让 pygame 在用户点击的地方绘制立方体

Make pygame draw cubes wherever the user clicks

我想做一种"level editor"作为练习。 我有这个代码:

import pygame

running = True
pygame.init()
screen = pygame.display.set_mode((800, 500))

class Cube:
    def update(self):
        self.cx, self.cy = pygame.mouse.get_pos()
        self.square = pygame.Rect(self.cx, self.cy, 50, 50)

    def draw(self): 
        pygame.draw.rect(screen, (255, 0, 0), self.square)

cube = Cube()
drawing_cube = False
drawing_cube2 = False

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            cube.update()
            drawing_cube = True

    screen.fill((0, 255, 0))
    if drawing_cube:
        cube.draw()
    pygame.display.flip()


pygame.quit()

但是,它不会创建多个正方形;它只是重新定位已经创建的方块。

它完全按照您的指示进行操作:更新游戏中唯一的 Cube 对象,然后重绘屏幕和该对象。如果您想要多个多维数据集,则必须创建每个多维数据集。也许是这样的:

cube_list = []          # List of all cubes

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN:   # Make a new cube
            cube = Cube()
            cube.update()
            cube_list.append(cube)
            drawing_cube = True

    screen.fill((0, 255, 0))
    if drawing_cube:           #New cube made; draw them all.
        for cube in cube_list:
            cube.draw()

    pygame.display.flip()

现在,作为学生的练习,您能否简化它,使其仅将最新的立方体添加到现有屏幕,而不是为每个新立方体重新绘制整个游戏区域?

谢谢,Prune!但是对于任何在我之后阅读这篇文章的人来说,这里是完整的代码:

import pygame

cube_list = []
running = True
pygame.init()
screen = pygame.display.set_mode((800, 500))

class Cube:
    def update(self):
        self.cx, self.cy = pygame.mouse.get_pos()
        self.square = pygame.Rect(self.cx, self.cy, 50, 50)

    def draw(self): 
        pygame.draw.rect(screen, (255, 0, 0), self.square)

cube = Cube()
drawing_cube = False
drawing_cube2 = False

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN:   # Make a new cube
            cube = Cube()
            cube.update()
            cube_list.append(cube)
            drawing_cube = True

    screen.fill((0, 255, 0))
    if drawing_cube:           #New cube made; draw them all.
        for cube in cube_list:
            cube.draw()

    pygame.display.flip()


pygame.quit()

干杯!

P.S 我已将您的回答标记为已接受