Fruchterman 和 Reingold 算法顶点在输出中占据相同位置(图形布局)
Fruchterman and Reingold algorithm vertices occupy same place in output (graph layout)
我试图在 Java 中实现 Fruchterman 和 Reingold 算法,但由于某些原因,输出顶点的坐标有时会占用相同的坐标,这不是该算法想要的。我哪里错了?
坐标对象(矢量)
public class Coordinates {
private float x;
private float y;
public Coordinates(float xx, float yy){
x = xx; y = yy;
}
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public String toString(){
return x+" "+y;
}
public Coordinates subtract(Coordinates c){
return new Coordinates(x-c.x, y - c.y);
}
public Coordinates add(Coordinates c){
return new Coordinates(x + c.x, y + c.y);
}
public Coordinates unit(){
if(length() == 0)
return new Coordinates(0.000001f,0.0000001f);
else
return new Coordinates(x/(float)Math.sqrt(x*x + y*y),y/(float)Math.sqrt(y*y + x*x));
}
public float length(){
return (float)Math.sqrt(x*x + y*y);
}
public float distance(Coordinates c){
return (float) Math.sqrt((x-c.x)*(x-c.x) + (y-c.y)*(y-c.y));
}
public Coordinates scale(float k){
return new Coordinates(k*x,k*y);
}
}
节点对象
import java.util.LinkedList;
public class Node {
private LinkedList<Node> incidentList; //has 30 elements for 30 vertices. 1 if incident, 0 if not
private int color;
private Coordinates coord;
private Coordinates disp;
public Coordinates getDisp() {
return disp;
}
public void setDisp(float x, float y) {
disp.setX(x);
disp.setY(y);
}
public void setDisp(Coordinates d) {
disp = d;
}
private int id;
public Node(){
incidentList = new LinkedList<Node>();
color = 0;
coord = new Coordinates(0,0);
disp = new Coordinates(0,0);
id = -1;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public LinkedList<Node> getIncidentList() {
return incidentList;
}
public void addEdge(Node n) {
incidentList.add(n);
}
public void removeEdge(Node n){
incidentList.remove(n);
}
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public Coordinates getCoord() {
return coord;
}
public void setCoord(float x, float y) {
coord.setX(x);
coord.setY(y);
}
public int getDegree(){
return incidentList.size();
}
public boolean isAdjacent(Node n){
return incidentList.contains(n);
}
}
Graph对象(带布局算法函数frlayout)
import java.util.ArrayList;
import java.util.Random;
public class MyGraph{
private final int DISRESPECT = -1;
private final int MORECOLOR = -3;
private final float EPSILON = 0.003f;
private ArrayList<Node> graphNodes; //maximum of 30 vertices
private int nVertices = 0;
private int score = 50;
int maxColor = 0;
int[] colorPopulation = new int[15];
double boundx, boundy, C;
public double getBoundx() {
return boundx;
}
public void setBoundx(double boundx) {
this.boundx = boundx;
}
public double getBoundy() {
return boundy;
}
public void setBoundy(double boundy) {
this.boundy = boundy;
}
public double getC() {
return C;
}
public void setC(double c) {
C = c;
}
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public int getnVertices() {
return nVertices;
}
public MyGraph(){
graphNodes = new ArrayList<Node>();
}
public ArrayList<Node> getGraphNodes() {
return graphNodes;
}
//add a new node into the graph
//also set the id of that node
public void addNode(Node n){
graphNodes.add(n);
n.setId(nVertices++);
}
public void addEdge(Node n1, Node n2){
n1.addEdge(n2);
n2.addEdge(n1);
}
//randomly generate a graph with parsity
public void randomGenerating(double parse){ //parse is between 0 and 1
Random gen = new Random(System.currentTimeMillis());
int tempNVertices = 6; //CHANGE HERE TO BECOME A RANDOM NUMBER
for(int i = 0; i< tempNVertices; i++){
