使用函数指针、结构、联合和枚举进行子类型化
Subtyping with function pointers, structs, unions, and enums
前言: 是的,这是作业。上周左右我一直在研究它,谷歌搜索没有帮助。我不是在找人帮我完成作业,我更关心的是理解 material,我只是在寻找任何建设性的批评或正确方向的推动。
我有 3 个形状结构(圆形、三角形和矩形)、3 个形状结构的联合、函数指针结构、形状枚举以及上述所有结构(联合、形状类型和函数指针)。
问题:我需要完成 subtyping/supertyping 以允许驱动程序在不知道其详细信息的情况下对 Shapes 进行操作。我相信我已经完成了大部分框架,但在函数指针和使用 ShapeType 枚举和 Shape 结构来实现它们方面有些迷茫。
prototypes.h
#include <my_struct.h>
void InitializeCircle(struct Shape *, double radius, double origin, double originY);
void InitializeRectangle(struct Shape *, double minX, double maxX, double minY, double maxY);
void InitializeTriangle(struct Shape *, Triangle *, double pt1X, double pt2X, double minY, double maxY);
double GetCircleArea(struct Shape *);
double GetCircleArea(struct Shape *);
double GetTriangleArea(struct Shape *);
void GetCircleBoundingBox(struct Shape *, double *);
void GetRectangleBoundingBox(struct Shape *, double *);
void GetTriangleBoundingBox(struct Shape *, double *);
my_struct.h
// DEFINITIONS FOR THE THREE SHAPES:
typedef struct {
double radius, origin, originY, area;
} Circle;
typedef struct {
double pt1X, pt2X, minY, maxY, area;
} Triangle;
typedef struct {
double minX, maxX, minY, maxY, area;
} Rectangle;
// SUBTYPING/SUPERTYPING:
struct Shape; // Defined later
typedef struct {
// Pointers to functions -> two data members: GetArea & GetBoundingBox
double (*GetArea)(struct Shape *);
GetArea = // NEED TO IMPLEMENT
double (*GetBoundingBox)(struct Shape *, double *bbox);
GetBoudingBox = // NEED TO IMPLEMENT
} FunctionTable;
typedef union {
// Shape structs:
Circle c;
Triangle t;
Rectangle r;
} ShapeUnion;
typedef enum {
// Identifies the 3 types
Circle,
Rectangle,
Triangle
} ShapeType;
typedef struct {
ShapeUnion su;
ShapeType st;
FunctionTable ft;
} Shape;
my_struct.c
/* This file should contain the 9 functions defined in prototypes.h */
#include <prototypes.h>
// Initialize Structs
void InitializeCircle(struct Shape *c, double r, double o, double oY) {
c->radius = r;
c->origin = o;
c->originY = oY;
}
void InitializeRectangle(struct Shape *r, double miX, double maX, double miY, double maY) {
r->minX = miX;
r->maxX = maX;
r->minY = miY;
r->maxY = maY;
}
void InitializeTriangle(struct Shape *t, double p1X, double p2X, double miY, double maY) {
t->pt1X = p1X;
t->pt2X = p2X;
t->minY = miY;
t->maxY = maY;
}
// Get Area
double GetCircleArea(struct Shape *c) {
c->area = 3.14159*c->radius*c->radius;
return c->area;
}
double GetRectangleArea(struct Shape *r) {
r->area = ((r->maxX-r->minX)*(r->maxY-r->minY));
return r->area;
}
double GetTriangleArea(struct Shape *t) {
t->area = (((t->pt2X-t->pt1X)*(t->maxY-t->minY))/2);
return t->area;
}
// Get Bounding Box
void GetCircleBoundingBox(struct Shape *c, double *bbox) {
bbox[0] = c->origin-c->radius; // lower left corner
bbox[1] = c->origin+c->radius; // lower right corner
bbox[2] = c->originY-c->radius; // upper left corner
bbox[3] = c->originY+c->radius; // upper right corner
}
void GetRectangleBoundingBox(struct Shape *r, double *bbox) {
