在控制器之间传递变量 - Swift4
Pass a variable between controllers - Swift4
我正在尝试将 1 个变量传递给另一个视图控制器,然后再传递给另一个视图控制器。
var selectedPlace = Place {
name = Daniel Webster Highway;
country = United States;
lat = 42.72073329999999;
lon = -71.44301460000001;
}
当我 select 在一个单元格上时,我可以访问一个变量 selectedPlace
我想将它传递给我的 PlaceDetailVC 和 MapVC。
出于某些原因,我无法做到这一点。
PlacesVC
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! PlaceDetailVC
if let indexPath = tableView.indexPathForSelectedRow {
destinationVC.selectedPlace = (places?[indexPath.row])!
destinationVC.selectedTrip = selectedTrip!
}
}
PlaceDetailVC
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMap" {
let destinationVC = segue.destination as! MapVC
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}
}
}
我也试试
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! MapVC
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}
}
MapVC
print(selectedPlace,"<<<<<<")
结果
我一直在
关于我做错了什么的任何提示?
如果 segue "toMap" 由导航按钮
调用,则无需检查 indexPath
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMap" {
let destinationVC = segue.destination as! MapVC
destinationVC.selectedPlace = selectedPlace
/*
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}*/
}
}
我正在尝试将 1 个变量传递给另一个视图控制器,然后再传递给另一个视图控制器。
var selectedPlace = Place {
name = Daniel Webster Highway;
country = United States;
lat = 42.72073329999999;
lon = -71.44301460000001;
}
当我 select 在一个单元格上时,我可以访问一个变量 selectedPlace
我想将它传递给我的 PlaceDetailVC 和 MapVC。
出于某些原因,我无法做到这一点。
PlacesVC
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! PlaceDetailVC
if let indexPath = tableView.indexPathForSelectedRow {
destinationVC.selectedPlace = (places?[indexPath.row])!
destinationVC.selectedTrip = selectedTrip!
}
}
PlaceDetailVC
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMap" {
let destinationVC = segue.destination as! MapVC
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}
}
}
我也试试
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! MapVC
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}
}
MapVC
print(selectedPlace,"<<<<<<")
结果
我一直在
关于我做错了什么的任何提示?
如果 segue "toMap" 由导航按钮
调用,则无需检查 indexPathoverride func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMap" {
let destinationVC = segue.destination as! MapVC
destinationVC.selectedPlace = selectedPlace
/*
if let indexPath = placesTable.indexPathForSelectedRow {
destinationVC.selectedPlace = selectedPlace
}*/
}
}