Java | TicTacToe 右对角线不起作用

Java | TicTacToe Right Diagonal Not Working

目前正在 java 开发一款井字游戏,我有一个 checkWin() 方法可以正确处理 4 种可能的获胜条件中的 3 种。我有问题的是右对角线。

代码:

public boolean checkWin(String player){
    int row = 0; // Holder to count number of player spots in row
    int d1 = 0; // Holder to count number of player spots in right diag.
    int d2 = 0; // Holder to count number of player spots in left diag.
    int[] column = new int[squares[0].length]; /* Holder to count number
    of player spots in column */

    for(int i = 0; i < size; i++){
        row = 0;
        for(int j = 0; j < size; j++){
            if(null == squares[i][j]){
                continue;
            }
            if(squares[i][j].getText().equals(player)){
                row++; /* If spot at [i][j] equals player, increase row */
                column[j]++; /* If spot at [i][j] equals player, increase 
                col */
                if(i == j){ /* If spot at i is equal to j, increase left 
                    diag */
                    d1++;
                } else if ((size - 1) == i + j){ /* If spot at i + j 
                    equals board size - 1, increase right diag. */
                    d2++;
                }
            }
        }
        if(row == size){ 
            /* 
            if spots in row is equal to size (otherwise, if it fills
            the row, return win
            */
            return true;
        }
    }
    if(size == d1 || size == d2){
        /*
        if spots in either diag is equal to size, return win
        */
        return true;
    } 
    for(int i = 0; i < column.length; i++){
        if(column[i] == size){
            /*
            if column is full of the same player character, return win
            */
            return true;
        }
    }
    /*
    otherwise, return false
    */
    return false;
}

问题部分是:

                else if ((size - 1) == i + j){ /* If spot at i + j 
                    equals board size - 1, increase right diag. */
                    d2++;
                }

这样设置的原因是二维阵列的工作原理,所以对于 3x3 板:

[00][01][02]

[10][11][12]

[20][21][22]

对于 i + j = size - 1,它会评估 2 + 0、1 + 1、0 + 2 都等于 2,如果 size = 3,则为 size - 1,但是当我 运行 程序并执行右对角线移动,它没有 return 真正的胜利价值。

如有任何解决此问题的建议,我们将不胜感激。

else if ((size - 1) == i + j)

^ 仅当上面的 if 条件为假时才会计算。

if(i == j)

i == 1j == 1时,则i == j为真,因此(size - 1) == i + j不计算。

TLDR:摆脱你的 else