QML Mousearea onReleased 未发出

QML Mousearea onReleased not emitted

我正在尝试在 QML 的矩形中使用 Mousearea。我正在使用 onPressed、OnCLicked、onDoubleClicked 和 onPositionChanged。

但是,QML 没有收到 onReleased 事件。你们能告诉我,为什么它不起作用吗?我的代码如下:

Rectangle {
    width: parent.width
    height: 500
    MouseArea {
        id: mouseArea
        anchors.fill: parent
        hoverEnabled: true
        preventStealing: true
        onPositionChanged: {
            //                    console.log("onPositionChanged mouse X", mouse.x)
            //                    console.log("onPositionChanged mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onClicked:{
            console.log("onClicked mouse X", mouse.x)
            console.log("onClicked mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onDoubleClicked:{
            console.log("onDoubleClicked mouse X", mouse.x)
            console.log("onDoubleClicked mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onExited:{
            console.log("onExited")
        }
        onPressAndHold:{
            console.log("onPressAndHold mouse X", mouse.x)
            console.log("onPressAndHold mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onPressed:{
            console.log("onPressed mouse X", mouse.x)
            console.log("onPressed mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onReleased:{
            console.log("onReleased mouse X", mouse.x)
            console.log("onReleased mouse Y", mouse.y)
            mouse.accepted = false;
        }
        onCanceled:{
            console.log("onCanceled mouse X", mouse.x)
            console.log("onCanceled mouse Y", mouse.y)
            mouse.accepted = false;
        }
    }
}

根据此 docs 中的事件行为。

When handling this signal, changing the accepted property of the mouse parameter has no effect.

因此,如果您在上面的代码中注释 mouse.accepted = false; 行,它将无法正常工作。

下面的工作代码

MouseArea {
    id: mouseArea
    anchors.fill: parent
    hoverEnabled: true
    preventStealing: true         
    onReleased:{
        console.log("onReleased mouse X", mouse.x)
        console.log("onReleased mouse Y", mouse.y)
    }
}

如果您附加一个清除 mouse.accepted 的 onPressed 处理程序,则 MouseArea 假设如果您对新闻不感兴趣,您对任何后续相关信号也不感兴趣,因此它不会发出点击、按住或松开。另一方面,如果您保留 mouse.accepted 设置,则其他较低的 MouseArea 对象将看不到任何消息。不幸的是,这使得无法监视由较低 MouseArea 处理的所有信号。