为什么我的 foreach 循环按这个顺序执行?
Why my foreach loop executes in this order?
我有一个Unity3D游戏,在这个游戏中有一个类似iMimic的游戏。
这里的问题是,所有代码都能完美运行,但它有一个细节,
游戏顺序 运行s:
,(如您所见,全部在一起),但我需要它 运行 像这样:
也许这是 foeach 循环或 IEnumerators 的细节?
void Randomizer()
{
PreList = PreList.OrderBy(C => Rnd.Next()).ToArray();
foreach (var item in PreList)
{
Debug.Log(item.ToString());
if (item == 1)
{
StartCoroutine(OneMethod());
}
if (item == 2)
{
StartCoroutine(TwoMethod());
}
if (item == 3)
{
StartCoroutine(ThreeMethod());
}
}
IEnumerator OneMethod()
{
ButtonList.Add(1);
GameObject.Find("Red").GetComponent<Image>().color = Color.gray;
//Sound
yield return new WaitForSeconds(1);
GameObject.Find("Red").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
IEnumerator TwoMethod()
{
ButtonList.Add(2);
GameObject.Find("Blue").GetComponent<Image>().color = Color.gray;
yield return new WaitForSeconds(1);
GameObject.Find("Blue").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
IEnumerator ThreeMethod()
{
ButtonList.Add(3);
GameObject.Find("Green").GetComponent<Image>().color = Color.gray;
yield return new WaitForSeconds(1);
GameObject.Find("Green").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
如果想让for
循环中的每段代码都一个一个执行,就得让它等待那个for循环中调用的协程函数执行完,然后再进行下一个循环。使 Randomizer()
函数也成为协程,然后使用 yield return StartCoroutine(YourMEthod()).
产生 OneMethod()
、TwoMethod()
和 ThreeMethod()
函数调用
IEnumerator Randomizer()
{
PreList = PreList.OrderBy(C => Rnd.Next()).ToArray();
foreach (var item in PreList)
{
Debug.Log(item.ToString());
if (item == 1)
{
yield return StartCoroutine(OneMethod());
}
if (item == 2)
{
yield return StartCoroutine(TwoMethod());
}
if (item == 3)
{
yield return StartCoroutine(ThreeMethod());
}
}
}
最后,您必须更改呼叫方式 Randomizer()
。它必须从 Randomizer();
更改为 StartCoroutine(Randomizer());
因为它现在是协程函数。
我有一个Unity3D游戏,在这个游戏中有一个类似iMimic的游戏。
这里的问题是,所有代码都能完美运行,但它有一个细节,
游戏顺序 运行s:
也许这是 foeach 循环或 IEnumerators 的细节?
void Randomizer()
{
PreList = PreList.OrderBy(C => Rnd.Next()).ToArray();
foreach (var item in PreList)
{
Debug.Log(item.ToString());
if (item == 1)
{
StartCoroutine(OneMethod());
}
if (item == 2)
{
StartCoroutine(TwoMethod());
}
if (item == 3)
{
StartCoroutine(ThreeMethod());
}
}
IEnumerator OneMethod()
{
ButtonList.Add(1);
GameObject.Find("Red").GetComponent<Image>().color = Color.gray;
//Sound
yield return new WaitForSeconds(1);
GameObject.Find("Red").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
IEnumerator TwoMethod()
{
ButtonList.Add(2);
GameObject.Find("Blue").GetComponent<Image>().color = Color.gray;
yield return new WaitForSeconds(1);
GameObject.Find("Blue").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
IEnumerator ThreeMethod()
{
ButtonList.Add(3);
GameObject.Find("Green").GetComponent<Image>().color = Color.gray;
yield return new WaitForSeconds(1);
GameObject.Find("Green").GetComponent<Image>().color = Color.white;
Debug.Log("Everyone");
yield return new WaitForSeconds(1);
}
如果想让for
循环中的每段代码都一个一个执行,就得让它等待那个for循环中调用的协程函数执行完,然后再进行下一个循环。使 Randomizer()
函数也成为协程,然后使用 yield return StartCoroutine(YourMEthod()).
OneMethod()
、TwoMethod()
和 ThreeMethod()
函数调用
IEnumerator Randomizer()
{
PreList = PreList.OrderBy(C => Rnd.Next()).ToArray();
foreach (var item in PreList)
{
Debug.Log(item.ToString());
if (item == 1)
{
yield return StartCoroutine(OneMethod());
}
if (item == 2)
{
yield return StartCoroutine(TwoMethod());
}
if (item == 3)
{
yield return StartCoroutine(ThreeMethod());
}
}
}
最后,您必须更改呼叫方式 Randomizer()
。它必须从 Randomizer();
更改为 StartCoroutine(Randomizer());
因为它现在是协程函数。