Java贪吃蛇游戏:苹果显蛇不见

Java Snake Game: Apple showing while snake is invisible

我正在按照以下视频设计蛇游戏: https://www.youtube.com/watch?v=91a7ceECNTc

我正在一步步跟着它,但是当我运行它时,蛇没有出现在我的屏幕上,只有苹果。我认为我在实施时有问题 public void paint(Graphics g); 有人可以帮助我吗?

这是我的主要代码class

import javax.swing.JFrame;
public class Main {

public static void main(String[] args) {
    JFrame frame = new JFrame ();
    GamePanel panel = new GamePanel();

    frame.add(panel);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setTitle("Snake");

    frame.pack();
    frame.setVisible(true);
    frame.setLocationRelativeTo(null);
}
}

这是面板 class:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.JPanel;

public class GamePanel extends JPanel implements Runnable, KeyListener{

private static final long serialVersionUID = 1L;
public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)
private Thread thread;
private boolean running;
private boolean right = true, left = false, up = false, down = false;

private BodyPart b;
private ArrayList<BodyPart> snake;
private Apple apple;
private ArrayList<Apple> apples;
private Random r;

private int xCoor = 100, yCoor = 100, size = 10;
private int ticks = 0;

public GamePanel() {
    setFocusable(true);
    setPreferredSize(new Dimension(WIDTH, HEIGHT));
    addKeyListener(this);
    snake = new ArrayList<BodyPart>();
    apples = new ArrayList<Apple>();
    r = new Random();
    start();

}
public void start() {
    running = true;
    thread = new Thread(this);
    thread.start();
}
public void stop() {
    running = false;
    try {
        thread.join();
    } catch (InterruptedException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }

}
public void tick() {
    if (snake.size() == 0) {
        b = new BodyPart(xCoor, yCoor, 10);
        snake.add(b);
    }
    ticks++;
    if (ticks > 250000) {
        if (right) {
            xCoor++;
        }
        if (left) {
            xCoor--;
        }
        if (up) {
            yCoor--;
        }
        if (down) {
            yCoor++;
        }
        ticks = 0;
        b = new BodyPart(xCoor, yCoor, 10);
        snake.add(b);
        if (snake.size() > size) {
            snake.remove(0);
        }
    }
    if (apples.size() == 0) {
        int xCoor = r.nextInt(99);
        int yCoor = r.nextInt(99);
        apple = new Apple(xCoor, yCoor, 10);
        apples.add(apple);
    }
}
public void paint(Graphics g) {

    g.clearRect(0, 0, WIDTH, HEIGHT);
    g.setColor(Color.BLACK);
    g.fillRect(0, 0, WIDTH, HEIGHT);

    for (int i = 0; i < WIDTH/10; i++) {
        g.drawLine(i*10, 0, i*10, HEIGHT);
    }
    for (int i = 0; i < HEIGHT/10; i++) {
        g.drawLine(0, i*10, HEIGHT, i*10);
    }
    for (int i = 0; i < snake.size(); i++) {
        snake.get(i).draw(g);
    }
    for (int i = 0; i < apples.size(); i++) {
        apples.get(i).draw(g);
    }
}

@Override
public void run() {
    while (running) {
        tick();
        repaint();
    }
}
@Override
public void keyTyped(KeyEvent e) {
    int key = e.getKeyCode();
    if (key == KeyEvent.VK_RIGHT && !left) {
        right = true;
        up = false;
        down = false;
    }
    if (key == KeyEvent.VK_LEFT && !right) {
        left = true;
        up = false;
        down = false;
    }
    if (key == KeyEvent.VK_UP && !down) {
        up = true;
        right = false;
        left = false;
    }
    if (key == KeyEvent.VK_DOWN && !up) {
        down = true;
        right = false;
        left = false;
    }

}
@Override
public void keyPressed(KeyEvent e) {
    // TODO Auto-generated method stub

}
@Override
public void keyReleased(KeyEvent e) {
    // TODO Auto-generated method stub

}
}

蛇的 body 部分 class:

import java.awt.Color;
import java.awt.Graphics;

public class BodyPart {
public int xCoor, yCoor, width, height;

public BodyPart(int xCoor, int yCoor, int tileSize) {
    this.xCoor = xCoor;
    this.yCoor = yCoor;
    width = tileSize;
    height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
    g.setColor(Color.YELLOW);
    g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getCoorX() {
    return xCoor;
}
public void setCoorX (int xCoor) {
    this.xCoor = xCoor;
}
public int getCoorY() {
    return yCoor;
}
public void setCoorY(int yCoor) {
    this.yCoor = yCoor;
}
}

而苹果的Class:

import java.awt.Color;
import java.awt.Graphics;

public class Apple {
public int xCoor, yCoor, width, height;

public Apple(int xCoor, int yCoor, int tileSize) {
    this.xCoor = xCoor;
    this.yCoor = yCoor;
    width = tileSize;
    height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
    g.setColor(Color.RED);
    g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getxCoor() {
    return xCoor;
}
public void setxCoor(int xCoor) {
    this.xCoor = xCoor;
}
public int getyCoor() {
    return yCoor;
}
public void setyCoor(int yCoor) {
    this.yCoor = yCoor;
}

}

好的,所以问题归结为一些基础数学...

如果我们看一下 BodyPartdraw 方法,您会发现...

g.fillRect(xCoor * width, yCoor * height, width, height);

好的,很基本,但是所有这些值实际上也都设置了吗?

如果我们看一下 tick 方法(其中创建了 BodyPart),我们可以发现...

b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);

好的,所以 widthheight10,但是 xCooryCoor 呢?

它们首先被初始化为实例字段以及 class...

private int xCoor = 100, yCoor = 100, size = 10;

所以,一点数学知识告诉我们 BodyPart 的初始位置是 100 * 10,它等于 1000x1000.

如果我们也看看...

public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)

setPreferredSize(new Dimension(WIDTH, HEIGHT));

我们可以看到 BodyPart 实际上最初是在屏幕外设置的。

所以,如果我们将初始位置更改为更像...

private int xCoor = 10, yCoor = 10, size = 10;

你会找到你丢失的蛇。

一般建议...

您应该避免覆盖 paint。它在油漆链中的位置太高,很容易搞砸。相反,更喜欢 paintComponent(并确保你调用的是 super.paintComponent)。 JPanel 然后将为您清除 Graphics 上下文(使用组件的背景颜色)。

Swing 不是线程安全的。您不应该修改 UI 或 UI 依赖于事件调度线程上下文之外的任何状态。

当前的 "main" 循环有引入脏更新的危险,这可能会在以后引起问题。请参阅 Concurrency in Swing. As a "general" preference, you should consider using a Swing Timer。它不会阻止 EDT,但 "ticks" 是在 EDT 内部生成的,这使得从内部更新 UI and/or 其状态更加安全。

执行操作时应避免使用 "magic numbers"...

for (int i = 0; i < WIDTH/10; i++) {
    g.drawLine(i*10, 0, i*10, HEIGHT);
}

这里,WIDTHHEIGHT可能并不代表组件的实际大小。而是使用 JPanel#getWidthJPanel#getHeight

作为一般建议,您应该避免使用 setPreferred/Minimum/MaximumSize,其他人很容易将这些更改为您不想要的状态。相反,改写 getPreferred/Minimum/MaximumSize,这样您就可以保持控制。