UIView bounds.applying 但有旋转
UIView bounds.applying but with rotation
我想在视图周围创建虚线边框,可以是 moved/rotated/scaled。
这是我的代码:
func addBorder() {
let f = selectedObject.bounds.applying(selectedObject.transform)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.frame = f
borderView.center = selectedObject.center
borderView.transform = CGAffineTransform(translationX: selectedObject.transform.tx, y: selectedObject.transform.ty)
removeBorder() //remove old border
let f2 = CGRect(x: 0, y: 0, width: borderView.frame.width, height: borderView.frame.height)
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = f2
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: f2).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
它看起来像这样:
还不错,但我希望边框也旋转,因为触摸区域仅在图像上,这可能会误导用户。
我已尝试将旋转应用于变换:
func addBorder() {
let f = selectedObject.bounds.applying(selectedObject.transform)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.frame = f
borderView.center = selectedObject.center
let rotation = atan2(selectedObject.transform.b, selectedObject.transform.a)
borderView.transform = CGAffineTransform(rotationAngle: rotation).translatedBy(x: selectedObject.transform.tx, y: selectedObject.transform.ty)
removeBorder() //remove old border
let f2 = CGRect(x: 0, y: 0, width: borderView.frame.width, height: borderView.frame.height)
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = f2
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: f2).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
但是旋转之后是这样的:
我该如何解决这个问题?
这是一个基于您的代码的示例:
//initial transforms
selectedObject.transform = CGAffineTransform.init(rotationAngle: .pi / 4).translatedBy(x: 150, y: 15)
func addBorder() {
let borderView = UIView.init(frame: selectedObject.bounds)
self.view.addSubview(borderView)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.center = selectedObject.center
borderView.transform = selectedObject.transform
removeBorder() //remove old border
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: borderView.bounds).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
以下是问题的解决方案:
func addBorder() {
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
let degrees: CGFloat = 20.0 //the value in degrees for rotation
let radians: CGFloat = degrees * (.pi / 180)
borderView.transform = CGAffineTransform(rotationAngle: radians)
removeBorder()
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = borderView.bounds
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(roundedRect: borderView.bounds, cornerRadius:0).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
以上代码在Xcode 10和Swift 4.2
中测试
虽然我已经接受了答案,但因为它帮助我理解了我发布最终答案的问题,因为它更重要。而且我认为它对其他人有帮助,因为我无法在 Whosebug 或其他地方找到此解决方案。
想法是创建一个 borderView
,其边界与 selectedObject
相同。这是来自@Incredible_dev 的解决方案,但是存在一个问题:当 borderView
在任何方向上缩放时,线本身会拉伸。我想保持线的大小,只是想在 selectedObject
左右。因此,我将 selectedObject
范围与从 selectedObject.transform
中提取的比例相乘。然后我从 selectedObject
复制平移和旋转。
这是最终代码:
var borderView: UIView!
var selectedObject: UIView?
extension CGAffineTransform { //helper extension
func getScale() -> CGFloat {
return (self.a * self.a + self.c * self.c).squareRoot()
}
func getRotation() -> CGFloat {
return atan2(self.b, self.a)
}
}
func removeBorder() { //remove the older border
if borderView != nil {
borderView.removeFromSuperview()
}
}
func addBorder() {
guard let selectedObject = selectedObject else { return }
removeBorder() //remove old border
let t = selectedObject.transform
let s = t.getScale()
let r = t.getRotation()
borderView = UIView(frame: CGRect(x: 0, y: 0, width: selectedObject.bounds.width * s, height: selectedObject.bounds.height * s)) //multiply bounds with selectedObject's scale
dividerImageView.addSubview(borderView) //add borderView to the "scene"
borderView.transform = CGAffineTransform(translationX: t.tx, y: t.ty).rotated(by: r) //copy translation and rotation, order is important
borderView.center = selectedObject.center
let dashedBorder = CAShapeLayer() //create 2-point wide dashed line
dashedBorder.lineWidth = 2
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: borderView.bounds).cgPath
borderView.layer.addSublayer(dashedBorder)
}
我想在视图周围创建虚线边框,可以是 moved/rotated/scaled。
这是我的代码:
func addBorder() {
let f = selectedObject.bounds.applying(selectedObject.transform)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.frame = f
borderView.center = selectedObject.center
borderView.transform = CGAffineTransform(translationX: selectedObject.transform.tx, y: selectedObject.transform.ty)
removeBorder() //remove old border
let f2 = CGRect(x: 0, y: 0, width: borderView.frame.width, height: borderView.frame.height)
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = f2
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: f2).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
它看起来像这样:
还不错,但我希望边框也旋转,因为触摸区域仅在图像上,这可能会误导用户。
我已尝试将旋转应用于变换:
func addBorder() {
let f = selectedObject.bounds.applying(selectedObject.transform)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.frame = f
borderView.center = selectedObject.center
let rotation = atan2(selectedObject.transform.b, selectedObject.transform.a)
borderView.transform = CGAffineTransform(rotationAngle: rotation).translatedBy(x: selectedObject.transform.tx, y: selectedObject.transform.ty)
removeBorder() //remove old border
let f2 = CGRect(x: 0, y: 0, width: borderView.frame.width, height: borderView.frame.height)
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = f2
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: f2).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
但是旋转之后是这样的:
我该如何解决这个问题?
