实施深度优先搜索时出错
Error implementing Depth first search
我正在尝试在 c 中实现深度优先搜索,我已经成功地构建了程序来制作图形的邻接列表表示(在帮助下)。
我以这种方式理解 Dfs 的伪代码
procedure DFS(G,v):
label v as discovered
for all edges from v to w in G.adjacentEdges(v) do
if vertex w is not labeled as discovered then
recursively call DFS(G,w)
我已经构建了可编译的代码,但似乎与我的代码存在一些逻辑上的不一致。请帮我解决 DFS 部分。我已经正确检查了代码的其余部分,并且在没有 DFS 的情况下也能正常工作,但是我还是包含了其余部分,以确保代码中是否存在不正确的连接。
When I enter the input
3
Enter the number of Edges
2
Enter the Edges
0 1
1 2
I get the output as just
1
我在这里使用了所有顶点都连接的 DFS 示例。
这是我的代码,请查看void dfs函数。
#include <stdlib.h>
#include <stdio.h>
struct grnode;
struct grconn;
struct grconn { /* Connection to node (linked list) */
struct grnode *dest;
struct grconn *next;
};
struct grnode { /* Node in graph */
int id;
struct grconn *conn;
};
struct graph {
int nnode;
struct grnode *node;
};
/*
* Create new connection to given node
*/
struct grconn *grconn_new(struct grnode *nd)
{
struct grconn *c = malloc(sizeof(*c));
if (c) {
c->dest = nd;
c->next = NULL;
}
return c;
}
/*
* Clean up linked list of connections
*/
void grconn_delete(struct grconn *c)
{
while (c) {
struct grconn *p = c->next;
free(c);
c = p;
}
}
/*
* Print connectivity list of a node
*/
void grnode_print(struct grnode *nd)
{
struct grconn *c;
printf("%d:", nd->id);
c = nd->conn;
while (c) {
printf(" %d", c->dest->id);
c = c->next;
}
printf("\n");
}
/*
* Create new graph with given number of nodes
*/
struct graph *graph_new(int n)
{
struct graph *g = malloc(sizeof(*g));
int i;
if (g == NULL) return g;
g->nnode = n;
g->node = malloc(n * sizeof(*g->node));
if (g->node == NULL) {
free(g);
return NULL;
}
for (i = 0; i < n; i++) {
g->node[i].id = i;
g->node[i].conn = NULL;
}
return g;
}
/*
* Delete graph and all dependent data
*/
void graph_delete(struct graph *g)
{
int i;
for (i = 0; i < g->nnode; i++) {
grconn_delete(g->node[i].conn);
}
free(g->node);
free(g);
}
/*
* Print connectivity of all nodes in graph
*/
void graph_print(struct graph *g)
{
int i;
for (i = 0; i < g->nnode; i++) {
grnode_print(&g->node[i]);
}
}
/*
* Create one-way connection from node a to node b
*/
void graph_connect(struct graph *g, int a, int b)
{
struct grnode *nd;
struct grconn *c;
if (a < 0 || a >= g->nnode) return;
if (b < 0 || b >= g->nnode) return;
nd = &g->node[a];
c = grconn_new(&g->node[b]);
c->next = nd->conn;
nd->conn = c;
}
/*
* Create two-way connection between nodes a and b
*/
void graph_connect_both(struct graph *g, int a, int b)
{
graph_connect(g, a, b);
graph_connect(g, b, a);
}
// The code above is for the functions for the adjacency list
// so now we have an array of integers which keeps whether we have visited something
void dfs(struct graph *g,int u, int *b,int v,struct grnode *nd)
{
int visited[v];
struct grconn *c;
visited[u]=1;
c = nd->conn;printf("%d",c->dest->id);
c=c->next;
while(c)
{
printf("%d",c->dest->id);
u=c->dest->id;
dfs(g,u,b,v,&g->node[0]);
}
}
// The code below is for the representation of something in the form of adjacency list
int main()
{
printf("Enter the number of Vertices\n");
int i,n,d,x,y;
scanf("%d",&n);
struct graph *g = graph_new(n);int b[n];
printf("Enter the number of Edges\n");
scanf("%d",&d);
printf("Enter the Edges\n");
for(i=0;i<d;i++)
{
scanf("%d %d",&x,&y);
graph_connect_both(g, x, y);
}
printf("\n");
for(i=0;i<n;i++)b[i]=0;
dfs(g,0, b,n,&g->node[0]);
graph_delete(g);
return 0;
}
我不知道这是否是您的代码的唯一问题,但 visited
数组不应在堆栈上声明。您的代码现在的方式是,函数的每个递归调用都有一个单独的访问数组。
相反,您应该使它成为指向堆上数组的指针。为了实现这个解决方案,你应该期望你的递归函数被一个非递归包装函数调用,该包装函数从堆中分配一个缓冲区,将指向该缓冲区的指针传递给递归函数,并在递归函数 returns。
如果您使用此实现,您将拥有一个 bfs
函数,该函数采用现有函数采用的所有参数,并将现有函数重命名为 bsf_recursive
,并添加一个 int 指针到它的参数列表。 bfs
函数应该从堆中分配一个整数数组,将其传递给 bsf_recursive
函数,然后释放数组的内存。
除了一些 "showstoppers" ,比如前面提到的创建一个大小不变的数组的尝试,我觉得代码的可读性有点欠缺,还有一些 "best practices" 来编写代码在 C 中。因此,我没有让原始代码工作,而是自由 "refactored" 它直到我觉得它会反映出更具可读性和更具指导性的实现。
我的实现的主要区别在于,节点不需要存储 Id。相反,所有节点都存储在 Graph 结构中的数组中,并且该数组中的索引隐含地是节点的 id。
此外,我围绕递归深度优先函数构建了一个包装函数,它负责正确分配访问节点标志数组。
我保留了原始代码的递归形式,并通过在搜索期间调用的访问者函数添加了一点点 "reuse"。
通过研究这里的代码,应该不难做出正确的决定来实现原始代码中的DSF功能。
// GraphGames.cpp : Defines the entry point for the console application.
//
#define _CRT_SECURE_NO_WARNINGS
#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
// A GraphNode maintains a singly linked list of node ids, it is connected to, the connection_list.
typedef struct SizetListNode
{
size_t nodeIndex;
struct SizetListNode * next;
} SizetListNode_t, *SizetListNodePtr_t;
typedef struct GraphNode
{
SizetListNodePtr_t connection_list_head;
} GraphNode_t, *GraphNodePtr_t;
// A graph consists of an array of nodes. The index within the node array is also the nodes "id", implicitely.
typedef struct Graph
{
size_t node_array_length;
GraphNode_t * node_array;
} Graph_t, *GraphPtr_t;
void SizetListCreate(SizetListNodePtr_t *list)
{
(*list) = NULL;
}
void SizetListDelete(SizetListNodePtr_t *list)
{
SizetListNodePtr_t current = *list;
while (current != NULL)
{
SizetListNodePtr_t next = current->next;
*list = next;
free(current);
current = next;
}
*list = NULL;
}
void SizetListAdd(SizetListNodePtr_t * list, size_t value)
{
SizetListNodePtr_t newElement = (SizetListNodePtr_t)malloc(sizeof(SizetListNode_t));
if (NULL != newElement)
{
newElement->nodeIndex = value;
newElement->next = (*list);
*list = newElement;
}
}
// This function assumes, that the Graph_t passed in is not initialized.
void GraphCreate(GraphPtr_t graph, size_t nodeCount)
{
graph->node_array_length = nodeCount;
graph->node_array = (GraphNode_t *)malloc(nodeCount * sizeof(GraphNode_t));
if (NULL != graph->node_array)
{
for (size_t i = 0; i < nodeCount; ++i)
{
SizetListCreate(&graph->node_array[i].connection_list_head);
}
}
else
{ // out of memory. Make sure this graph is properly initialized as "empty".
graph->node_array_length = 0;
}
}
void GraphDestroy(GraphPtr_t graph)
{
assert(NULL != graph);
if (NULL != graph)
{
size_t nodeIndex;
for (nodeIndex = 0; nodeIndex < graph->node_array_length; ++nodeIndex)
{
SizetListDelete(&graph->node_array[nodeIndex].connection_list_head);
}
free(graph->node_array);
graph->node_array = NULL;
graph->node_array_length = 0;
}
}
void GraphConnectNodes(GraphPtr_t graph, size_t fromId, size_t toId)
{
assert(NULL != graph); // would be mean to pass a NULL to use here!
if (NULL != graph)
{
assert(fromId < graph->node_array_length);
assert(toId < graph->node_array_length);
assert(fromId != toId); // Not sure if we could live with nodes connected to themselves...
