Pygame 不会将图像 blit 到 canvas
Pygame doesn't blit images onto canvas
我在我正在做的一个小项目中为图形用户界面制作了一个图标,pygame 没有显示它。我做错了什么?
import pygame
black = (0,0,0)
toolscanvas = pygame.Surface((700,120))
pygame.init()
gameDisplay = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
gameDisplay.fill(black)
gameDisplay.convert()
clock = pygame.time.Clock()
class GuiHouse:
def __init__(self):
self.x = 0
self.y = 20
self.canvas = pygame.Surface((300,300))
self.canvas.set_alpha(128)
self.iconed = pygame.image.load("house_icon.png").convert_alpha()
self.iconed = pygame.transform.scale(self.iconed, (60, 60))
def display(self):
global toolscanvas
toolscanvas.fill((0,0,0))
self.canvas.blit(self.iconed, (0, 0))
toolscanvas.blit(self.canvas, (self.x, self.y))
gameDisplay.blit(toolscanvas,(0,0))
guihouse = GuiHouse()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
guihouse.display()
pygame.display.update()
clock.tick(120)
真正的代码要长得多,如果它不起作用请告诉我。
图标应如下所示
有两个小错误
- 您忘记在 pygame 主显示屏上绘制 工具canvas (
gameDisplay.blit(toolscanvas, (0, 0))
)
- 一张图片用alfa通道读取,只有黑色像素。因此,您正在黑色背景上绘制黑色图片。在示例解决方案中,我添加了白色的填充图像 canvas,所以现在图像是可见的,但不是很漂亮。但我希望你能找到更好的解决方案:)
示例解决方案:
black = (0, 0, 0)
white = (255, 255, 255)
toolscanvas = pygame.Surface((700, 120))
pygame.init()
gameDisplay = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
gameDisplay.fill(black)
gameDisplay.convert()
clock = pygame.time.Clock()
class GuiHouse:
def __init__(self):
self.x = 0
self.y = 20
self.canvas = pygame.Surface((300, 300))
self.canvas.set_alpha(128)
self.canvas.fill(white)
self.iconed = pygame.image.load("house_icon.png").convert_alpha()
self.iconed = pygame.transform.scale(self.iconed, (60, 60))
def display(self):
global toolscanvas
toolscanvas.fill((0, 0, 0))
self.canvas.blit(self.iconed, (0, 0))
toolscanvas.blit(self.canvas, (self.x, self.y))
gameDisplay.blit(toolscanvas, (0, 0))
guihouse = GuiHouse()
while True:
guihouse.display()
pygame.display.update()
clock.tick(120)
我在我正在做的一个小项目中为图形用户界面制作了一个图标,pygame 没有显示它。我做错了什么?
import pygame
black = (0,0,0)
toolscanvas = pygame.Surface((700,120))
pygame.init()
gameDisplay = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
gameDisplay.fill(black)
gameDisplay.convert()
clock = pygame.time.Clock()
class GuiHouse:
def __init__(self):
self.x = 0
self.y = 20
self.canvas = pygame.Surface((300,300))
self.canvas.set_alpha(128)
self.iconed = pygame.image.load("house_icon.png").convert_alpha()
self.iconed = pygame.transform.scale(self.iconed, (60, 60))
def display(self):
global toolscanvas
toolscanvas.fill((0,0,0))
self.canvas.blit(self.iconed, (0, 0))
toolscanvas.blit(self.canvas, (self.x, self.y))
gameDisplay.blit(toolscanvas,(0,0))
guihouse = GuiHouse()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
guihouse.display()
pygame.display.update()
clock.tick(120)
真正的代码要长得多,如果它不起作用请告诉我。
图标应如下所示
有两个小错误
- 您忘记在 pygame 主显示屏上绘制 工具canvas (
gameDisplay.blit(toolscanvas, (0, 0))
) - 一张图片用alfa通道读取,只有黑色像素。因此,您正在黑色背景上绘制黑色图片。在示例解决方案中,我添加了白色的填充图像 canvas,所以现在图像是可见的,但不是很漂亮。但我希望你能找到更好的解决方案:)
示例解决方案:
black = (0, 0, 0)
white = (255, 255, 255)
toolscanvas = pygame.Surface((700, 120))
pygame.init()
gameDisplay = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
gameDisplay.fill(black)
gameDisplay.convert()
clock = pygame.time.Clock()
class GuiHouse:
def __init__(self):
self.x = 0
self.y = 20
self.canvas = pygame.Surface((300, 300))
self.canvas.set_alpha(128)
self.canvas.fill(white)
self.iconed = pygame.image.load("house_icon.png").convert_alpha()
self.iconed = pygame.transform.scale(self.iconed, (60, 60))
def display(self):
global toolscanvas
toolscanvas.fill((0, 0, 0))
self.canvas.blit(self.iconed, (0, 0))
toolscanvas.blit(self.canvas, (self.x, self.y))
gameDisplay.blit(toolscanvas, (0, 0))
guihouse = GuiHouse()
while True:
guihouse.display()
pygame.display.update()
clock.tick(120)