bbox[0] = r->minX;
bbox[1] = r->maxX;
bbox[2] = r->minY;
bbox[3] = r->maxY;
}
void GetTriangleBoundingBox(struct Shape *t, double *bbox) {
bbox[0] = t->pt1X; // minX
bbox[1] = t->pt2X; // maxX
bbox[2] = 0; // minY
bbox[3] = t->maxY; // maxY
}
driver.c
#include <prototypes.h>
#include <stdio.h>
int main()
{
struct Shape shapes[9];
int i;
InitializeCircle(shapes+0, 1, 0, 0);
InitializeCircle(shapes+1, 1.5, 6, 8);
InitializeCircle(shapes+2, 0.5, -3, 4);
InitializeRectangle(shapes+3, 0, 1, 0, 1);
InitializeRectangle(shapes+4, 1, 1.1, 10, 20);
InitializeRectangle(shapes+5, 1.5, 3.5, 10, 12);
InitializeTriangle(shapes+6, 0, 1, 0, 1);
InitializeTriangle(shapes+7, 0, 1, 0, 0.1);
InitializeTriangle(shapes+8, 0, 10, 0, 50);
for (i = 0 ; i < 9 ; i++)
{
double bbox[4];
printf("Shape %d\n", i);
printf("\tArea: %f\n", shapes[i].ft.GetArea(shapes+i));
shapes[i].ft.GetBoundingBox(shapes+i, bbox);
printf("\tBbox: %f-%f, %f-%f\n", bbox[0], bbox[1], bbox[2], bbox[3]);
}
}
任何见解would/will将不胜感激。再说一次,我不是在找人帮我做功课,我只是希望能越过这个障碍。
您需要为每个类型定义函数table:
// This is global, and used for all circle types.
// Could be declared 'static' if table and init functions are in the same file.
FunctionTable const CircleFuncs = {
GetCircleArea,
GetCircleBoundingBox
};
由于table可以为所有相同类型的形状共享,我们只需要它的指针:
typedef struct Shape { // <- note the fixed type name also
ShapeUnion su;
ShapeType st;
FunctionTable const * ft;
} Shape;
初始化函数应将 table 分配给形状:
void InitializeCircle(struct Shape *c, double r, double o, double oY) {
/* other inits here*/
c->ft = &CircleFuncs;
}
前言: 是的,这是作业。上周左右我一直在研究它,谷歌搜索没有帮助。我不是在找人帮我完成作业,我更关心的是理解 material,我只是在寻找任何建设性的批评或正确方向的推动。
我有 3 个形状结构(圆形、三角形和矩形)、3 个形状结构的联合、函数指针结构、形状枚举以及上述所有结构(联合、形状类型和函数指针)。
问题:我需要完成 subtyping/supertyping 以允许驱动程序在不知道其详细信息的情况下对 Shapes 进行操作。我相信我已经完成了大部分框架,但在函数指针和使用 ShapeType 枚举和 Shape 结构来实现它们方面有些迷茫。
prototypes.h
#include <my_struct.h>
void InitializeCircle(struct Shape *, double radius, double origin, double originY);
void InitializeRectangle(struct Shape *, double minX, double maxX, double minY, double maxY);
void InitializeTriangle(struct Shape *, Triangle *, double pt1X, double pt2X, double minY, double maxY);
double GetCircleArea(struct Shape *);
double GetCircleArea(struct Shape *);
double GetTriangleArea(struct Shape *);
void GetCircleBoundingBox(struct Shape *, double *);
void GetRectangleBoundingBox(struct Shape *, double *);
void GetTriangleBoundingBox(struct Shape *, double *);
my_struct.h
// DEFINITIONS FOR THE THREE SHAPES:
typedef struct {
double radius, origin, originY, area;
} Circle;
typedef struct {
double pt1X, pt2X, minY, maxY, area;
} Triangle;
typedef struct {
double minX, maxX, minY, maxY, area;
} Rectangle;
// SUBTYPING/SUPERTYPING:
struct Shape; // Defined later
typedef struct {
// Pointers to functions -> two data members: GetArea & GetBoundingBox
double (*GetArea)(struct Shape *);
GetArea = // NEED TO IMPLEMENT
double (*GetBoundingBox)(struct Shape *, double *bbox);
GetBoudingBox = // NEED TO IMPLEMENT
} FunctionTable;
typedef union {