SizetListAdd(&graph->node_array[fromId].connection_list_head, toId);
}
}
void GraphConnectNodesTwoWay(GraphPtr_t graph, size_t nodeAId, size_t nodeBId)
{
assert(NULL != graph);
if (NULL != graph)
{
assert(nodeAId < graph->node_array_length);
assert(nodeBId < graph->node_array_length);
assert(nodeAId != nodeBId);
SizetListAdd(&graph->node_array[nodeAId].connection_list_head, nodeBId);
SizetListAdd(&graph->node_array[nodeBId].connection_list_head, nodeAId);
}
}
void PrintNodeInfo(GraphPtr_t graph, size_t nodeId)
{
assert(NULL != graph);
if(NULL != graph)
{
assert(nodeId < graph->node_array_length);
if ( nodeId < graph->node_array_length )
{
SizetListNodePtr_t iter = graph->node_array[nodeId].connection_list_head;
printf("This node is connected to: ");
while (NULL != iter)
{
printf("node #%d ", iter->nodeIndex);
iter = iter->next;
}
printf("\n");
}
else
{
printf("Invalid node Id: %d\n", nodeId);
}
}
else
{
printf("Not a valid graph!\n");
}
}
void PrintGraph(GraphPtr_t graph)
{
assert(NULL != graph);
if (NULL != graph)
{
size_t nodeIndex;
for (nodeIndex = 0; nodeIndex < graph->node_array_length; ++nodeIndex)
{
printf("Node %d: ", nodeIndex);
PrintNodeInfo(graph, nodeIndex);
printf("\n");
}
}
}
typedef void(*GraphNodeVisitor_t) (GraphPtr_t graph, size_t nodeId);
static size_t visitCounter = 0UL;
void PrintingAndCountingGraphNodeVisitor(GraphPtr_t graph, size_t nodeId)
{
printf("Visiting node %d.", nodeId);
PrintNodeInfo(graph, nodeId);
visitCounter++;
}
void DepthFirstVisit(GraphPtr_t graph, uint8_t *visitedFlags, size_t nodeId, GraphNodeVisitor_t visitor)
{
visitedFlags[nodeId] = 1;
visitor(graph, nodeId);
SizetListNodePtr_t currentEdge = graph->node_array[nodeId].connection_list_head;
for (; NULL != currentEdge; currentEdge = currentEdge->next)
{
if (0 == visitedFlags[currentEdge->nodeIndex])
{
DepthFirstVisit(graph, visitedFlags, currentEdge->nodeIndex, visitor);
}
}
}
void VisitNodesDepthFirst(GraphPtr_t graph, size_t startingNodeId, GraphNodeVisitor_t visitor)
{
assert(NULL != graph);
if (NULL != graph)
{
assert(startingNodeId < graph->node_array_length);
if (startingNodeId < graph->node_array_length)
{
uint8_t *visitedFlags = (uint8_t*)malloc(graph->node_array_length);
if (NULL != visitedFlags)
{
for (size_t i = 0; i < graph->node_array_length; ++i)
{
visitedFlags[i] = 0;
}
size_t currentNodeId = startingNodeId;
visitedFlags[currentNodeId] = 1;
visitor(graph, currentNodeId);
SizetListNodePtr_t currentEdge = graph->node_array[currentNodeId].connection_list_head;
for (; NULL != currentEdge; currentEdge = currentEdge->next)
{
DepthFirstVisit(graph, visitedFlags, currentEdge->nodeIndex, visitor);
}
}
free(visitedFlags);
}
}
}
int main(int argc, char* argv[])
{
Graph_t myGraph;
int x;
int y;
size_t vertexCount = 0;
printf("Enter the number of Vertices\n");
scanf("%d", &vertexCount);
GraphCreate(&myGraph, vertexCount);
size_t edgeCount = 0;
printf("Enter the number of Edges\n");
scanf("%d", &edgeCount);
printf("Enter the Edges\n");
for (size_t i = 0; i<edgeCount; i++)
{
scanf("%d %d", &x, &y);
GraphConnectNodesTwoWay(&myGraph, x, y);
}
printf("\n");
PrintGraph(&myGraph);
visitCounter = 0;
VisitNodesDepthFirst(&myGraph, 0, PrintingAndCountingGraphNodeVisitor);
