Windows 注册表问题

Windows Registry Issue

我正在尝试使用 D 修改注册表中的一些值,但它一直给我以下错误:

Value cannot be set

但是,如果我用 C# 编写完全相同的代码,那么它就可以工作。是D中注册表模块的问题还是我使用方式的问题?

D

module main;

import std.windows.registry;
import std.stdio;

import core.thread;

void main() {
    string languageName = "English";
    string languageCode = "en_uk";
    const uint languageValue = 0x00000001;
    writefln("Name '%s' Code '%s' Value '%s'", languageName, languageCode, languageValue);
    writeln("Press ENTER to change language.");
    readln();
    writefln("Changing language of Sims 2 to '%s' ...", languageName);
    Thread.sleep(dur!("msecs")(2000));
    string keyName;
    try {
        enum versions = [
            "",
            "Apartment Life",
            "Bon Voyage",
            "Celebration Stuff",
            "Family Fun Stuff",
            "Free Time",
            "Fun with Pets Collection",
            "Glamour Life Stuff",
            "H M Fashion Stuff",
            "IKEA Home Stuff",
            "Kitchen & Bath Interior Design Stuff",
            "Mansion and Garden Stuff",
            "Nightlife",
            "Open For Business",
            "Pets",
            "Seasons",
            "Teen Style Stuff",
            "University"
        ];
        foreach (simsVersion; versions) {
            keyName = "SOFTWARE\Wow6432Node\EA GAMES\The Sims 2";
            if (simsVersion && simsVersion.length)
                keyName ~= " " ~ simsVersion;
            // main
            {
                scope auto key = Registry.localMachine.getKey(keyName);
                key.setValue("Language", languageName);
                key.setValue("Locale", languageCode);
                key.flush();
            }
            // sub
            {
                keyName ~= "\1.0";
                scope auto key = Registry.localMachine.getKey(keyName);
                key.setValue("Language", languageValue);
                key.setValue("LanguageName", languageName);
                key.flush();
            }
            writefln("Changed language of '%s' ...", simsVersion);
        }
        writeln("Success...");
        Thread.sleep(dur!("msecs")(2000));
    }
    catch (Throwable t) {
        writefln("Key Entry: '%s'", keyName);
        writeln(t);
        readln();
    }
}

C#

class Program
{
    public static void Main(string[] args)
    {
        const string languageName = "English";
        const string languageCode = "en_uk";
        const uint languageValue = 0x00000001;
        string[] versions = new string[]
        {
            "",
            "Apartment Life",
            "Bon Voyage",
            "Celebration Stuff",
            "Family Fun Stuff",
            "FreeTime",
            "Fun with Pets Collection",
            "Glamour Life Stuff",
            "H M Fashion Stuff",
            "IKEA Home Stuff",
            "Kitchen & Bath Interior Design Stuff",
            "Mansion and Garden Stuff",
            "Nightlife",
            "Open For Business",
            "Pets",
            "Seasons",
            "Teen Style Stuff",
            "University"
        };
        const string mainKey = @"SOFTWARE\Wow6432Node\EA GAMES\The Sims 2";
        string keyName = "";
        try
        {
            Console.WriteLine("Name '{0}' Code '{1}' Value '{2}'", languageName, languageCode, languageValue);
            Console.WriteLine("Press ENTER to change language.");
            Console.ReadLine();
            Console.WriteLine("Changing language of Sims 2 to '{0}' ...", languageName);
            Thread.Sleep(2000);

            foreach (var simsVersion in versions)
            {
                if (!string.IsNullOrWhiteSpace(simsVersion))
                    keyName = mainKey + " " + simsVersion;
                else
                    keyName = mainKey;
                // main
                {
                    var key = Registry.LocalMachine.OpenSubKey(keyName, true);
                    key.SetValue("Language", languageName);
                    key.SetValue("Locale", languageCode);
                    key.Close();
                }
                // sub
                {
                    keyName += "\1.0";
                    var key = Registry.LocalMachine.OpenSubKey(keyName, true);
                    key.SetValue("Language", languageValue);
                    key.SetValue("LanguageName", languageName);
                    key.Close();
                }
                Console.WriteLine("Changed language of '{0}' ...", simsVersion);
            }
            Console.WriteLine("Success...");
            Thread.Sleep(2000);
        }
        catch (Exception e)
        {
            Console.WriteLine("Key: '{0}'", keyName);
            Console.WriteLine(e);
            Console.ReadLine();
        }
    }
}

因为您有 SOFTWARE\WOW6432Node 注册表项,所以您的系统是 64 位的。默认情况下,C# 编译器(请参阅 /platform:anycpu,它在 VS 中也默认使用)生成一个程序集,该程序集 运行 在 64 位系统上作为 64 位进程,在 32- 系统上作为 32 位进程位系统。

此外,默认情况下,64 位系统上的 32 位进程的注册表查询被重定向到特殊的 WOW6432Node 子项(例如,请求打开 HKLM\Software 实际上会打开 HKLM\Software\WOW6432Node,参见 MSND article "32-bit and 64-bit Application Data in the Registry")。结果,您的 32 位 D 应用程序(就像如果 运行 作为 32 位进程,您的 C# 应用程序将执行的操作)实际上尝试打开 SOFTWARE\Wow6432Node\Wow6432Node\EA GAMES\The Sims 2 不存在的密钥。

要解决此问题,请在 64 位模式下编译 D 应用程序(-m64 开关)或使用 REGSAM.KEY_WOW64_64KEY 禁用默认重定向:

Registry.localMachine.getKey(keyName, REGSAM.KEY_READ | REGSAM.KEY_WOW64_64KEY);

注意:RegistryView.Registry64 可用于禁用 C# 中的默认重定向,如果它 运行 在 64 位系统上作为 32 位进程。