventHandler(lStartingArea_Use_Restart_Click);
                ModInlineUIContainer cStartingArea_Use_Restart = new ModInlineUIContainer(lStartingArea_Use_Restart);

                object[] pStartingAreaUse = { tStartingArea_Use, cStartingArea_Use_Restart };

                AddInline(pStartingAreaUse);


                void lStartingArea_Use_Restart_Click(object sender, MouseButtonEventArgs e)
                {
                    ClearParagraph();
                    StartingArea();
                    //myParagraph.Inlines.Add(tStartingAreaLook);
                }
            }
        }
    }
    private void RemoveDoubleClickEvent(Label b)
    {
        FieldInfo f1 = typeof(Control).GetField("EventDoubleClick",
            BindingFlags.Static | BindingFlags.NonPublic);
        object obj = f1.GetValue(b);
        PropertyInfo pi = b.GetType().GetProperty("Events",
            BindingFlags.NonPublic | BindingFlags.Instance);
        EventHandlerList list = (EventHandlerList)pi.GetValue(b, null);
        list.RemoveHandler(obj, list[obj]);
    }
    public void AddInline(object[] inline)
    {
        foreach(dynamic element in inline)
        {
            myParagraph.Inlines.Add(element);
        }
    }
    public void RemoveInline(object[] inline)
    {
        foreach (dynamic element in inline)
        {
            myParagraph.Inlines.Add(element);
        }
    }
}

现在我想做的是创建一个 class,我可以在每次创建新房间时使用它。问题是我需要为每个事件创建事件和未知数量的标签。

我基本上希望能够做类似这样的事情:

{
Public void Livingroom()
{

    Room Livingroom = new Room();
    SetupRoom(Room.Livingroom, 3, 2);
    //Whereas the first is the room object, the second is the amount of Run, the third is the amount of labels
    object[] LivingroomParagraph = { Livingroom.Run1, Livingroom.Run2, Livingroom.Label1, Livingroom.Run3, Livingroom.Label2 };
    AddInline(LivingroomParagraph);
    void lLivingroom1(object sender, MouseButtonEventArgs e)
    {
        //Do something
    }

    void lLivingroom2(object sender, MouseButtonEventArgs e)
    {
        //Do something

    }

}

}

所以基本上我需要一个构造函数来动态生成这些部分:

Run tStartingArea_Use = new Run($@"{sUse}");

                InlineLabel lStartingArea_Use_Restart = new InlineLabel("Restart");
                lStartingArea_Use_Restart.MouseDoubleClick += new MouseButtonEventHandler(lStartingArea_Use_Restart_Click);
                ModInlineUIContainer cStartingArea_Use_Restart = new ModInlineUIContainer(lStartingArea_Use_Restart);

这个比较复杂,希望能得到一些帮助!

我认为您不需要费心创建 class 来简化此过程。您实际上只是在重复大量代码,您可以将它们很好地包装到一个函数中。

您要重复的关键是 ModInlineUIContainer 对象的创建。我建议你制定一个方法来为你完成艰苦的工作:

private ModInlineUIContainer CreateContainer(string text, Action mouseDoubleClick)
{
    var label = new InlineLabel(text);
    var container = new ModInlineUIContainer(label);

    label.MouseDoubleClick += (s, e) => mouseDoubleClick();

    return container;
}

.MouseDoubleClick += (s, e) => 语法减少了创建单独方法的需要,使用 Action mouseDoubleClick 让您可以传递 MouseDoubleClick 引发时要执行的任何操作。

我所做的另一个重构是从每个事件处理程序中删除 ClearParagraph(); 方法调用,并将其放入每个 StartingArea*() 方法的开头。

这意味着我可以替换这段代码:

