Netty 是可写的()

Netty isWriteable()

我是 运行 在线游戏的 Netty 服务器,但是我遇到了一些奇怪的行为:

随机地,通道只是停止从服务器写入,即用户仍然连接并且接收到传入数据但传出数据未到达客户端。

我花时间对此进行了调试,我发现 channel.isWriteable() 在连接客户端时返回 false。

谁能阐明为什么会发生这种情况?

频道不再可写的原因是什么?

顺便说一句,这也发生在本地主机连接上。

    public ChannelFuture write(Packet message) {
    ioWrite++;

    if (!channel.isConnected()) {
        System.err.println("Trying to write to bad channel");

        return null;
    }

    if (!channel.isWritable()) {
        System.err.println("Channel buffer is full?");
    }

    if ((channel != null) && channel.isConnected()) {
        return channel.write(message);
    }

    return null;
}

编码器:

public class GameProtocolEncoder extends OneToOneEncoder {



private ChannelBuffer response;


protected Object encode(ChannelHandlerContext channelHandlerContext, Channel channel, Object o) throws Exception {
    Packet p = (Packet) o;

    try {
        byte[] data       = p.getData();
        int    dataLength = p.getLength();

        if (p.getLength() > 5000) {
            System.err.println("unable to write data chunk to large");

            return null;
        }

        if (!p.isBare()) {
            int siz = 0;

            siz      += (p.getSize() == Packet.Size.VariableShort)
                        ? 2
                        : 1;
            siz      += (p.getId() > 128)
                        ? 2
                        : 1;
            response = ChannelBuffers.buffer(siz + p.getLength());

            int id          = p.getId();

            if (id< 128) {
                response.writeByte(id);
            } else {
                response.writeByte((byte) ((id >> 8) + 128));
                response.writeByte((byte) (id & 0xFF));
            }

            if (p.getSize() != Packet.Size.Fixed) {    // variable length
                if (p.getSize() == Packet.Size.VariableByte) {
                    if (dataLength > 255) {            // trying to send more data then we can represent with 8 bits!
                        throw new IllegalArgumentException("Tried to send packet length " + dataLength
                                                           + " in 8 bits [pid=" + p.getId() + "]");
                    }

                    response.writeByte((byte) dataLength);
                } else if (p.getSize() == Packet.Size.VariableShort) {
                    if (dataLength > 5000) {
                        throw new IllegalArgumentException("Tried to send packet length to big: " + id);
                    }

                    response.writeShort((short) dataLength);
                }
            }
        } else {
            response = ChannelBuffers.buffer(dataLength);
        }

        response.writeBytes(p.getData());

        return response;
    } catch (Exception e) {
        Logger.err("Error handling message: " + p);
        Logger.err(e);
    }

    return null;
}

当通道的套接字发送缓冲区填满时,通道将停止写入,这反过来又会在发送方超过接收方时发生。

如果这种情况经常发生,您可能需要考虑加快接收代码的速度,但通常它随时可能发生,您所能做的就是推迟写入,直到通道再次可写入。

我认为问题出在您没有刷新频道。尝试用 channel.writeAndFlush(...).

替换 channel.write(...)