UIPanGestureRecognizer 不触发动作

UIPanGestureRecognizer doesn't trigger action

我正在尝试创建 UIView 的子class,以便通过平移来展开视图。它应该以这种方式工作:如果用户向顶部平移,则视图的高度会降低,相反,如果平移向底部,则它应该增加。为了实现该功能,我试图将 UIPanGestureRecognizer 添加到视图中,但它似乎不起作用。我是这样做的:

第一个片段是 uiView subclass 声明

class ExpandibleView: UIView {
    //Here I create the reference to the recognizer
    let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))

    //And here I set its minimumNumberOfTouches and maximumNumberOfTouches properties and add it to the view
    func initialize() {
        panGestureRecognizer.minimumNumberOfTouches = 1
        panGestureRecognizer.maximumNumberOfTouches = 1
        self.addGestureRecognizer(panGestureRecognizer)
    }

    //here's the function that should handle the pan but who instead doesn't seem to been called at all
    @objc func handlePan(_ sender:UIPanGestureRecognizer) {
        //Here's I handle the Pan
    }
}

第二个是视图控制器内部的实现。

class MapViewController: UIViewController {
    @IBOutlet weak var profileView: ExpandibleView!

    //MARK: - ViewController Delegate Methods

    override func viewDidLoad() {
        super.viewDidLoad()

        //Here I set the View
        profileView.isUserInteractionEnabled = true
        profileView.initialize()
        profileView.minHeight = 100
        profileView.maxHeight = 190
    }

}

我在情节提要中将视图的 class 设置为我创建的子 class 但识别器根本不会触发所有处理程序。

尝试改变这个

class ExpandibleView: UIView {

    func initialize() {


    }

    //here's the function that should handle the pan but who instead doesn't seem to been called at all
     func handlePan() {
        //your function
    }
}

class MapViewController: UIViewController {
    @IBOutlet weak var profileView: ExpandibleView!

    //MARK: - ViewController Delegate Methods

    override func viewDidLoad() {
        super.viewDidLoad()
     let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
     panGestureRecognizer.minimumNumberOfTouches = 1
        panGestureRecognizer.maximumNumberOfTouches = 1
     profileView.addGestureRecognizer(panGestureRecognizer)
        //Here I set the View
        profileView.isUserInteractionEnabled = true
        profileView.initialize()
        profileView.minHeight = 100
        profileView.maxHeight = 190
    }

   @objc func handlePan(_ sender:UIPanGestureRecognizer) {
       profileView.handlePan()
    }
}

或者您可以在其他视图中创建一个调用委托。

祝你好运!

您遇到的问题是由于您在此处的 class 定义中定义了 panGestureRecognizer 变量:

//Here I create the reference to the recognizer
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))

你可以用这种方式初始化它,但似乎 self 在创建这个变量时没有设置。所以你的操作永远不会被注册。

有几种方法可以使用您的代码解决此问题,您可以继续将其初始化为实例变量,但您需要在 initialize() 函数中设置 target/action

let panGestureRecognizer = UIPanGestureRecognizer()

func initialize() {
    // add your target/action here
    panGestureRecognizer.addTarget(self, action: #selector(handlePan(_:)))
    panGestureRecognizer.minimumNumberOfTouches = 1
    panGestureRecognizer.maximumNumberOfTouches = 1
    addGestureRecognizer(panGestureRecognizer)
}

或者您可以在初始化函数中简单地初始化手势识别器,而不使用实例变量

func initialize() {
    let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
    panGestureRecognizer.minimumNumberOfTouches = 1
    panGestureRecognizer.maximumNumberOfTouches = 1
    addGestureRecognizer(panGestureRecognizer)
}

我原来的回答

这是一个解决方案,可以使用约束和情节提要中定义的视图或直接操纵框架。

有约束的例子

import UIKit

// Delegate protocol for managing constraint updates if needed
protocol MorphDelegate: class {

    // tells the delegate to change its size constraints
    func morph(x: CGFloat, y: CGFloat)
}

class ExpandableView: UIView {

    var delegate: MorphDelegate?

    init() {
        // frame is set later if needed by creator when using this init method
        super.init(frame: CGRect.zero)
        configureGestureRecognizers()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        configureGestureRecognizers()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)
        configureGestureRecognizers()
    }

    // setup UIPanGestureRecognizer
    internal func configureGestureRecognizers() {
        let panGR = UIPanGestureRecognizer.init(target: self, action: #selector(didPan(_:)))
        addGestureRecognizer(panGR)
    }

    @objc func didPan(_ panGR: UIPanGestureRecognizer) {

        // get the translation
        let translation = panGR.translation(in: self).applying(transform)

        if let delegate = delegate {

            // tell delegate to change the constraints using this translation
            delegate.morph(x: translation.x, y: translation.y)

        } else {

            // If you want the view to expand/contract in opposite direction
            // of drag then swap the + and - in the 2 lines below
            let newOriginY = frame.origin.y + translation.y
            let newHeight = frame.size.height - translation.y

            // expand self via frame manipulation
            let newFrame = CGRect(x: frame.origin.x, y: newOriginY, width: frame.size.width, height: newHeight)
            frame = newFrame
        }

        // reset translation
        panGR.setTranslation(CGPoint.zero, in: self)
    }

}

如果您想通过在故事板中定义它并操纵它的约束来使用它 class,您可以像这样进行操作。

首先在故事板中定义您的视图并限制它的宽度和高度。对于演示,我将它的 x 位置限制在视图中心,它在 SafeArea.bottom

的底部

为视图创建一个 IBOutlet,以及它对 ViewController 文件的高度限制。

我将此示例的背景颜色设置为蓝色。

在视图控制器中,我定义了一个函数来设置视图(目前只设置约束操作回调的委托),然后定义了一个扩展来处理更新约束的委托调用。

class ViewController: UIViewController {

    @IBOutlet weak var expandingView: ExpandableView!
    @IBOutlet weak var constraint_expViewHeight: NSLayoutConstraint!


    override func viewDidLoad() {
        super.viewDidLoad()

        // call to configure our expanding view
        configureExpandingView()
    }

    // this sets the delegate for an expanding view defined in the storyboard
    func configureExpandingView() {
        expandingView.delegate = self
    }
}

// setup the delegate callback to handle constraint manipulation
extension ViewController: MorphDelegate {

    func morph(x: CGFloat, y: CGFloat) {

        // this will update the view's height based on the amount
        // you drag your finger in the view. You can '+=' below if
        // you want to reverse the expanding behavior based on pan
        // movements.
        constraint_expViewHeight.constant -= y
    }
}

当我 运行 项目时,通过约束以这种方式执行此操作给了我这个:

帧操作示例

要使用它并仅使用框架 属性 来操纵高度,视图控制器可能会像这样实现视图创建:

override func viewDidLoad() {
    super.viewDidLoad()

    setupExpandingView()
}

func setupExpandingView() {

    let newView = ExpandableView()
    newView.backgroundColor = .red
    newView.frame = CGRect(x: 20, y: 200, width: 100, height: 100)
    view.addSubview(newView)
}

仅使用帧操作我得到这个: