使用 three.js 测量 STL 文件点之间的距离
Measure distance between points of STL file using three.js
我试图让用户点击两个不同的点并获取它们之间的距离。
点击似乎是随机发生的,所以计算有误。
当使用 OBJ 加载器并且我们使用 OBJ 文件时计算是正确的,但是如果我使用使用 STL 加载器的 STL 文件,它只是显示不正确。
Codepen link: https://codepen.io/anon/pen/NLXavX
JS代码:
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/qooungyrgltucai/three.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/ddt89ncslm4o7ie/Detector.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/mrhumrr2bxwt9nt/OBJLoader.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/n5sjyymajykna51/TGALoader.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/y4r5bmq2037jacg/OrbitControls.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/h18h48v52739df4/STLLoader.js"></script>
<script>
var container;
var camera, controls, scene, renderer, model;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
controls = new THREE.OrbitControls(camera);
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight(0x404040); //0x101030
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Loading manager
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
console.log('Error: ' + xhr);
};
// Model
//model = new THREE.Object3D();
//scene.add(model);
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
needsUpdate: true
});
window.model ='';
// Added an if else here, STL code:
var loader = new THREE.STLLoader();
loader.load( 'https://dl.dropboxusercontent.com/s/t57h7xketafodui/5a9b75e521aaf-DI_PIPE_FBG_holder.stl', function ( geometry ) {
var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, - 0.25, 0.6 );
mesh.rotation.set( 0, - Math.PI / 2, 0 );
mesh.scale.set( 0.05, 0.05, 0.05 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
window.model = scene;
} );
// This OBJ Loader will load if user requests an OBJ file.
var loader = new THREE.OBJLoader(manager);
var object = loader.load('https://dl.dropboxusercontent.com/s/pn3yw6w5962o5r8/BIGIPIGI.obj', function (Object) {
Object.castShadow = true;
Object.position.x = 0;
Object.position.y = -1;
Object.position.z = 0;
Object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material = material;
}
});
console.log(Object);
window.model = Object;
scene.add(Object);
}, onProgress, onError);
// Object
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Measurement Code
var pointA = new THREE.Vector3( 0, 1, 0 );
var pointB = new THREE.Vector3();
var markerA = new THREE.Mesh( new THREE.SphereGeometry( 0.1, 16, 16 ), new THREE.MeshBasicMaterial( { color: 0xFF5555, depthTest: false, depthWrite: false } ) );
var markerB = markerA.clone();
scene.add( markerA );
scene.add( markerB );
var line;
function getIntersections( event ) {
var vector = new THREE.Vector2();
vector.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1 );
var raycaster = new THREE.Raycaster();
raycaster.setFromCamera( vector, camera );
var intersects = raycaster.intersectObjects( window.model.children );
return intersects;
}
function getLine( vectorA, vectorB ) {
var geometry = new THREE.Geometry();
geometry.vertices.push( vectorA );
geometry.vertices.push( vectorB );
var material = new THREE.LineBasicMaterial({
color: 0xFFFF00,
depthWrite: false,
depthTest: false
});
line = new THREE.Line( geometry, material );
return line;
}
function onDocumentMouseDown( event ) {
var intersects = getIntersections( event );
if( intersects.length > 0 ){
if ( ! pointB.equals( pointA ) ) {
pointB = intersects[ 0 ].point;
} else {
pointB = pointA;
}
pointA = intersects[ 0 ].point;
markerA.position.copy( pointA );
markerB.position.copy( pointB );
var distance = pointA.distanceTo( pointB );
if ( line instanceof THREE.Line ) {
scene.remove( line );
}
if ( distance > 0 ) {
console.log( "distance", distance );
alert( "distance: "+distance );
line = getLine( pointA, pointB );
scene.add(line);
}
}
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}</script>
尝试在 CSS 部分添加:
body{
overflow: hidden;
margin: 0;
}
我试图让用户点击两个不同的点并获取它们之间的距离。
点击似乎是随机发生的,所以计算有误。
当使用 OBJ 加载器并且我们使用 OBJ 文件时计算是正确的,但是如果我使用使用 STL 加载器的 STL 文件,它只是显示不正确。
Codepen link: https://codepen.io/anon/pen/NLXavX
JS代码:
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/qooungyrgltucai/three.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/ddt89ncslm4o7ie/Detector.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/mrhumrr2bxwt9nt/OBJLoader.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/n5sjyymajykna51/TGALoader.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/y4r5bmq2037jacg/OrbitControls.js"></script>
<script type="text/javascript" src="https://dl.dropboxusercontent.com/s/h18h48v52739df4/STLLoader.js"></script>
<script>
var container;
var camera, controls, scene, renderer, model;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
controls = new THREE.OrbitControls(camera);
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight(0x404040); //0x101030
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Loading manager
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
console.log('Error: ' + xhr);
};
// Model
//model = new THREE.Object3D();
//scene.add(model);
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
needsUpdate: true
});
window.model ='';
// Added an if else here, STL code:
var loader = new THREE.STLLoader();
loader.load( 'https://dl.dropboxusercontent.com/s/t57h7xketafodui/5a9b75e521aaf-DI_PIPE_FBG_holder.stl', function ( geometry ) {
var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, - 0.25, 0.6 );
mesh.rotation.set( 0, - Math.PI / 2, 0 );
mesh.scale.set( 0.05, 0.05, 0.05 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
window.model = scene;
} );
// This OBJ Loader will load if user requests an OBJ file.
var loader = new THREE.OBJLoader(manager);
var object = loader.load('https://dl.dropboxusercontent.com/s/pn3yw6w5962o5r8/BIGIPIGI.obj', function (Object) {
Object.castShadow = true;
Object.position.x = 0;
Object.position.y = -1;
Object.position.z = 0;
Object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material = material;
}
});
console.log(Object);
window.model = Object;
scene.add(Object);
}, onProgress, onError);
// Object
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Measurement Code
var pointA = new THREE.Vector3( 0, 1, 0 );
var pointB = new THREE.Vector3();
var markerA = new THREE.Mesh( new THREE.SphereGeometry( 0.1, 16, 16 ), new THREE.MeshBasicMaterial( { color: 0xFF5555, depthTest: false, depthWrite: false } ) );
var markerB = markerA.clone();
scene.add( markerA );
scene.add( markerB );
var line;
function getIntersections( event ) {
var vector = new THREE.Vector2();
vector.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1 );
var raycaster = new THREE.Raycaster();
raycaster.setFromCamera( vector, camera );
var intersects = raycaster.intersectObjects( window.model.children );
return intersects;
}
function getLine( vectorA, vectorB ) {
var geometry = new THREE.Geometry();
geometry.vertices.push( vectorA );
geometry.vertices.push( vectorB );
var material = new THREE.LineBasicMaterial({
color: 0xFFFF00,
depthWrite: false,
depthTest: false
});
line = new THREE.Line( geometry, material );
return line;
}
function onDocumentMouseDown( event ) {
var intersects = getIntersections( event );
if( intersects.length > 0 ){
if ( ! pointB.equals( pointA ) ) {
pointB = intersects[ 0 ].point;
} else {
pointB = pointA;
}
pointA = intersects[ 0 ].point;
markerA.position.copy( pointA );
markerB.position.copy( pointB );
var distance = pointA.distanceTo( pointB );
if ( line instanceof THREE.Line ) {
scene.remove( line );
}
if ( distance > 0 ) {
console.log( "distance", distance );
alert( "distance: "+distance );
line = getLine( pointA, pointB );
scene.add(line);
}
}
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}</script>
尝试在 CSS 部分添加:
body{
overflow: hidden;
margin: 0;
}