Java:用图像中间字符串替换文本并与自动换行对齐

Java: Replace Text with Image Mid-String and align with Word Wrapping

我对 Java 编程还是有点陌生​​,对于大量文本转储感到抱歉。非常感谢您花时间阅读我当前的问题!

我正在开发软件,以使用 Java Swing 帮助加快棋盘游戏的设计过程。它为游戏获取卡片的 CSV 文件,让您通过放置每列将在卡片上呈现的位置来构建虚拟卡片,然后从这些位置自动生成 CSV 中的所有卡片。

许多纸牌游戏都有代表游戏中某些东西的符号,我希望能够将它们插入字符串中间。我现在可以用一个符号替换整个字符串;因为它检查 string == a known rule 是否改为绘制符号。但是,我不知道如何在字符串中搜索一组特定的字符。如果它找到它们,将它们从字符串中删除,然后在它的位置绘制相应的符号。魔法卡上的法术力符号就是一个很好的例子:https://cdn0.vox-cdn.com/uploads/chorus_asset/file/8039357/C0cIVZ5.png

所以字符串可以是:Gain 1 {GOLD} at the start of each tun. 它需要使用规则 class 将 {GOLD} 替换为黄金图片,其中包含要查找的字符串和要替换为的缓冲图像。

我希望它能在不对符号大小使用硬性限制的情况下工作,但这不是硬性要求。最好的解决方案是缩放符号,使其高度与文本相同。

此方法采用缓冲图像(没有文本的卡片)并将文本覆盖在卡片顶部。

//Will modify the buffered image with the placeables
static public BufferedImage buildCard(BufferedImage start, int whichCardID) {
    //Copy so we don't lose our template
    BufferedImage ni = deepCopy(start); //ni = new image

    //The headers of the document
    String[] headers = MainWindow.loadedCards.get(0);

    //For each placeable, write down it's text
    for(int i=0; i<headers.length; i++) {
        //get current header
        String currentHeader = headers[i];

        //The Text
        String theText = MainWindow.loadedCards.get(whichCardID)[i];

        //The Settings
        PlaceableSettings theSettings = MainWindow.placeableSettings.get(currentHeader);

        //Make the change to the image
        //ni = writeToImage(ni, theText, theSettings);

        ///////New below
        boolean foundRule = false;

        //see if we have a rule to draw a graphic instead
        for(RuleMaster.Rule r : RuleMaster.rules) {
            if(r.keyword.equals(theText)) {
                //there is a rule for this!
                ni = drawRuleToImage(ni, r, theSettings);
                foundRule = true; //so we don't draw the current text
            }
        }
        //No rules for this

        //Make the change to the image if there are no rules
        if(foundRule == false)
            ni = writeToImage(ni, theText, theSettings);
    }
    return ni;
}

//Takes a buffered image and writes text into it at the location given
static public BufferedImage writeToImage(BufferedImage old, String text, PlaceableSettings setts) {
    //make new blank graphics
    BufferedImage bi = new BufferedImage(old.getWidth(), old.getHeight(), BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = bi.createGraphics();

    //write old image to it
    g2d.drawImage(old, 0, 0, null); //null was set to "this" when this was not static | Note ion case this breaks

    //write text on it
    g2d.setPaint(setts.getColor());
    g2d.setFont(setts.getFont());

    //Setup word wrap
    FontMetrics fm = g2d.getFontMetrics(setts.getFont());
    //    int rightSideBuffer = bi.getWidth() - 10;
    //Rectangle2D rect = fm.getStringBounds(text, setts.getX(), rightSideBuffer, g2d); // try just -'ing the x slot from the width below
    Rectangle2D rect = fm.getStringBounds(text, g2d); //this gets you the bounds for the entire image, need to remove space for x,y position


    //TODO: Problem: this is always length 1
    //Solution! No auto wrap, let the person define it as a setting
    @SuppressWarnings("unchecked")
    List<String> textList=StringUtils.wrap(text, fm, setts.getPixelsTillWrap() ); //width counted in # of characters

    //g2d.drawString(text, setts.getX(), setts.getY()); //old draw with no wrap



    for(int i=0; i< textList.size(); i++) {
        g2d.drawString(textList.get(i), setts.getX(), setts.getY() + ( i*(setts.getFont().getSize() + 2/*Buffer*/)));
    }

    //!!DEBUG
    if(EntryPoint.DEBUG) {
        Random r = new Random();
        g2d.setPaint(Color.RED);
        g2d.drawString(Integer.toString(textList.size()), 100, 50+r.nextInt(250));
        g2d.setPaint(Color.GREEN);
        g2d.drawString(Double.toString(rect.getWidth()), 200, 50+r.nextInt(250));
        g2d.setPaint(Color.PINK);
        //g2d.drawString(Integer.toString(( ((int) rect.getWidth()) - setts.getX())), 100, 250+r.nextInt(100));

    }

    //cleanup
    g2d.dispose();

    return bi;
}

//Takes a buffered image and draws an image on it at the location given
static public BufferedImage drawRuleToImage(BufferedImage old, RuleMaster.Rule rule, PlaceableSettings theSettings) {
    //make new blank graphics
    BufferedImage bi = new BufferedImage(old.getWidth(), old.getHeight(), BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = bi.createGraphics();

    //write old image to it
    g2d.drawImage(old, 0, 0, null); //null was set to "this" when this was not static | Note ion case this breaks

    g2d.drawImage(rule.image, theSettings.getX(), theSettings.getY(), null);

    //cleanup
    g2d.dispose();

    //System.exit(1);

    return bi;
}

每个规则只包含要替换的字符串和要替换的图像。

static public class Rule{
    //Text to look for
    String keyword;
    //image to replace it with
    BufferedImage image;

    public Rule (String key, BufferedImage img) {
        keyword = key;
        image = img;
    }
}

我正在尝试将其设计为供多人使用的工具,因此文本应该能够匹配用户添加的任何内容;尽管我目前的流程是使用诸如“{M}”之类的字符串,这可能是一个标准。

另一个大障碍是文本可以在卡片上换行,这意味着字符串和图像需要在提供的范围内换行。

编辑 1: 有一些想法,我将尝试这种方法。在绘制 'next' 一半的字符串时仍然会发现边界可能存在问题;但我相信这可能有效。

//If found a rule mid text:

            //Split string in 2 at the rule match: strings 'start', and 'next'
            //Calculate x and y for symbol
            //x is the # of characters in ('start' % the word wrap width) +1 as the symbol is the next character, then multiply that by the character size of the font
            //y is the integer of dividing the # of characters in 'start' by word wrap width multiplied by the font height
            //Draw Start of String
            //Draw symbol

            //next x = sym.x + sym width //TODO next (x,y) math

我能够通过根据文本大小提前变形来解决问题。通过使用已知大小的图像,可以提前知道如何正确完成包装。

然后我遍历每一行。我看起来在将被替换的文本上的字符串中做了一个拆分。我像往常一样绘制了字符串的第一部分。使用 int pixelWidth = ni.getGraphics().getFontMetrics().stringWidth(splitString[j]); 计算字符串的宽度。然后在同一个Y处绘制图片,但是在X上加上了之前字符串的宽度。然后在X上加上图片当前的宽度,继续循环;根据需要绘制图像和字符串。