Unity GestureRecognizer ManipulationStarted 和 -updated 不起作用

Unity GestureRecognizer ManipulationStarted and -updated are not working

请看下面的代码,如果我在 Unity for Hololens 中将此结构用于点击、按住和导航,它会按预期工作。但是 Manipulation 甚至没有被调用。我查看了 Holokit,但我无法理解 holoKit 如何触发它们。我也不想在我简单的轻型项目中导入这个沉重的 Holokit。非常感谢,任何人都可以告诉我如何使用简单的手势识别器操作委托。

using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.XR.WSA.Input;

 namespace Assets.Scripts
 {
     public class GestureRecognizerManager : MonoBehaviour
     {
         private GestureRecognizer _recognizer;

         private void Awake()
         {
             _recognizer = new GestureRecognizer();

             _recognizer.ManipulationStarted += RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated += RecognizerOnManipulationUpdated;

             _recognizer.StartCapturingGestures();
         }

         private void RecognizerOnManipulationUpdated(ManipulationUpdatedEventArgs obj)
         {
             Debug.Log("D");
         }

         private void RecognizerOnManipulationStarted(ManipulationStartedEventArgs obj)
         {
             Debug.Log("K");
         }        

         private void OnApplicationQuit()
         {
             _recognizer.ManipulationStarted -= RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated -= RecognizerOnManipulationUpdated;

             _recognizer.StopCapturingGestures();
             _recognizer.Dispose();            
         }
     }
 }

好的,在初始化阶段通过这行代码工作:

 _recognizer.SetRecognizableGestures(GestureSettings.ManipulationTranslate);