使用 WinGDI 旋转 HDC

Rotating HDC using WinGDI

此 post 代码密集,因此请忽略第一个块。它只是作为参考,以了解该功能最初是如何工作的。

我目前正尝试在以下代码中对 hdcText 执行 -270 或 90 度旋转:

    void CImageWindow::Show()
        {
            BITMAP bm;
            PAINTSTRUCT ps;
            //Start Drawing Segment
            int iWidth = m_rLocation.right - m_rLocation.left;
            int iHeight = m_rLocation.bottom - m_rLocation.top;

            //Drawing plane for this window
            HDC hdcScreen = BeginPaint(m_hWindow, &ps);
            HBITMAP hWorking = CreateCompatibleBitmap(hdcScreen, iWidth,iHeight);
            SelectObject(hdcScreen, hWorking);
            SetStretchBltMode(hdcScreen, HALFTONE);
            SetBrushOrgEx(hdcScreen,0,0,0);

            //Background
            HDC hdcMem = CreateCompatibleDC(hdcScreen);
            HBITMAP hBmp = (HBITMAP)LoadImage(m_hInstance, m_sTexture.c_str(), IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
            SelectObject(hdcMem, hBmp);
            GetObject(hBmp, sizeof(bm), &bm);
            StretchBlt(hdcScreen,0,0, iWidth, iHeight, hdcMem, 0,0,bm.bmWidth,bm.bmHeight, SRCCOPY);

            //Text
            HDC hdcText = CreateCompatibleDC(hdcScreen);
            HBITMAP hbmpText = CreateCompatibleBitmap(hdcText, iWidth,iHeight);
            SelectObject(hdcText, hbmpText);
            RECT rTextLoc;
            rTextLoc.top = iHeight/4;
            rTextLoc.bottom = 3 * iHeight / 4;
            rTextLoc.left = iWidth / 4;
            rTextLoc.right =3 * iWidth / 4;
            SetTextColor(hdcText, RGB(255,255,255));
            SetBkMode(hdcText, TRANSPARENT);
            HFONT hfFont = CreateFont((iHeight/2) - 2, 0,0,0,0,0,0,0,0,0,0,0,0,"Tahoma"); //-2 to ensure it can fit in the rectangle
            SelectObject(hdcText, hfFont);
            DrawText(hdcText, m_sIdentifier.c_str(), -1, &rTextLoc, DT_CENTER | DT_SINGLELINE | DT_VCENTER);
            StretchBlt(hdcScreen, 0,0,iWidth,iHeight, hdcText, 0,0,iWidth,iHeight, SRCINVERT);

            if(m_bFlipped)
                StretchBlt(hdcScreen, iWidth,iHeight,-iWidth,-iHeight, hdcScreen, 0,0,iWidth,iHeight, SRCCOPY);

             DeleteObject(hWorking);
             DeleteObject(hBmp);
             DeleteObject(hbmpText);

             DeleteObject(hfFont);

             DeleteObject(hdcMem);
             DeleteObject(hdcText);

             EndPaint( m_hWindow, &ps );

        }

我已尝试执行以下操作来解决此问题。

  1. 使用 XForm 旋转 HDC。

这对 hdcText 的位置没有任何影响。我不确定为什么,而且信息很少。

注意:我已经尝试过 XForm 值,所以即使这些值不正确,我也不认为这是问题所在。

    void CImageWindow::Show()
        {
            BITMAP bm;
            PAINTSTRUCT ps;
            //Start Drawing Segment
            int iWidth = m_rLocation.right - m_rLocation.left;
            int iHeight = m_rLocation.bottom - m_rLocation.top;

            //Drawing plane for this window
            HDC hdcScreen = BeginPaint(m_hWindow, &ps);
            HBITMAP hWorking = CreateCompatibleBitmap(hdcScreen, iWidth,iHeight);
            SelectObject(hdcScreen, hWorking);
            SetStretchBltMode(hdcScreen, HALFTONE);
            SetBrushOrgEx(hdcScreen,0,0,0);

            //Background
            HDC hdcMem = CreateCompatibleDC(hdcScreen);
            HBITMAP hBmp = (HBITMAP)LoadImage(m_hInstance, m_sTexture.c_str(), IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
            SelectObject(hdcMem, hBmp);
            GetObject(hBmp, sizeof(bm), &bm);
            StretchBlt(hdcScreen,0,0, iWidth, iHeight, hdcMem, 0,0,bm.bmWidth,bm.bmHeight, SRCCOPY);

            //Text
            HDC hdcText = CreateCompatibleDC(hdcScreen);
            //Added
            SetGraphicsMode(hdcText, GM_ADVANCED);
            SetMapMode(hdcText, MM_TEXT); 

