iOS (Swift) CAShapeLayer 的环形 UIBezierPath
iOS (Swift) Annuls-shaped UIBezierPath for CAShapeLayer
我正在尝试制作一个环形 UIBezierPath
用作 CAShapeLayer
的 path
以下生成一个循环路径:
let radius = 100.0
let circularPath = UIBezierPath(arcCenter: .zero, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
let layer = CAShapeLayer()
layer.path = circularPath.cgPath
但是,我想要一个填充在 radius
和 outerRadius = radius + 10
之间的环形 UIBezierPath
。
如果这就是您想要的("Annulus" 形状):
您可以通过创建椭圆路径并附加更小的椭圆路径来实现。
您可以直接在 Playground 页面中 运行 获得该结果:
import PlaygroundSupport
import UIKit
class AnnulusView: UIView {
private var annulusLayer: CAShapeLayer!
private var annulusWidth: CGFloat = 10.0
private var fillColor: UIColor = .red
override func layoutSubviews() {
super.layoutSubviews()
if annulusLayer == nil {
annulusLayer = CAShapeLayer()
layer.addSublayer(annulusLayer)
}
let r = bounds
let outerPath = UIBezierPath(ovalIn: r)
let innerPath = UIBezierPath(ovalIn: r.insetBy(dx: annulusWidth, dy:annulusWidth))
outerPath.append(innerPath)
outerPath.usesEvenOddFillRule = true
annulusLayer.path = outerPath.cgPath
annulusLayer.fillRule = kCAFillRuleEvenOdd
annulusLayer.fillColor = fillColor.cgColor
// if you want a border
// annulusLayer.lineWidth = 1
// annulusLayer.strokeColor = UIColor.black.cgColor
}
}
class TestingViewController: UIViewController {
override public var preferredContentSize: CGSize {
get { return CGSize(width: 400, height: 400) }
set { super.preferredContentSize = newValue }
}
var theAnnulusView: AnnulusView = {
let v = AnnulusView()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(theAnnulusView)
// make the Annulus view 100x100 centered in this view
NSLayoutConstraint.activate([
theAnnulusView.widthAnchor.constraint(equalToConstant: 100),
theAnnulusView.heightAnchor.constraint(equalToConstant: 100),
theAnnulusView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
theAnnulusView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
}
}
let viewController = TestingViewController()
PlaygroundPage.current.liveView = viewController
看看这个,可能会有帮助。
如果需要整圈,需要调整arcCenter
let width:CGFloat = 10
let radius:CGFloat = 100.0-width/2
let circularPath = UIBezierPath(arcCenter: .zero, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
let layer = CAShapeLayer()
layer.lineWidth = width
layer.path = circularPath.cgPath
我正在尝试制作一个环形 UIBezierPath
用作 CAShapeLayer
path
以下生成一个循环路径:
let radius = 100.0
let circularPath = UIBezierPath(arcCenter: .zero, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
let layer = CAShapeLayer()
layer.path = circularPath.cgPath
但是,我想要一个填充在 radius
和 outerRadius = radius + 10
之间的环形 UIBezierPath
。
如果这就是您想要的("Annulus" 形状):
您可以通过创建椭圆路径并附加更小的椭圆路径来实现。
您可以直接在 Playground 页面中 运行 获得该结果:
import PlaygroundSupport
import UIKit
class AnnulusView: UIView {
private var annulusLayer: CAShapeLayer!
private var annulusWidth: CGFloat = 10.0
private var fillColor: UIColor = .red
override func layoutSubviews() {
super.layoutSubviews()
if annulusLayer == nil {
annulusLayer = CAShapeLayer()
layer.addSublayer(annulusLayer)
}
let r = bounds
let outerPath = UIBezierPath(ovalIn: r)
let innerPath = UIBezierPath(ovalIn: r.insetBy(dx: annulusWidth, dy:annulusWidth))
outerPath.append(innerPath)
outerPath.usesEvenOddFillRule = true
annulusLayer.path = outerPath.cgPath
annulusLayer.fillRule = kCAFillRuleEvenOdd
annulusLayer.fillColor = fillColor.cgColor
// if you want a border
// annulusLayer.lineWidth = 1
// annulusLayer.strokeColor = UIColor.black.cgColor
}
}
class TestingViewController: UIViewController {
override public var preferredContentSize: CGSize {
get { return CGSize(width: 400, height: 400) }
set { super.preferredContentSize = newValue }
}
var theAnnulusView: AnnulusView = {
let v = AnnulusView()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(theAnnulusView)
// make the Annulus view 100x100 centered in this view
NSLayoutConstraint.activate([
theAnnulusView.widthAnchor.constraint(equalToConstant: 100),
theAnnulusView.heightAnchor.constraint(equalToConstant: 100),
theAnnulusView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
theAnnulusView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
}
}
let viewController = TestingViewController()
PlaygroundPage.current.liveView = viewController
看看这个,可能会有帮助。
如果需要整圈,需要调整arcCenter
let width:CGFloat = 10
let radius:CGFloat = 100.0-width/2
let circularPath = UIBezierPath(arcCenter: .zero, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
let layer = CAShapeLayer()
layer.lineWidth = width
layer.path = circularPath.cgPath