UICollectionview 自定义布局:某些索引比其他索引具有更多可见单元格?

UICollectionview custom layout: some indexes have more visible cells than others?

我遇到了一个奇怪的问题,我似乎无法弄清楚或无法在线找到任何信息。

所以我试图用 UICollectionView 和自定义 UICollectionViewFlowlayout.

复制 Shazam 发现 UI

到目前为止一切都运行良好,但是 在添加 "card stack" 效果时我(或者更确切地说是实施它的人)注意到似乎有一个奇怪的问题在某些情况下(或者更确切地说,当特定索引可见时,在示例中是第 5、9 行)将有 4 个可见单元格而不是 3 个。 我的猜测是这与单元格重用有关,但是我不确定为什么要这样做。我查看了各个单元格的尺寸,它们似乎都相同,所以并不是单元格的大小不同。

有人知道为什么会发生这种情况吗?非常感谢任何帮助或建议。

我将在下面添加自定义流程布局的代码片段和屏幕截图。 你可以 download the full project here, or alternatively, check out the PR on Github.

这是视觉比较:

自定义流程布局的源代码:

import UIKit

/// Custom `UICollectionViewFlowLayout` that provides the flowlayout information like paging and `CardCell` movements.
internal class VerticalCardSwiperFlowLayout: UICollectionViewFlowLayout {

    /// This property sets the amount of scaling for the first item.
    internal var firstItemTransform: CGFloat?
    /// This property enables paging per card. The default value is true.
    internal var isPagingEnabled: Bool = true
    /// Stores the height of a CardCell.
    internal var cellHeight: CGFloat!

    internal override func prepare() {
        super.prepare()

        assert(collectionView!.numberOfSections == 1, "Number of sections should always be 1.")
        assert(collectionView!.isPagingEnabled == false, "Paging on the collectionview itself should never be enabled. To enable cell paging, use the isPagingEnabled property of the VerticalCardSwiperFlowLayout instead.")
    }

    internal override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
        let items = NSMutableArray (array: super.layoutAttributesForElements(in: rect)!, copyItems: true)

        items.enumerateObjects(using: { (object, index, stop) -> Void in
            let attributes = object as! UICollectionViewLayoutAttributes

            self.updateCellAttributes(attributes)
        })

        return items as? [UICollectionViewLayoutAttributes]
    }

    // We invalidate the layout when a "bounds change" happens, for example when we scale the top cell. This forces a layout update on the flowlayout.
    internal override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
        return true
    }

    // Cell paging
    internal override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

        // If the property `isPagingEnabled` is set to false, we don't enable paging and thus return the current contentoffset.
        guard isPagingEnabled else {
            let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
            return latestOffset
        }

        // Page height used for estimating and calculating paging.
        let pageHeight = cellHeight + self.minimumLineSpacing

        // Make an estimation of the current page position.
        let approximatePage = self.collectionView!.contentOffset.y/pageHeight

        // Determine the current page based on velocity.
        let currentPage = (velocity.y < 0.0) ? floor(approximatePage) : ceil(approximatePage)

        // Create custom flickVelocity.
        let flickVelocity = velocity.y * 0.4

        // Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
        let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)

        // Calculate newVerticalOffset.
        let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - self.collectionView!.contentInset.top

        return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
    }

    internal override func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {

        // make sure the zIndex of the next card is higher than the one we're swiping away.
        let nextIndexPath = IndexPath(row: itemIndexPath.row + 1, section: itemIndexPath.section)
        let nextAttr = self.layoutAttributesForItem(at: nextIndexPath)
        nextAttr?.zIndex = nextIndexPath.row

        // attributes for swiping card away
        let attr = self.layoutAttributesForItem(at: itemIndexPath)

        return attr
    }

    /**
     Updates the attributes.
     Here manipulate the zIndex of the cards here, calculate the positions and do the animations.
     - parameter attributes: The attributes we're updating.
     */
    fileprivate func updateCellAttributes(_ attributes: UICollectionViewLayoutAttributes) {
        let minY = collectionView!.bounds.minY + collectionView!.contentInset.top
        let maxY = attributes.frame.origin.y

        let finalY = max(minY, maxY)
        var origin = attributes.frame.origin
        let deltaY = (finalY - origin.y) / attributes.frame.height
        let translationScale = CGFloat((attributes.zIndex + 1) * 10)

        // create stacked effect (cards visible at bottom
        if let itemTransform = firstItemTransform {
            let scale = 1 - deltaY * itemTransform
            var t = CGAffineTransform.identity
            t = t.scaledBy(x: scale, y: 1)
            t = t.translatedBy(x: 0, y: (translationScale + deltaY * translationScale))

            attributes.transform = t
        }

        origin.x = (self.collectionView?.frame.width)! / 2 - attributes.frame.width / 2 - (self.collectionView?.contentInset.left)!
        origin.y = finalY
        attributes.frame = CGRect(origin: origin, size: attributes.frame.size)
        attributes.zIndex = attributes.indexPath.row
    }
}

编辑 1: 作为额外说明,最终结果应该如下所示:

编辑 2: 似乎每滚动 4-5 张卡片就会发生一次测试。

您有一个继承自流式布局的布局。您覆盖了 layoutAttributesForElements(in rect:),从 super.layoutAttributesForElements 中获取所有元素,然后为每个元素修改方法 updateCellAttributes.

中的属性

这通常是创建流布局子类的好方法。 UICollectionViewFlowLayout 正在做大部分艰苦的工作——弄清楚每个元素应该在哪里,哪些元素在 rect 中,它们的基本属性是什么,它们应该如何填充等等,你可以只修改一些"hard" 工作完成后的属性。当您添加旋转或不透明度或其他一些不会更改项目位置的功能时,这会很好地工作。

当您使用 updateCellAttributes 更改项目框架时,您会遇到麻烦。然后,您可能会遇到这样一种情况,即您的单元格对于常规流布局根本不会出现在框架中,但现在由于您的修改应该出现。因此 super.layoutAttributesForElements(in rect: CGRect) 根本没有返回该属性,因此它们根本不显示。您还可能遇到相反的问题,即根本不应该在框架中的单元格在视图中,但以用户无法看到的方式转换。

你没有充分解释你想要做什么效果,以及为什么你认为从 UIFlowLayout 继承对我来说是正确的,无法具体帮助你。但我希望我已经给了你足够的信息,你可以自己找到问题所在。

错误在于您如何为每个属性定义 frame.origin.y。更具体地说,您在 minY 中保留的值决定了您保留在屏幕上的单元格数量。 (我将编辑此答案并稍后解释更多,但现在,请尝试替换以下代码)

var minY = collectionView!.bounds.minY + collectionView!.contentInset.top
let maxY = attributes.frame.origin.y

if minY > attributes.frame.origin.y + attributes.bounds.height + minimumLineSpacing + collectionView!.contentInset.top {
   minY = 0
}