这是一个基于您的代码的示例:
//initial transforms
selectedObject.transform = CGAffineTransform.init(rotationAngle: .pi / 4).translatedBy(x: 150, y: 15)
func addBorder() {
let borderView = UIView.init(frame: selectedObject.bounds)
self.view.addSubview(borderView)
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
borderView.center = selectedObject.center
borderView.transform = selectedObject.transform
removeBorder() //remove old border
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: borderView.bounds).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
以下是问题的解决方案:
func addBorder() {
borderView.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5) //just for testing
let degrees: CGFloat = 20.0 //the value in degrees for rotation
let radians: CGFloat = degrees * (.pi / 180)
borderView.transform = CGAffineTransform(rotationAngle: radians)
removeBorder()
let dashedBorder = CAShapeLayer()
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.frame = borderView.bounds
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(roundedRect: borderView.bounds, cornerRadius:0).cgPath
dashedBorder.name = "border"
borderView.layer.addSublayer(dashedBorder)
}
以上代码在Xcode 10和Swift 4.2
中测试虽然我已经接受了答案,但因为它帮助我理解了我发布最终答案的问题,因为它更重要。而且我认为它对其他人有帮助,因为我无法在 Whosebug 或其他地方找到此解决方案。
想法是创建一个 borderView
,其边界与 selectedObject
相同。这是来自@Incredible_dev 的解决方案,但是存在一个问题:当 borderView
在任何方向上缩放时,线本身会拉伸。我想保持线的大小,只是想在 selectedObject
左右。因此,我将 selectedObject
范围与从 selectedObject.transform
中提取的比例相乘。然后我从 selectedObject
复制平移和旋转。
这是最终代码:
var borderView: UIView!
var selectedObject: UIView?
extension CGAffineTransform { //helper extension
func getScale() -> CGFloat {
return (self.a * self.a + self.c * self.c).squareRoot()
}
func getRotation() -> CGFloat {
return atan2(self.b, self.a)
}
}
func removeBorder() { //remove the older border
if borderView != nil {
borderView.removeFromSuperview()
}
}
func addBorder() {
guard let selectedObject = selectedObject else { return }
removeBorder() //remove old border
let t = selectedObject.transform
let s = t.getScale()
let r = t.getRotation()
borderView = UIView(frame: CGRect(x: 0, y: 0, width: selectedObject.bounds.width * s, height: selectedObject.bounds.height * s)) //multiply bounds with selectedObject's scale
dividerImageView.addSubview(borderView) //add borderView to the "scene"
borderView.transform = CGAffineTransform(translationX: t.tx, y: t.ty).rotated(by: r) //copy translation and rotation, order is important
borderView.center = selectedObject.center
let dashedBorder = CAShapeLayer() //create 2-point wide dashed line
dashedBorder.lineWidth = 2
dashedBorder.strokeColor = UIColor.black.cgColor
dashedBorder.lineDashPattern = [2, 2]
dashedBorder.fillColor = nil
dashedBorder.path = UIBezierPath(rect: borderView.bounds).cgPath
borderView.layer.addSublayer(dashedBorder)
}