三个 js 自定义几何体 - 光照不工作
Three js custom geometry - lighting does not work
我有以下在 Three.js 中绘制菱形的代码:
var material = new THREE.MeshPhongMaterial({color: 0x55B663, side:THREE.DoubleSide});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 1, 0));
geometry.vertices.push(new THREE.Vector3(0, -1, 0));
geometry.vertices.push(new THREE.Vector3(-1, 0, -1));
geometry.vertices.push(new THREE.Vector3(1, 0, -1));
geometry.vertices.push(new THREE.Vector3(1, 0, 1));
geometry.vertices.push(new THREE.Vector3(-1, 0, 1));
geometry.faces.push(new THREE.Face3(0, 4, 5));
geometry.faces.push(new THREE.Face3(0, 3, 4));
geometry.faces.push(new THREE.Face3(0, 2, 5));
geometry.faces.push(new THREE.Face3(0, 2, 3));
geometry.faces.push(new THREE.Face3(1, 4, 5));
geometry.faces.push(new THREE.Face3(1, 3, 4));
geometry.faces.push(new THREE.Face3(1, 2, 5));
geometry.faces.push(new THREE.Face3(1, 2, 3));
这就是我设置灯光的方式:
var light = new THREE.PointLight(0xffffff);
light.position.set(100,200,100);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff, 1.0);
light.position.set(0, 0, 0);
scene.add(light);
light = new THREE.AmbientLight(0x404040);
scene.add(light);
但是渲染场景时 - 仅应用环境光:
但是,一旦我将自定义几何体更改为标准立方体 - 一切正常:
var geometry = new THREE.BoxGeometry(1, 1, 1);
我迷路了。为什么光照不适用于我的自定义几何体?
这是因为您没有为自定义图形指定法线。您还需要做:
geometry.computeFaceNormals();
geometry.computeVertexNormals();
我有以下在 Three.js 中绘制菱形的代码:
var material = new THREE.MeshPhongMaterial({color: 0x55B663, side:THREE.DoubleSide});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 1, 0));
geometry.vertices.push(new THREE.Vector3(0, -1, 0));
geometry.vertices.push(new THREE.Vector3(-1, 0, -1));
geometry.vertices.push(new THREE.Vector3(1, 0, -1));
geometry.vertices.push(new THREE.Vector3(1, 0, 1));
geometry.vertices.push(new THREE.Vector3(-1, 0, 1));
geometry.faces.push(new THREE.Face3(0, 4, 5));
geometry.faces.push(new THREE.Face3(0, 3, 4));
geometry.faces.push(new THREE.Face3(0, 2, 5));
geometry.faces.push(new THREE.Face3(0, 2, 3));
geometry.faces.push(new THREE.Face3(1, 4, 5));
geometry.faces.push(new THREE.Face3(1, 3, 4));
geometry.faces.push(new THREE.Face3(1, 2, 5));
geometry.faces.push(new THREE.Face3(1, 2, 3));
这就是我设置灯光的方式:
var light = new THREE.PointLight(0xffffff);
light.position.set(100,200,100);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff, 1.0);
light.position.set(0, 0, 0);
scene.add(light);
light = new THREE.AmbientLight(0x404040);
scene.add(light);
但是渲染场景时 - 仅应用环境光:
但是,一旦我将自定义几何体更改为标准立方体 - 一切正常:
var geometry = new THREE.BoxGeometry(1, 1, 1);
我迷路了。为什么光照不适用于我的自定义几何体?
这是因为您没有为自定义图形指定法线。您还需要做:
geometry.computeFaceNormals();
geometry.computeVertexNormals();