在 PyQt 中 window 调整大小后,如何继续在图像上绘图?

How do I keep drawing on image after window resize in PyQt?

我写了一段代码在 QGraphicsView 中的图像上绘制一个矩形,但是如果我调整图像的大小,例如全屏,矩形的位置就会错位。有没有什么办法解决这一问题? 我认为一种可能的解决方案是每次都在左上角对齐图像,但我不能在 setAlignment().

中给出 2 个参数

代码如下:(按钮仅用于显示 atm)

class MyWidget(QWidget):
def __init__(self):
    super().__init__()

    self.b1 = QPushButton('Next Image')
    self.b2 = QPushButton('Crop')
    self.b3 = QPushButton('Clear')

    self.view = GraphicsView()
    h_box = QHBoxLayout()
    v_box = QVBoxLayout()
    v_box.addWidget(self.b1)
    v_box.addWidget(self.b2)
    v_box.addWidget(self.b3)
    h_box.addWidget(self.view)
    h_box.addLayout(v_box)
    self.setLayout(h_box)
    #self.resize(800, 800)
    self.setWindowTitle("Super Duper Cropper")

    self.show()



class GraphicsView(QGraphicsView):

def __init__(self):
    super().__init__()
    self.setScene(QGraphicsScene())

    self.item = QGraphicsPixmapItem(QPixmap('test.jpg'))
    self.scene().addItem(self.item)



def mousePressEvent(self, event):
    self.xi = event.x()
    self.yi = event.y()

def mouseMoveEvent(self, event):
    self.xf = event.x()
    self.yf = event.y()
    self.draw_rect()


def mouseReleaseEvent(self, event):
    self.xf = event.x()
    self.yf = event.y()
    self.draw_rect()

def draw_rect(self):
    self.scene().removeItem(self.item)
    self.scene().addItem(self.item)

    self.scene().addRect(self.xi, self.yi, self.xf-self.xi, self.yf-self.yi, pen=QPen(QColor(51, 153, 255), 2,
                        Qt.SolidLine), brush=QBrush(QColor(0, 255, 0, 40)))



if __name__ == '__main__':
    app = QApplication(sys.argv)
    window = MyWidget()
    window.show()
    app.aboutToQuit.connect(app.deleteLater)
    sys.exit(app.exec_())

您有以下错误:

  • 场景坐标与视图坐标不同,所以要建立矩形的正确位置必须使用mapToScene()方法

  • 为什么要添加和删除项目?最好的是重复使用

  • 您希望矩形的位置相对于 QGraphicsPixmapItem,因此矩形必须是 QGraphicsPixmapItem.

    [ 的子元素=29=]

使用上面我们得到以下内容:

class GraphicsView(QGraphicsView):
    def __init__(self):
        super().__init__()
        self.setScene(QGraphicsScene())
        self.item = QGraphicsPixmapItem(QPixmap('test.jpg'))
        self.scene().addItem(self.item)
        self.rect_item = QGraphicsRectItem(QRectF(), self.item)
        self.rect_item.setPen(QPen(QColor(51, 153, 255), 2, Qt.SolidLine))
        self.rect_item.setBrush(QBrush(QColor(0, 255, 0, 40)))

    def mousePressEvent(self, event):
        self.pi = self.mapToScene(event.pos())
        super().mousePressEvent(event)

    def mouseMoveEvent(self, event):
        pf = self.mapToScene(event.pos())
        if (self.pi - pf).manhattanLength() > QApplication.startDragDistance():
            self.pf = pf
            self.draw_rect()
        super().mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        pf = self.mapToScene(event.pos())
        if (self.pi - pf).manhattanLength() > QApplication.startDragDistance():
            self.pf = pf
            self.draw_rect()
        super().mouseReleaseEvent(event)

    def draw_rect(self):
        r = QRectF(self.pi, self.pf).normalized()
        r = self.rect_item.mapFromScene(r).boundingRect()
        self.rect_item.setRect(r)