printf("%d nodes out of %d total nodes visited.\n", visitCounter, myGraph.node_array_length);
GraphDestroy(&myGraph);
return 0;
}
我正在尝试在 c 中实现深度优先搜索,我已经成功地构建了程序来制作图形的邻接列表表示(在帮助下)。 我以这种方式理解 Dfs 的伪代码
procedure DFS(G,v):
label v as discovered
for all edges from v to w in G.adjacentEdges(v) do
if vertex w is not labeled as discovered then
recursively call DFS(G,w)
我已经构建了可编译的代码,但似乎与我的代码存在一些逻辑上的不一致。请帮我解决 DFS 部分。我已经正确检查了代码的其余部分,并且在没有 DFS 的情况下也能正常工作,但是我还是包含了其余部分,以确保代码中是否存在不正确的连接。
When I enter the input
3
Enter the number of Edges
2
Enter the Edges
0 1
1 2
I get the output as just
1
我在这里使用了所有顶点都连接的 DFS 示例。 这是我的代码,请查看void dfs函数。
#include <stdlib.h>
#include <stdio.h>
struct grnode;
struct grconn;
struct grconn { /* Connection to node (linked list) */
struct grnode *dest;
struct grconn *next;
};
struct grnode { /* Node in graph */
int id;
struct grconn *conn;
};
struct graph {
int nnode;
struct grnode *node;
};
/*
* Create new connection to given node
*/
struct grconn *grconn_new(struct grnode *nd)
{
struct grconn *c = malloc(sizeof(*c));
if (c) {
c->dest = nd;
c->next = NULL;
}
return c;
}
/*
* Clean up linked list of connections
*/
void grconn_delete(struct grconn *c)
{
while (c) {
struct grconn *p = c->next;
free(c);
c = p;
}
}
/*
* Print connectivity list of a node
*/
void grnode_print(struct grnode *nd)
{
struct grconn *c;
printf("%d:", nd->id);
c = nd->conn;
while (c) {
printf(" %d", c->dest->id);
c = c->next;
}
printf("\n");
}
/*
* Create new graph with given number of nodes
*/
struct graph *graph_new(int n)
{
struct graph *g = malloc(sizeof(*g));
int i;
if (g == NULL) return g;
g->nnode = n;
g->node = malloc(n * sizeof(*g->node));
if (g->node == NULL) {
free(g);
return NULL;
}
for (i = 0; i < n; i++) {
g->node[i].id = i;
g->node[i].conn = NULL;
}
return g;
}
/*
* Delete graph and all dependent data
*/
void graph_delete(struct graph *g)
{
int i;
for (i = 0; i < g->nnode; i++) {
grconn_delete(g->node[i].conn);
}
free(g->node);
free(g);
}
/*
* Print connectivity of all nodes in graph
*/
void graph_print(struct graph *g)
{
int i;
for (i = 0; i < g->nnode; i++) {
grnode_print(&g->node[i]);
}
}
/*
* Create one-way connection from node a to node b
*/
void graph_connect(struct graph *g, int a, int b)
{
struct grnode *nd;
struct grconn *c;
if (a < 0 || a >= g->nnode) return;
if (b < 0 || b >= g->nnode) return;
nd = &g->node[a];
c = grconn_new(&g->node[b]);
c->next = nd->conn;
nd->conn = c;
}
/*
* Create two-way connection between nodes a and b
*/
void graph_connect_both(struct graph *g, int a, int b)
{
graph_connect(g, a, b);
graph_connect(g, b, a);
}
// The code above is for the functions for the adjacency list
// so now we have an array of integers which keeps whether we have visited something
void dfs(struct graph *g,int u, int *b,int v,struct grnode *nd)
{
int visited[v];
struct grconn *c;
visited[u]=1;
c = nd->conn;printf("%d",c->dest->id);
c=c->next;
while(c)
{
printf("%d",c->dest->id);
u=c->dest->id;
dfs(g,u,b,v,&g->node[0]);
}
}
// The code below is for the representation of something in the form of adjacency list
int main()
{
printf("Enter the number of Vertices\n");
int i,n,d,x,y;
scanf("%d",&n);
struct graph *g = graph_new(n);int b[n];
printf("Enter the number of Edges\n");
scanf("%d",&d);
