Java GridLayout 和添加按钮的问题
Problem with Java GridLayout and adding Buttons
我想将 100 个按钮添加到 GridLayout
中,我的代码可以工作,但有时它只添加一个按钮,如果我单击其他按钮所属的位置,则会出现我单击的按钮。
它完全随机发生,我不明白。
这是我的代码:
public class GamePanel extends JPanel {
GameUI controler;
GridLayout gameLayout = new GridLayout(10,10);
JButton gameButtons[] = new JButton[100];
ImageIcon ice;
JButton startButton;
JButton exitButton;
ImageIcon startIcon;
ImageIcon exitIcon;
URL urlIcon;
private int i;
public GamePanel(GameUI controler) {
this.setLayout(gameLayout);
this.controler = controler;
urlIcon = this.getClass().getResource("/icons/Overlay.png");
ice = new ImageIcon(urlIcon);
makeButtons();
}
@Override
public void paint(Graphics g) {
super.paint(g);
}
public void makeButtons() {
for(i = 0; i< 100; i++) {
gameButtons[i] = new JButton(ice);
this.add(gameButtons[i]);
revalidate();
}
repaint();
}
}
更新:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.lang.reflect.InvocationTargetException;
import java.net.URL;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.net.URL;
public class GameUI extends JFrame {
ImageIcon i;
Image jFrameBackground;
JButton startButton;
JButton exitButton;
ImageIcon startIcon;
ImageIcon exitIcon;
public GameUI() {
setResizable(false);
this.setSize(1200, 800);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLayout(null);
BackGroundPanel backGroundPanel = new BackGroundPanel();
GamePanel panel = new GamePanel(this);
ButtonPanel buttonPanel = new ButtonPanel();
panel.setSize(500,500);
panel.setLocation(100, 150);
backGroundPanel.setSize(this.getWidth(),this.getHeight());
backGroundPanel.setLocation(0,0);
buttonPanel.setSize(390,50);
buttonPanel.setLocation(100,100);
this.add(backGroundPanel);
this.add(panel);
this.add(buttonPanel);
backGroundPanel.setBackground(Color.BLACK);
}
public static void main(String[] args) throws InvocationTargetException, InterruptedException {
javax.swing.SwingUtilities.invokeAndWait(
new Runnable(){
@Override
public void run() {
GameUI ui = new GameUI();
ui.setVisible(true);
}
}
);
}
}
正如我在评论中提到的,您使用的是空布局,这就是问题的根源。
您正在使用空布局尝试将 JPanel 分层,一个放在另一个之上,这不是它应该如何使用或用于什么,也不是您应该如何创建背景。这具有背景覆盖您的按钮的效果,直到您的鼠标悬停在它们上面。
相反,如果您想创建背景图片,我建议您:
- 创建一个 JPanel,比如称为 BackgroundPanel,
- 覆盖其 paintComponent 方法,
- 在方法的第一行调用它的
super.paintComponent(g);
- 然后绘制它应该显示的图像
- 然后给它一个像样的布局管理器
- 和向其中添加您的 GUI 组件
- 确保添加到其中的任何 JPanel 通过
.setOpaque(false)
变得透明
其他选项包括使用 JLayeredPane,但您真的不需要它只是为了拥有背景。
例如,以下代码生成:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class GameUI2 {
private static final String IMG_PATH = "https://upload.wikimedia.org/wikipedia/commons/3/3f/"
+ "Butterfly_Nebula_in_narrow_band_Sulfur%2C_Hydrogen_and_Oxygen_Stephan_Hamel.jpg";
private static final String BTN_IMG_PATH = "https://upload.wikimedia.org/wikipedia/commons/5/54/Crystal_Project_Games_kids.png";
private static void createAndShowGui() {
BufferedImage bgImg = null;
BufferedImage btnImg = null;
try {
URL bgImgUrl = new URL(IMG_PATH);
URL btnImgUrl = new URL(BTN_IMG_PATH);
bgImg = ImageIO.read(bgImgUrl);
btnImg = ImageIO.read(btnImgUrl);
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
BackgroundPanel2 mainPanel = new BackgroundPanel2(bgImg);
mainPanel.setLayout(new GridBagLayout());
GamePanel2 gamePanel = new GamePanel2(btnImg);
mainPanel.add(gamePanel);
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
@SuppressWarnings("serial")
class BackgroundPanel2 extends JPanel {
private Image backgroundImg;
public BackgroundPanel2(Image backgroundImg) {
this.backgroundImg = backgroundImg;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, this);
}
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet() || backgroundImg == null) {
return super.getPreferredSize();
} else {
int w = backgroundImg.getWidth(this);
int h = backgroundImg.getHeight(this);
return new Dimension(w, h);
}
}
}
@SuppressWarnings("serial")
class GamePanel2 extends JPanel {
public static final int MAX_BUTTONS = 100;
private static final int IMG_WIDTH = 40;
JButton[] gameButtons = new JButton[MAX_BUTTONS];
public GamePanel2(Image buttonImg) {
setOpaque(false);
if (buttonImg.getWidth(this) > IMG_WIDTH) {
buttonImg = buttonImg.getScaledInstance(IMG_WIDTH, IMG_WIDTH, Image.SCALE_SMOOTH);
}
Icon icon = new ImageIcon(buttonImg);
setLayout(new GridLayout(10, 10, 4, 4));
for (int i = 0; i < gameButtons.length; i++) {
int finalIndex = i;
JButton btn = new JButton(icon);
btn.addActionListener(e -> {
String text = String.format("Button: %02d", finalIndex);
System.out.println(text);
});
