绘制形状时样式化 OpenLayers 3 光标

Style OpenLayers 3 cursor when drawing shapes

我有一项功能允许用户在 OpenLayers 地图上绘制正方形或矩形。我想更改光标的样式。默认情况下,光标是一个蓝色圆圈。我想将其更改为正方形,以便符号与用户可能创建的形状相匹配。

解决方案涉及添加样式属性。我需要有关如何为非图像光标实现样式属性的细节,该光标类似于默认的蓝色圆圈,而是一个正方形。谢谢!

$scope.drawBoundingBox = () => {
    const bbVector = new ol.source.Vector({ wrapX: false });
    const vector = new ol.layer.Vector({
      source: bbVector
    });
    bbVector.on("addfeature", evt => {
      $scope.coords = evt.feature.getGeometry().getCoordinates();
    });
    const style = new ol.style.Style({
      stroke: new ol.style.Stroke({
        color: "#FFF",
        width: 3
      }),
      fill: new ol.style.Fill({
        color: [255, 255, 255, 0]
      })
    });
    const geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
    draw = new ol.interaction.Draw({
      source: bbVector,
      type: "Circle",
      geometryFunction
    });
    vector.set("name", "boundingBox");
    vector.setStyle(style);
    map.addLayer(vector);
    map.addInteraction(draw);
  };

这是一个可行的解决方案,可以将默认的蓝色圆圈光标更改为正方形,并允许用户在地图上创建正方形或矩形。

  $scope.drawBoundingBox = () => {
    const bbVector = new ol.source.Vector({ wrapX: false });
    const vector = new ol.layer.Vector({
      source: bbVector
    });
    bbVector.on("addfeature", evt => {
      $scope.coords = evt.feature.getGeometry().getCoordinates();
    });

    const geometryFunction = ol.interaction.Draw.createRegularPolygon(4);

    draw = new ol.interaction.Draw({
      source: bbVector,
      type: "Circle",
      geometryFunction: geometryFunction,
      style: new ol.style.Style({
        stroke: new ol.style.Stroke({
          color: "#FFF",
          width: 3
        }),
        fill: new ol.style.Fill({
          color: [255, 255, 255, 0]
        }),
        geometryFunction,
        image: new ol.style.RegularShape({
          fill: new ol.style.Fill({
            color: '#FFF'
          }),
          stroke: new ol.style.Stroke({
            color: "blue",
            width: 3
          }),
          points: 4,
          radius: 10,
          angle: Math.PI / 4
        }),
      }),
    });
    vector.set("name", "boundingBox");
    map.addLayer(vector);
    map.addInteraction(draw);
  };