printf("Enter the Edges\n");
for(i=0;i<d;i++)
{
scanf("%d %d",&x,&y);
graph_connect_both(g, x, y);
}
printf("\n");
for(i=0;i<n;i++)b[i]=0;
dfs(g,0, b,n,&g->node[0]);
graph_delete(g);
return 0;
}
我不知道这是否是您的代码的唯一问题,但 visited
数组不应在堆栈上声明。您的代码现在的方式是,函数的每个递归调用都有一个单独的访问数组。
相反,您应该使它成为指向堆上数组的指针。为了实现这个解决方案,你应该期望你的递归函数被一个非递归包装函数调用,该包装函数从堆中分配一个缓冲区,将指向该缓冲区的指针传递给递归函数,并在递归函数 returns。
如果您使用此实现,您将拥有一个 bfs
函数,该函数采用现有函数采用的所有参数,并将现有函数重命名为 bsf_recursive
,并添加一个 int 指针到它的参数列表。 bfs
函数应该从堆中分配一个整数数组,将其传递给 bsf_recursive
函数,然后释放数组的内存。
除了一些 "showstoppers" ,比如前面提到的创建一个大小不变的数组的尝试,我觉得代码的可读性有点欠缺,还有一些 "best practices" 来编写代码在 C 中。因此,我没有让原始代码工作,而是自由 "refactored" 它直到我觉得它会反映出更具可读性和更具指导性的实现。
我的实现的主要区别在于,节点不需要存储 Id。相反,所有节点都存储在 Graph 结构中的数组中,并且该数组中的索引隐含地是节点的 id。
此外,我围绕递归深度优先函数构建了一个包装函数,它负责正确分配访问节点标志数组。
我保留了原始代码的递归形式,并通过在搜索期间调用的访问者函数添加了一点点 "reuse"。
通过研究这里的代码,应该不难做出正确的决定来实现原始代码中的DSF功能。
// GraphGames.cpp : Defines the entry point for the console application.
//
#define _CRT_SECURE_NO_WARNINGS
#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
// A GraphNode maintains a singly linked list of node ids, it is connected to, the connection_list.
typedef struct SizetListNode
{
size_t nodeIndex;
struct SizetListNode * next;
} SizetListNode_t, *SizetListNodePtr_t;
typedef struct GraphNode
{
SizetListNodePtr_t connection_list_head;
} GraphNode_t, *GraphNodePtr_t;
// A graph consists of an array of nodes. The index within the node array is also the nodes "id", implicitely.
typedef struct Graph
{
size_t node_array_length;
GraphNode_t * node_array;
} Graph_t, *GraphPtr_t;
void SizetListCreate(SizetListNodePtr_t *list)
{
(*list) = NULL;
}
void SizetListDelete(SizetListNodePtr_t *list)
{
SizetListNodePtr_t current = *list;
while (current != NULL)
{
SizetListNodePtr_t next = current->next;
*list = next;
free(current);
current = next;
}
*list = NULL;
}
void SizetListAdd(SizetListNodePtr_t * list, size_t value)
{
SizetListNodePtr_t newElement = (SizetListNodePtr_t)malloc(sizeof(SizetListNode_t));
if (NULL != newElement)
{
newElement->nodeIndex = value;
newElement->next = (*list);
*list = newElement;
}
}
// This function assumes, that the Graph_t passed in is not initialized.
void GraphCreate(GraphPtr_t graph, size_t nodeCount)
{
graph->node_array_length = nodeCount;
graph->node_array = (GraphNode_t *)malloc(nodeCount * sizeof(GraphNode_t));
if (NULL != graph->node_array)
{
for (size_t i = 0; i < nodeCount; ++i)
{
SizetListCreate(&graph->node_array[i].connection_list_head);
}
}
else
{ // out of memory. Make sure this graph is properly initialized as "empty".
graph->node_array_length = 0;
}
}
void GraphDestroy(GraphPtr_t graph)
{
assert(NULL != graph);
if (NULL != graph)
{
size_t nodeIndex;
for (nodeIndex = 0; nodeIndex < graph->node_array_length; ++nodeIndex)
{
SizetListDelete(&graph->node_array[nodeIndex].connection_list_head);
}
free(graph->node_array);
graph->node_array = NULL;
graph->node_array_length = 0;
}
}
void GraphConnectNodes(GraphPtr_t graph, size_t fromId, size_t toId)
{
assert(NULL != graph); // would be mean to pass a NULL to use here!
if (NULL != graph)
{
assert(fromId < graph->node_array_length);
assert(toId < graph->node_array_length);
assert(fromId != toId); // Not sure if we could live with nodes connected to themselves...