add(btn);
gameButtons[i] = btn;
}
}
}
我想将 100 个按钮添加到 GridLayout
中,我的代码可以工作,但有时它只添加一个按钮,如果我单击其他按钮所属的位置,则会出现我单击的按钮。
它完全随机发生,我不明白。
这是我的代码:
public class GamePanel extends JPanel {
GameUI controler;
GridLayout gameLayout = new GridLayout(10,10);
JButton gameButtons[] = new JButton[100];
ImageIcon ice;
JButton startButton;
JButton exitButton;
ImageIcon startIcon;
ImageIcon exitIcon;
URL urlIcon;
private int i;
public GamePanel(GameUI controler) {
this.setLayout(gameLayout);
this.controler = controler;
urlIcon = this.getClass().getResource("/icons/Overlay.png");
ice = new ImageIcon(urlIcon);
makeButtons();
}
@Override
public void paint(Graphics g) {
super.paint(g);
}
public void makeButtons() {
for(i = 0; i< 100; i++) {
gameButtons[i] = new JButton(ice);
this.add(gameButtons[i]);
revalidate();
}
repaint();
}
}
更新:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.lang.reflect.InvocationTargetException;
import java.net.URL;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.net.URL;
public class GameUI extends JFrame {
ImageIcon i;
Image jFrameBackground;
JButton startButton;
JButton exitButton;
ImageIcon startIcon;
ImageIcon exitIcon;
public GameUI() {
setResizable(false);
this.setSize(1200, 800);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLayout(null);
BackGroundPanel backGroundPanel = new BackGroundPanel();
GamePanel panel = new GamePanel(this);
ButtonPanel buttonPanel = new ButtonPanel();
panel.setSize(500,500);
panel.setLocation(100, 150);
backGroundPanel.setSize(this.getWidth(),this.getHeight());
backGroundPanel.setLocation(0,0);
buttonPanel.setSize(390,50);
buttonPanel.setLocation(100,100);
this.add(backGroundPanel);
this.add(panel);
this.add(buttonPanel);
backGroundPanel.setBackground(Color.BLACK);
}
public static void main(String[] args) throws InvocationTargetException, InterruptedException {
javax.swing.SwingUtilities.invokeAndWait(
new Runnable(){
@Override
public void run() {
GameUI ui = new GameUI();
ui.setVisible(true);
}
}
);
}
}
正如我在评论中提到的,您使用的是空布局,这就是问题的根源。
您正在使用空布局尝试将 JPanel 分层,一个放在另一个之上,这不是它应该如何使用或用于什么,也不是您应该如何创建背景。这具有背景覆盖您的按钮的效果,直到您的鼠标悬停在它们上面。
相反,如果您想创建背景图片,我建议您:
- 创建一个 JPanel,比如称为 BackgroundPanel,
- 覆盖其 paintComponent 方法,
- 在方法的第一行调用它的
super.paintComponent(g);
- 然后绘制它应该显示的图像
- 然后给它一个像样的布局管理器
- 和向其中添加您的 GUI 组件
- 确保添加到其中的任何 JPanel 通过
.setOpaque(false)
变得透明
其他选项包括使用 JLayeredPane,但您真的不需要它只是为了拥有背景。
例如,以下代码生成:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class GameUI2 {
private static final String IMG_PATH = "https://upload.wikimedia.org/wikipedia/commons/3/3f/"
+ "Butterfly_Nebula_in_narrow_band_Sulfur%2C_Hydrogen_and_Oxygen_Stephan_Hamel.jpg";
private static final String BTN_IMG_PATH = "https://upload.wikimedia.org/wikipedia/commons/5/54/Crystal_Project_Games_kids.png";
private static void createAndShowGui() {
BufferedImage bgImg = null;
BufferedImage btnImg = null;
try {
URL bgImgUrl = new URL(IMG_PATH);
URL btnImgUrl = new URL(BTN_IMG_PATH);
bgImg = ImageIO.read(bgImgUrl);
btnImg = ImageIO.read(btnImgUrl);
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
BackgroundPanel2 mainPanel = new BackgroundPanel2(bgImg);
mainPanel.setLayout(new GridBagLayout());
GamePanel2 gamePanel = new GamePanel2(btnImg);
mainPanel.add(gamePanel);
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
@SuppressWarnings("serial")
class BackgroundPanel2 extends JPanel {
private Image backgroundImg;
public BackgroundPanel2(Image backgroundImg) {
this.backgroundImg = backgroundImg;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, this);
}
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet() || backgroundImg == null) {
return super.getPreferredSize();
} else {
int w = backgroundImg.getWidth(this);
int h = backgroundImg.getHeight(this);
return new Dimension(w, h);
}
}
}
@SuppressWarnings("serial")
class GamePanel2 extends JPanel {
public static final int MAX_BUTTONS = 100;
private static final int IMG_WIDTH = 40;
JButton[] gameButtons = new JButton[MAX_BUTTONS];
public GamePanel2(Image buttonImg) {
setOpaque(false);
if (buttonImg.getWidth(this) > IMG_WIDTH) {
buttonImg = buttonImg.getScaledInstance(IMG_WIDTH, IMG_WIDTH, Image.SCALE_SMOOTH);
}
Icon icon = new ImageIcon(buttonImg);
setLayout(new GridLayout(10, 10, 4, 4));
for (int i = 0; i < gameButtons.length; i++) {
int finalIndex = i;
JButton btn = new JButton(icon);
btn.addActionListener(e -> {
String text = String.format("Button: %02d", finalIndex);
System.out.println(text);
});
add(btn);
gameButtons[i] = btn;
}
}
}