UWP:如何录制屏幕并保存为mp4文件?

UWP: How to record Screen and save as mp4 file?

我已经弄清楚如何使用此处的示例捕获屏幕并将其输出回预览器:Microsoft Screen Capture Documentation

就目前而言,这很好。

我想不通,也找不到任何文档的方法是获取这些帧并将它们写入视频文件。

理想情况下,我想将它们直接流式传输到 mp4 或类似的文件中,然后我可以稍后使用 MediaComposition 系统进行编辑。

我找到了 VideoFrame.CreateWithDirect3D11Surface,但我不知道如何将视频帧添加到现有视频文件。该文档告诉您如何创建视频帧以及属性如何工作,但它没有告诉您如何在视频文件中使用视频帧,我也找不到有关如何在没有相机或其他捕获设备。

文档 GitHub 中也有一些参考资料,其中有人问同样的问题,他们说 MediaStreamSample 是关键,但也没有任何代码,当然也没有允许保存文件的代码. (Here's the issue)

人们会认为使用此 api 录制屏幕并将这些帧转储到原始视频文件中会很容易,然后您可以将其导入并使用 MediaComposition apis 进行编辑.

请帮忙!

假设您正在使用 Microsoft 的屏幕捕获示例。以下是您需要执行的操作:

这里有完整的源代码(代码确实需要重构,但它可以工作‍♂️):https://gitlab.com/colinkiama/screenrecordertest/-/tree/master/screenRecorderTest

该代码使用了屏幕捕获示例和部分 SimpleRecorder 的源代码:https://github.com/robmikh/SimpleRecorder/tree/master/SimpleRecorder

  1. 创建一个包含输入详细信息的 MediaStreamSource
private void CreateMediaObjects()
 {
            // Describe our input: uncompressed BGRA8 buffers
            var videoProperties = VideoEncodingProperties.CreateUncompressed(MediaEncodingSubtypes.Bgra8, _sourceWidth, _sourceHeight);
            _videoDescriptor = new VideoStreamDescriptor(videoProperties);


            // Create our MediaStreamSource
            _mediaStreamSource = new MediaStreamSource(_videoDescriptor);
            _mediaStreamSource.BufferTime = TimeSpan.FromSeconds(0);
            _mediaStreamSource.Starting += OnMediaStreamSourceStarting;
            _mediaStreamSource.SampleRequested += OnMediaStreamSourceSampleRequested;

            // Create our transcoder
            _transcoder = new MediaTranscoder();
            _transcoder.HardwareAccelerationEnabled = true;

        }

  1. 设置编码,开始抓屏,开始转码(注:stream是指从StorageFile对象打开的stream)
private async Task EncodeInternalAsync(IRandomAccessStream stream, uint width, uint height, uint bitrateInBps, uint frameRate)
        {
            if (!_isRecording)
            {
                _isRecording = true;

                var encodingProfile = new MediaEncodingProfile();
                encodingProfile.Container.Subtype = "MPEG4";
                encodingProfile.Video.Subtype = "H264";
                encodingProfile.Video.Width = width;
                encodingProfile.Video.Height = height;
                encodingProfile.Video.Bitrate = bitrateInBps;
                encodingProfile.Video.FrameRate.Numerator = frameRate;
                encodingProfile.Video.FrameRate.Denominator = 1;
                encodingProfile.Video.PixelAspectRatio.Numerator = 1;
                encodingProfile.Video.PixelAspectRatio.Denominator = 1;

                StartFrameCapture();

                var transcode = await _transcoder.PrepareMediaStreamSourceTranscodeAsync(_mediaStreamSource, stream, encodingProfile);
                await transcode.TranscodeAsync();
            }
        }
  1. 对于从屏幕捕获到达的每个帧,创建一个 MediaStream 样本
using (var frame = _framePool.TryGetNextFrame())
                {
                    MediaStreamSample sampleToUseLater = MediaStreamSample.CreateFromDirect3D11Surface(frame.Surface, frame.SystemRelativeTime);

                    lock (doubleBufferingPool)
                    {
                        while (doubleBufferingPool.Count >= 2)
                        {
                            // Stops too many samples from being saved
                            doubleBufferingPool.Dequeue();
                        }

                        doubleBufferingPool.Enqueue(sampleToUseLater);
                    }
                }
  1. 设置流的实际开始时间:
 private void OnMediaStreamSourceStarting(MediaStreamSource sender, MediaStreamSourceStartingEventArgs args)
        {

            while (doubleBufferingPool.Count == 0)
            {

            }
            var sample = doubleBufferingPool.Dequeue();
            TimeSpan timeStamp = sample.Timestamp;
            args.Request.SetActualStartPosition(timeStamp);
        }
  1. 向 MediaStreamSource 提供样本
private void OnMediaStreamSourceSampleRequested(MediaStreamSource sender, MediaStreamSourceSampleRequestedEventArgs args)
        {
            if (_isRecording && !_closed)
            {
                while (doubleBufferingPool.Count == 0)
                {

                }

                lock (doubleBufferingPool)
                {
                    args.Request.Sample = doubleBufferingPool.Dequeue();
                }
            }
            else
            {
                args.Request.Sample = null;
                StopCapture();
            }
        }

如果您为 MediaStreamSource 提供空样本,它将停止请求更多样本。

然后可以从您打开流的文件中观看视频。