            HBITMAP hbmpText = CreateCompatibleBitmap(hdcText, iWidth,iHeight);
            SelectObject(hdcText, hbmpText);

            RECT rTextLoc;
            rTextLoc.top = iHeight/4;
            rTextLoc.bottom = 3 * iHeight / 4;
            rTextLoc.left = iWidth / 4;
            rTextLoc.right =3 * iWidth / 4;
            SetTextColor(hdcText, RGB(255,255,255));
            SetBkMode(hdcText, TRANSPARENT);

            lf.lfWeight = FW_NORMAL;
            lstrcpy(lf.lfFaceName, _T("Tahoma"));
            float iAngle = 2700;
            //float fAngle = -static_cast<float>(iAngle) * static_cast<float>(M_PI) / 180.0f; 

            rTextLoc.top = iHeight/4;
            rTextLoc.bottom = 3 * iHeight / 4;
            rTextLoc.left = iWidth / 4;
            rTextLoc.right =3 * iWidth / 4;

            HFONT hFont = CreateFont((iHeight/2) - 2, 0,0,0,0,0,0,0,0,0,0,0,0,"Tahoma"); //-2 to ensure it can fit in the rectangle

            long y = (rTextLoc.bottom - rTextLoc.top) / 2;
            long x = (rTextLoc.right - rTextLoc.left) / 2;
            XFORM xForm;
            float iAngle = 270;
            float fAngle = -static_cast<float>(iAngle) * static_cast<float>(M_PI) / 180.0f;         
xForm.eM11 = (FLOAT) cos(fAngle);
            xForm.eM12 = (FLOAT) sin(fAngle);
            xForm.eM21 = (FLOAT) -sin(fAngle);
            xForm.eM22 = (FLOAT) cos(fAngle);
            xForm.eDx  = (FLOAT) (x * (1 - cos(fAngle))) + (sin(fAngle) * y);
            xForm.eDy  = (FLOAT) (-sin(fAngle) * x) + (y * (1 - cos(fAngle)));


                xForm.eDx += (FLOAT) ((rTextLoc.bottom - rTextLoc.top) / 2) - ((rTextLoc.right - rTextLoc.left) / 2);
                xForm.eDy += (FLOAT) ((rTextLoc.bottom - rTextLoc.top) / 2) - ((rTextLoc.right - rTextLoc.left) / 2);

            SetWorldTransform(hdcScreen, &xForm); 
            SetGraphicsMode(hdcText, GM_COMPATIBLE);

            SelectObject(hdcText, hFont);
            DrawText(hdcText, m_sIdentifier.c_str(), -1, &rTextLoc, DT_CENTER | DT_SINGLELINE | DT_VCENTER);
            StretchBlt(hdcScreen, 0,0,iWidth,iHeight, hdcText, 0,0,iWidth,iHeight, SRCINVERT);
            ReleaseDC(m_hWindow, hdcText);

            if(m_bFlipped)
                StretchBlt(hdcScreen, iWidth,iHeight,-iWidth,-iHeight, hdcScreen, 0,0,iWidth,iHeight, SRCCOPY);

             DeleteObject(hWorking);
             DeleteObject(hBmp);
             DeleteObject(hbmpText);

             DeleteObject(hFont);

             DeleteObject(hdcMem);
             DeleteObject(hdcText);

             EndPaint( m_hWindow, &ps );

        }
  1. 使用 LOGFONT 旋转。我已经设置了 lfEscapement 和 lfOrientation 的值。文本在移动,但仅在擒纵机构矢量上移动。期望的结果是在设定点上进行旋转。

感谢任何帮助。

根据评论,您显然想要旋转打印出的字符串中的各个字符,而不改变字符串本身基线的角度。

为此,您需要将 lfEscapement 保留为 0,并仅更改字体的 lfOrientation。要创建 lfEscapementlfOrientation 具有不同值的字体,您需要设置 "advanced" 图形模式,因此序列如下所示:

SetGraphicsMode(yourDC, GM_ADVANCED);
HFONT font = CreateFont(20, 0, 0, 1800, FW_NORMAL, 0, 0, 0, FF_SWISS,
                        OUT_OUTLINE_PRECIS, CLIP_CHARACTER_PRECIS, CLEARTYPE_QUALITY,
                        ANSI_CHARSET, L"Arial");

auto old_font = SelectObject(yourDC, font);

TextOutW(yourDC, 50, 50, L"Your Text");

你的结果应该是这样的:

当然,如果您希望文本倒置(如评论中的 link 所示),您需要将 lfOrientation 更改为 1800,才能得到这样的结果:

附带说明一下,对于某些中间角度,字距调整可能会变得非常古怪。例如,在 130 度旋转时:

委婉地说,非常糟糕。