当 Scene/Camera 被用户旋转时如何不旋转 SCNSphere 中的换行文本

How to not rotate Wrapped Text in SCNSphere when Scene/Camera is rotated by user

let dotGeometry = SCNSphere(radius: 0.0005)
let dotNode = SCNNode(geometry: dotGeometry)
dotNode.position = dotPosition
if let image = imageWithText(text: "\(index)", fontSize:20, imageSize: CGSize(width:100,height:100), backgroundColor: .cyan) {
    dotGeometry.firstMaterial?.diffuse.contents = image
}
self.rootNode.addChildNode(dotNode)

我正在使用上面的代码创建一个 SCNNodeSCNSphere 几何图形,然后用下面代码创建的文本图像包裹它:

一切正常,除了当用户开始旋转场景时,球体会随着场景旋转,并且文本会移到球体后面,超出用户的视野。

func imageWithText(text:String, fontSize:CGFloat, fontColor:UIColor = .black, imageSize:CGSize, backgroundColor:UIColor) -> UIImage? {

    let imageRect = CGRect(origin: CGPoint.zero, size: imageSize)
    UIGraphicsBeginImageContext(imageSize)

    defer {
        UIGraphicsEndImageContext()
    }

    guard let context = UIGraphicsGetCurrentContext() else {
        return nil
    }

// Fill the background with a color
    context.setFillColor(backgroundColor.cgColor)
    context.fill(imageRect)

    let paragraphStyle = NSMutableParagraphStyle()
    paragraphStyle.alignment = .center

// Define the attributes of the text
    let attributes = [
        NSAttributedString.Key.font: UIFont(name: "Arial-BoldMT", size:fontSize),
        NSAttributedString.Key.paragraphStyle: paragraphStyle,
        NSAttributedString.Key.foregroundColor: fontColor
    ]

    // Determine the width/height of the text for the attributes
    let textSize = text.size(withAttributes: attributes as [NSAttributedString.Key : Any])

// Draw text in the current context
    text.draw(at: CGPoint(x: imageSize.width/2 - textSize.width/2, y: imageSize.height/2 - textSize.height/2), withAttributes: attributes as [NSAttributedString.Key : Any])

    if let image = UIGraphicsGetImageFromCurrentImageContext() {
        return image
    }
    return nil
}

如何让文本始终在用户视图中,即不让文本随着 camera/scene 旋转而旋转?

最终通过在创建 dotNode 后添加 dotNode.constraints = [SCNBillboardConstraint()] 来完成此操作。