Node n = new Node();
float x = 0,y = 0;
while(true){
boolean flag = true;
x = gen.nextFloat();
y = gen.nextFloat();
for(int j = 0; j < i; j++){
if(x*boundx == graphNodes.get(j).getCoord().getX() && y*boundx == graphNodes.get(j).getCoord().getY())
flag = false; break;
}
if (flag)
break;
}
n.setCoord((float)(x*boundx),(float)(y*boundy));
addNode(n);
}
for(int i = 0; i < tempNVertices; i++){
for(int j = i + 1; j < tempNVertices; j++){
if(gen.nextDouble() < parse){
addEdge(graphNodes.get(i),graphNodes.get(j));
}
}
}
}
public void frLayout(){
double w = boundx, h = boundy;
double area = w*h;
double k = C*Math.sqrt(area/nVertices);
double temperature = 1000;
for(int i = 0; i < nVertices; i++)
System.out.println(graphNodes.get(i).getCoord().getX()+" "+graphNodes.get(i).getCoord().getY());
System.out.println("------------------------------");
for(int m = 0; m< 900; m++){
for(int i = 0; i < nVertices; i++){
Node v = graphNodes.get(i);
v.setDisp(0,0);
for(int j = 0; j< nVertices; j++){
Node u = graphNodes.get(j);
if(i!= j){
Coordinates delta = v.getCoord().subtract(u.getCoord());
double myFr = fr(u,v,k);
v.setDisp(v.getDisp().add(delta.unit().scale((float)myFr)));
if(Double.isNaN(v.getDisp().getX())){
System.out.println("PANIC: "+u.getCoord().getX()+" "+u.getCoord().getY()+" "+delta.getX()+" "+v.getCoord().getX());
return;
}
}
}
}
for(int i = 0; i < nVertices; i++){
Node v = graphNodes.get(i);
for(int j = i+1; j< nVertices; j++){
Node u = graphNodes.get(j);
if(v.isAdjacent(u)){
Coordinates delta = v.getCoord().subtract(u.getCoord());
double myFa = fa(u,v,k);
v.setDisp(v.getDisp().subtract(delta.unit().scale((float)myFa)));
u.setDisp(u.getDisp().add(delta.unit().scale((float)myFa)));
}
}
}
for(int i = 0; i< nVertices; i++){
//actually adjusting the nodes
Node v = graphNodes.get(i);
if(i == 0){
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());
Coordinates disp = v.getDisp().unit().scale((float)Math.min(v.getDisp().length(), temperature));
System.out.println(">>"+disp.getX()+" "+disp.getY());
}
Coordinates newCoord = (v.getCoord().add(v.getDisp().unit().scale((float)Math.min(v.getDisp().length(), temperature))));
v.setCoord(newCoord.getX(), newCoord.getY());
// //prevent from going outside of bound
// float x = (float)Math.min(w, Math.max(0,v.getCoord().getX()));
// float y = (float)Math.min(h, Math.max(0, v.getCoord().getY()));
//
// v.setCoord(x,y);
if(i == 0){
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());
}
}
temperature *= 0.9;
System.out.println("TEMPERATURE = "+temperature);
}
for(int i = 0; i< nVertices; i++){
Node v = graphNodes.get(i);
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());;
}
}
private double fa(Node ni, Node nj, double k){
double distance = ni.getCoord().distance(nj.getCoord());
return distance*distance/k;
}
private double fr(Node ni, Node nj, double k){
double distance = ni.getCoord().distance(nj.getCoord());
return k*k/(distance+0.000001);
}
public static void main(String[] args){
MyGraph grph = new MyGraph();
grph.setBoundx(480);
grph.setBoundy(480);
grph.setC(1);
grph.randomGenerating(1);
grph.frLayout();
}
}
对于过长的问题深表歉意。我尝试了网上的教程,但无法更接近于找出问题所在。请注意,在寻找单位向量时,如果向量为零(0,0),我将其设为非常小的非零向量,以便当两个顶点彼此靠近时,它们会像作者一样剧烈排斥希望算法。
如有任何说明,我们将不胜感激。
我找到了我的错误。在计算吸引力和排斥力以及其他一些较小的错误时,我对距离进行了两次平方根计算。我在我的问题中发布了更正后的代码。希望尝试此算法的任何人都会发现它有用。请注意,通过移除边界,我们让图形自由进化,它可以产生更好的形状。一旦获得结果图,我们总是可以 translate/scale 它以使其适合所需的任何维度。
我试图在 Java 中实现 Fruchterman 和 Reingold 算法,但由于某些原因,输出顶点的坐标有时会占用相同的坐标,这不是该算法想要的。我哪里错了?
坐标对象(矢量)
public class Coordinates {
private float x;
private float y;
public Coordinates(float xx, float yy){
x = xx; y = yy;
}
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public String toString(){
return x+" "+y;
}
public Coordinates subtract(Coordinates c){
return new Coordinates(x-c.x, y - c.y);
}
public Coordinates add(Coordinates c){
return new Coordinates(x + c.x, y + c.y);
}
public Coordinates unit(){
if(length() == 0)
return new Coordinates(0.000001f,0.0000001f);
else
return new Coordinates(x/(float)Math.sqrt(x*x + y*y),y/(float)Math.sqrt(y*y + x*x));
}
public float length(){
return (float)Math.sqrt(x*x + y*y);
}
public float distance(Coordinates c){
return (float) Math.sqrt((x-c.x)*(x-c.x) + (y-c.y)*(y-c.y));
}
public Coordinates scale(float k){
return new Coordinates(k*x,k*y);
}
}
节点对象
import java.util.LinkedList;
public class Node {
private LinkedList<Node> incidentList; //has 30 elements for 30 vertices. 1 if incident, 0 if not
private int color;
private Coordinates coord;
private Coordinates disp;
public Coordinates getDisp() {
return disp;
}
public void setDisp(float x, float y) {
disp.setX(x);
disp.setY(y);
}
public void setDisp(Coordinates d) {
disp = d;
}
private int id;
public Node(){
incidentList = new LinkedList<Node>();
color = 0;
coord = new Coordinates(0,0);
disp = new Coordinates(0,0);
id = -1;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public LinkedList<Node> getIncidentList() {
return incidentList;
}
public void addEdge(Node n) {
incidentList.add(n);
}
public void removeEdge(Node n){
incidentList.remove(n);
}
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public Coordinates getCoord() {
return coord;
}
public void setCoord(float x, float y) {
coord.setX(x);
coord.setY(y);
}
public int getDegree(){
return incidentList.size();
}
public boolean isAdjacent(Node n){
return incidentList.contains(n);
}
}
Graph对象(带布局算法函数frlayout)
import java.util.ArrayList;
import java.util.Random;
public class MyGraph{
private final int DISRESPECT = -1;
private final int MORECOLOR = -3;
private final float EPSILON = 0.003f;
private ArrayList<Node> graphNodes; //maximum of 30 vertices
private int nVertices = 0;
private int score = 50;
int maxColor = 0;
int[] colorPopulation = new int[15];
double boundx, boundy, C;
public double getBoundx() {
return boundx;
}
public void setBoundx(double boundx) {
this.boundx = boundx;
}
public double getBoundy() {
return boundy;
}
public void setBoundy(double boundy) {
this.boundy = boundy;
}
public double getC() {
return C;
}
public void setC(double c) {
C = c;
}
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public int getnVertices() {
return nVertices;
}
public MyGraph(){
graphNodes = new ArrayList<Node>();
}
public ArrayList<Node> getGraphNodes() {
return graphNodes;
}
//add a new node into the graph
//also set the id of that node
public void addNode(Node n){
graphNodes.add(n);
n.setId(nVertices++);
}
public void addEdge(Node n1, Node n2){
n1.addEdge(n2);
n2.addEdge(n1);
}
//randomly generate a graph with parsity
public void randomGenerating(double parse){ //parse is between 0 and 1
Random gen = new Random(System.currentTimeMillis());
int tempNVertices = 6; //CHANGE HERE TO BECOME A RANDOM NUMBER
for(int i = 0; i< tempNVertices; i++){
Node n = new Node();
float x = 0,y = 0;
while(true){
boolean flag = true;