// Shape structs:
Circle c;
Triangle t;
Rectangle r;
} ShapeUnion;
typedef enum {
// Identifies the 3 types
Circle,
Rectangle,
Triangle
} ShapeType;
typedef struct {
ShapeUnion su;
ShapeType st;
FunctionTable ft;
} Shape;
my_struct.c
/* This file should contain the 9 functions defined in prototypes.h */
#include <prototypes.h>
// Initialize Structs
void InitializeCircle(struct Shape *c, double r, double o, double oY) {
c->radius = r;
c->origin = o;
c->originY = oY;
}
void InitializeRectangle(struct Shape *r, double miX, double maX, double miY, double maY) {
r->minX = miX;
r->maxX = maX;
r->minY = miY;
r->maxY = maY;
}
void InitializeTriangle(struct Shape *t, double p1X, double p2X, double miY, double maY) {
t->pt1X = p1X;
t->pt2X = p2X;
t->minY = miY;
t->maxY = maY;
}
// Get Area
double GetCircleArea(struct Shape *c) {
c->area = 3.14159*c->radius*c->radius;
return c->area;
}
double GetRectangleArea(struct Shape *r) {
r->area = ((r->maxX-r->minX)*(r->maxY-r->minY));
return r->area;
}
double GetTriangleArea(struct Shape *t) {
t->area = (((t->pt2X-t->pt1X)*(t->maxY-t->minY))/2);
return t->area;
}
// Get Bounding Box
void GetCircleBoundingBox(struct Shape *c, double *bbox) {
bbox[0] = c->origin-c->radius; // lower left corner
bbox[1] = c->origin+c->radius; // lower right corner
bbox[2] = c->originY-c->radius; // upper left corner
bbox[3] = c->originY+c->radius; // upper right corner
}
void GetRectangleBoundingBox(struct Shape *r, double *bbox) {
bbox[0] = r->minX;
bbox[1] = r->maxX;
bbox[2] = r->minY;
bbox[3] = r->maxY;
}
void GetTriangleBoundingBox(struct Shape *t, double *bbox) {
bbox[0] = t->pt1X; // minX
bbox[1] = t->pt2X; // maxX
bbox[2] = 0; // minY
bbox[3] = t->maxY; // maxY
}
driver.c
#include <prototypes.h>
#include <stdio.h>
int main()
{
struct Shape shapes[9];
int i;
InitializeCircle(shapes+0, 1, 0, 0);
InitializeCircle(shapes+1, 1.5, 6, 8);
InitializeCircle(shapes+2, 0.5, -3, 4);
InitializeRectangle(shapes+3, 0, 1, 0, 1);
InitializeRectangle(shapes+4, 1, 1.1, 10, 20);
InitializeRectangle(shapes+5, 1.5, 3.5, 10, 12);
InitializeTriangle(shapes+6, 0, 1, 0, 1);
InitializeTriangle(shapes+7, 0, 1, 0, 0.1);
InitializeTriangle(shapes+8, 0, 10, 0, 50);
for (i = 0 ; i < 9 ; i++)
{
double bbox[4];
printf("Shape %d\n", i);
printf("\tArea: %f\n", shapes[i].ft.GetArea(shapes+i));
shapes[i].ft.GetBoundingBox(shapes+i, bbox);
printf("\tBbox: %f-%f, %f-%f\n", bbox[0], bbox[1], bbox[2], bbox[3]);
}
}
任何见解would/will将不胜感激。再说一次,我不是在找人帮我做功课,我只是希望能越过这个障碍。
您需要为每个类型定义函数table:
// This is global, and used for all circle types.
// Could be declared 'static' if table and init functions are in the same file.
FunctionTable const CircleFuncs = {
GetCircleArea,
GetCircleBoundingBox
};
由于table可以为所有相同类型的形状共享,我们只需要它的指针:
typedef struct Shape { // <- note the fixed type name also
ShapeUnion su;
ShapeType st;
FunctionTable const * ft;
} Shape;
初始化函数应将 table 分配给形状:
void InitializeCircle(struct Shape *c, double r, double o, double oY) {
/* other inits here*/
c->ft = &CircleFuncs;
}