InlineLabel lStartingAreaLook_Speak = new InlineLabel("speak");
lStartingAreaLook_Speak.MouseDoubleClick += new MouseButtonEventHandler(lStartingAreaLook_Speak_Click);
ModInlineUIContainer cStartingAreaSpeak = new ModInlineUIContainer(lStartingAreaLook_Speak);

void lStartingAreaLook_Speak_Click(object sender, MouseButtonEventArgs e)
{
    ClearParagraph();
    StartingAreaSpeak();
}

...有了这个:

    ModInlineUIContainer speak = CreateContainer("speak", () => StartingAreaSpeak());

然后我将 AddInLine 方法的参数更改为具有签名 params object[] inline 以便我可以直接调用它而无需先创建数组。

现在剩下的代码可以很好地解决了。它看起来像这样:

    public MainWindow()
    {
        InitializeComponent();
        StartingArea();
        myFlowDocument.Blocks.Add(myParagraph);
        this.Content = myFlowDocument;
    }

    Paragraph myParagraph = new Paragraph();

    private ModInlineUIContainer CreateContainer(string text, Action mouseDoubleClick)
    {
        var label = new InlineLabel(text);
        var container = new ModInlineUIContainer(label);

        label.MouseDoubleClick += (s, e) => mouseDoubleClick();

        return container;
    }

    public void StartingArea()
    {
        ClearParagraph();
        var look = CreateContainer("look", () => StartingAreaLook());
        AddInline(tStartingText, look);
    }

    void StartingAreaLook()
    {
        ClearParagraph();
        var speak = CreateContainer("speak", () => StartingAreaSpeak());
        var use = CreateContainer("use", () => StartingAreaUse());
        AddInline(tStartingAreaLook, speak, tStartingAreaLook2, use, tStartingAreaLook3);
    }

    void StartingAreaSpeak()
    {
        ClearParagraph();
        var look = CreateContainer("look", () => StartingAreaLook());
        var use = CreateContainer("use", () => StartingAreaUse());
        AddInline(tStartingAreaSpeak, look, tStartingAreaSpeak2, use, tStartingAreaSpeak3);
    }

    void StartingAreaUse()
    {
        ClearParagraph();
        var tStartingArea_Use = new Run($"{sUse}");
        var restart = CreateContainer("Restart", () => StartingArea());
        AddInline(tStartingArea_Use, restart);
    }

    void ClearParagraph()
    {
        foreach (Inline run in myParagraph.Inlines.ToList())
        {
            myParagraph.Inlines.Remove(run);
        }
    }

    public void AddInline(params object[] inline)
    {
        foreach (dynamic element in inline)
        {
            myParagraph.Inlines.Add(element);
        }
    }

这样代码重复应该少很多。


如果你想得到所有时髦的猴子,那么你可以试试这个:

public MainWindow()
{
    InitializeComponent();

    myFlowDocument.Blocks.Add(myParagraph);
    this.Content = myFlowDocument;

    _areas = new Dictionary<string, Func<object[]>>()
    {
        { "start", () => new object[] { CreateContainer("look") } },
        { "look", () => new object[] { tStartingAreaLook, CreateContainer("speak"), tStartingAreaLook2, CreateContainer("use"), tStartingAreaLook3 } },
        { "speak", () => new object[] { tStartingAreaLook, CreateContainer("look"), tStartingAreaLook2, CreateContainer("use"), tStartingAreaLook3 } },
        { "use", () => new object[] { new Run($"{sUse}"), CreateContainer("start") } },
    };

    Starting("start");
}

private void Starting(string key)
{
    foreach (Inline run in myParagraph.Inlines.ToList())
    {
        myParagraph.Inlines.Remove(run);
    }
    foreach (dynamic element in _areas["look"]())
    {
        myParagraph.Inlines.Add(element);
    }
}

Paragraph myParagraph = new Paragraph();

Dictionary<string, Func<object[]>> _areas;

private ModInlineUIContainer CreateContainer(string text)
{
    var label = new InlineLabel(text);
    var container = new ModInlineUIContainer(label);

    label.MouseDoubleClick += (s, e) => Starting(text);

    return container;
}