x = gen.nextFloat();
y = gen.nextFloat();
for(int j = 0; j < i; j++){
if(x*boundx == graphNodes.get(j).getCoord().getX() && y*boundx == graphNodes.get(j).getCoord().getY())
flag = false; break;
}
if (flag)
break;
}
n.setCoord((float)(x*boundx),(float)(y*boundy));
addNode(n);
}
for(int i = 0; i < tempNVertices; i++){
for(int j = i + 1; j < tempNVertices; j++){
if(gen.nextDouble() < parse){
addEdge(graphNodes.get(i),graphNodes.get(j));
}
}
}
}
public void frLayout(){
double w = boundx, h = boundy;
double area = w*h;
double k = C*Math.sqrt(area/nVertices);
double temperature = 1000;
for(int i = 0; i < nVertices; i++)
System.out.println(graphNodes.get(i).getCoord().getX()+" "+graphNodes.get(i).getCoord().getY());
System.out.println("------------------------------");
for(int m = 0; m< 900; m++){
for(int i = 0; i < nVertices; i++){
Node v = graphNodes.get(i);
v.setDisp(0,0);
for(int j = 0; j< nVertices; j++){
Node u = graphNodes.get(j);
if(i!= j){
Coordinates delta = v.getCoord().subtract(u.getCoord());
double myFr = fr(u,v,k);
v.setDisp(v.getDisp().add(delta.unit().scale((float)myFr)));
if(Double.isNaN(v.getDisp().getX())){
System.out.println("PANIC: "+u.getCoord().getX()+" "+u.getCoord().getY()+" "+delta.getX()+" "+v.getCoord().getX());
return;
}
}
}
}
for(int i = 0; i < nVertices; i++){
Node v = graphNodes.get(i);
for(int j = i+1; j< nVertices; j++){
Node u = graphNodes.get(j);
if(v.isAdjacent(u)){
Coordinates delta = v.getCoord().subtract(u.getCoord());
double myFa = fa(u,v,k);
v.setDisp(v.getDisp().subtract(delta.unit().scale((float)myFa)));
u.setDisp(u.getDisp().add(delta.unit().scale((float)myFa)));
}
}
}
for(int i = 0; i< nVertices; i++){
//actually adjusting the nodes
Node v = graphNodes.get(i);
if(i == 0){
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());
Coordinates disp = v.getDisp().unit().scale((float)Math.min(v.getDisp().length(), temperature));
System.out.println(">>"+disp.getX()+" "+disp.getY());
}
Coordinates newCoord = (v.getCoord().add(v.getDisp().unit().scale((float)Math.min(v.getDisp().length(), temperature))));
v.setCoord(newCoord.getX(), newCoord.getY());
// //prevent from going outside of bound
// float x = (float)Math.min(w, Math.max(0,v.getCoord().getX()));
// float y = (float)Math.min(h, Math.max(0, v.getCoord().getY()));
//
// v.setCoord(x,y);
if(i == 0){
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());
}
}
temperature *= 0.9;
System.out.println("TEMPERATURE = "+temperature);
}
for(int i = 0; i< nVertices; i++){
Node v = graphNodes.get(i);
System.out.println(v.getCoord().getX()+" "+v.getCoord().getY());;
}
}
private double fa(Node ni, Node nj, double k){
double distance = ni.getCoord().distance(nj.getCoord());
return distance*distance/k;
}
private double fr(Node ni, Node nj, double k){
double distance = ni.getCoord().distance(nj.getCoord());
return k*k/(distance+0.000001);
}
public static void main(String[] args){
MyGraph grph = new MyGraph();
grph.setBoundx(480);
grph.setBoundy(480);
grph.setC(1);
grph.randomGenerating(1);
grph.frLayout();
}
}
对于过长的问题深表歉意。我尝试了网上的教程,但无法更接近于找出问题所在。请注意,在寻找单位向量时,如果向量为零(0,0),我将其设为非常小的非零向量,以便当两个顶点彼此靠近时,它们会像作者一样剧烈排斥希望算法。
如有任何说明,我们将不胜感激。
我找到了我的错误。在计算吸引力和排斥力以及其他一些较小的错误时,我对距离进行了两次平方根计算。我在我的问题中发布了更正后的代码。希望尝试此算法的任何人都会发现它有用。请注意,通过移除边界,我们让图形自由进化,它可以产生更好的形状。一旦获得结果图,我们总是可以 translate/scale 它以使其适合所需的任何维度。