SizetListAdd(&graph->node_array[fromId].connection_list_head, toId);
}
}
void GraphConnectNodesTwoWay(GraphPtr_t graph, size_t nodeAId, size_t nodeBId)
{
assert(NULL != graph);
if (NULL != graph)
{
assert(nodeAId < graph->node_array_length);
assert(nodeBId < graph->node_array_length);
assert(nodeAId != nodeBId);
SizetListAdd(&graph->node_array[nodeAId].connection_list_head, nodeBId);
SizetListAdd(&graph->node_array[nodeBId].connection_list_head, nodeAId);
}
}
void PrintNodeInfo(GraphPtr_t graph, size_t nodeId)
{
assert(NULL != graph);
if(NULL != graph)
{
assert(nodeId < graph->node_array_length);
if ( nodeId < graph->node_array_length )
{
SizetListNodePtr_t iter = graph->node_array[nodeId].connection_list_head;
printf("This node is connected to: ");
while (NULL != iter)
{
printf("node #%d ", iter->nodeIndex);
iter = iter->next;
}
printf("\n");
}
else
{
printf("Invalid node Id: %d\n", nodeId);
}
}
else
{
printf("Not a valid graph!\n");
}
}
void PrintGraph(GraphPtr_t graph)
{
assert(NULL != graph);
if (NULL != graph)
{
size_t nodeIndex;
for (nodeIndex = 0; nodeIndex < graph->node_array_length; ++nodeIndex)
{
printf("Node %d: ", nodeIndex);
PrintNodeInfo(graph, nodeIndex);
printf("\n");
}
}
}
typedef void(*GraphNodeVisitor_t) (GraphPtr_t graph, size_t nodeId);
static size_t visitCounter = 0UL;
void PrintingAndCountingGraphNodeVisitor(GraphPtr_t graph, size_t nodeId)
{
printf("Visiting node %d.", nodeId);
PrintNodeInfo(graph, nodeId);
visitCounter++;
}
void DepthFirstVisit(GraphPtr_t graph, uint8_t *visitedFlags, size_t nodeId, GraphNodeVisitor_t visitor)
{
visitedFlags[nodeId] = 1;
visitor(graph, nodeId);
SizetListNodePtr_t currentEdge = graph->node_array[nodeId].connection_list_head;
for (; NULL != currentEdge; currentEdge = currentEdge->next)
{
if (0 == visitedFlags[currentEdge->nodeIndex])
{
DepthFirstVisit(graph, visitedFlags, currentEdge->nodeIndex, visitor);
}
}
}
void VisitNodesDepthFirst(GraphPtr_t graph, size_t startingNodeId, GraphNodeVisitor_t visitor)
{
assert(NULL != graph);
if (NULL != graph)
{
assert(startingNodeId < graph->node_array_length);
if (startingNodeId < graph->node_array_length)
{
uint8_t *visitedFlags = (uint8_t*)malloc(graph->node_array_length);
if (NULL != visitedFlags)
{
for (size_t i = 0; i < graph->node_array_length; ++i)
{
visitedFlags[i] = 0;
}
size_t currentNodeId = startingNodeId;
visitedFlags[currentNodeId] = 1;
visitor(graph, currentNodeId);
SizetListNodePtr_t currentEdge = graph->node_array[currentNodeId].connection_list_head;
for (; NULL != currentEdge; currentEdge = currentEdge->next)
{
DepthFirstVisit(graph, visitedFlags, currentEdge->nodeIndex, visitor);
}
}
free(visitedFlags);
}
}
}
int main(int argc, char* argv[])
{
Graph_t myGraph;
int x;
int y;
size_t vertexCount = 0;
printf("Enter the number of Vertices\n");
scanf("%d", &vertexCount);
GraphCreate(&myGraph, vertexCount);
size_t edgeCount = 0;
printf("Enter the number of Edges\n");
scanf("%d", &edgeCount);
printf("Enter the Edges\n");
for (size_t i = 0; i<edgeCount; i++)
{
scanf("%d %d", &x, &y);
GraphConnectNodesTwoWay(&myGraph, x, y);
}
printf("\n");
PrintGraph(&myGraph);
visitCounter = 0;
VisitNodesDepthFirst(&myGraph, 0, PrintingAndCountingGraphNodeVisitor);
printf("%d nodes out of %d total nodes visited.\n", visitCounter, myGraph.node_array_length);
GraphDestroy(&myGraph);
return 0;
}