在 HTML5 canvas 上动画绘制路径

Animate drawing of path on HTML5 canvas

我的问题是如何为两点之间的路径绘制动画。

考虑两点 A 和 B 之间的曲线或路径。我可以使用 Konvajs 中的画线功能在 canvas 上轻松绘制它。

然而,我真正想要的是为线条的显示设置动画,使其从 A 点开始逐渐绘制到 B 点。显示应该是动画的,这样我就可以应用令人愉悦的缓动。

作为一个比较示例,请参阅本网站上的简短视频 https://coggle.it/,其中视频显示了新框的创建以及将其连接到旧框的线条。

这是一个可能的答案(特别感谢 @markov00 re same technique in SVG). It works by manipulating the path dashOffset and dash attributes. There is an excellent explanation of the technique here in a post by Jake Archibald,其中还包括一个滑块的交互式实验,我发现它非常有用。

我已尝试使演示尽可能轻便,并仅展示技术 - 尽管我添加了一个滑块和一些 UI 以帮助理解该过程。 jquery 仅用于该技术不需要的 UI 部分。

两点:

  • 这里的demo使用了3条直线段的路径。但我尝试了曲线和组合路径,并且该技术在这些情况下也适用 - 所以任何路径都应该有效。
  • 我发现在路径上使用闭合路径命令 (z) 会导致路径长度函数在真实距离上变短。这显示为在任一端保持描边或间隙的路径量,其大小取决于第一个和最后一个之间的跳跃以关闭路径。
  • 路径长度实际上总是小数,因此不要尝试将所有内容都设为整数,因为您最终会发现您的笔划略微过长或较短。

要将其用于动画和缓动等,从滑块更改事件中取出几行并将它们粘贴到帧回调中,根据您的情况处理数学。

// Set up the canvas / stage
var stage = new Konva.Stage({container: 'container1', width: 320, height: 180});

// Add a layer
var layer = new Konva.Layer({draggable: false});
stage.add(layer);

// show where the start of the path is.
var circle = new Konva.Circle({
  x: 66,
  y: 15,
  radius: 5,
  stroke: 'red'
 })
 layer.add(circle);

// draw a path.
    var path = new Konva.Path({
      x: 0,
      y: 0,
      data: 'M66 15 L75 100 L225 120 L100 17 L66 15',
      stroke: 'green'
    });

// get the path length and set this as the dash and dashOffset. 
var pathLen = path.getLength();
path.dashOffset(pathLen);
path.dash([pathLen]);

layer.add(path)
stage.draw();

// Some UI bits
$('#dist').attr('max', parseInt(pathLen)); // set slider max to length of path
$('#pathLen').html('Path : ' + pathLen); // display path length

// jquery event listener on slider change
$('#dist').on('input', function(){

  // compute the new dash lenth as original path length - current slider value. 
  // Means that dashLen initially = path len and moves toward zero as slider val increases.
  var dashLen = pathLen - $(this).val();;
  path.dashOffset(dashLen);   // set new value
  layer.draw();               // refresh the layer to see effect

  // update the UI elements      
  $('#dashLen').html('Dash: ' + dashLen);
  $('#pathPC').html(parseInt(100-(100 * (dashLen/pathLen)), 10) + '%');

})
.info 
{
padding-left: 20px;

}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.js"></script>
<div class="slidecontainer">
  <input class='slider' id='dist' type="range" min="0" max="100" value="0" class="slider" id="myRange"/>
  <span class='info' id='pathPC'></span>
  <span class='info' id='pathLen'></span>
  <span class='info' id='dashLen'></span>
</div>
<div id='container1' style="display: inline-block; width: 300px, height: 200px; background-color: silver; overflow: hidden; position: relative;"></div>
<div id='img'></div>

我的动画解决方案:

    var width = window.innerWidth;
    var height = window.innerHeight;

    // Set up the canvas / stage
    var stage = new Konva.Stage({
        container: 'container',
        width: width,
        height: height
    });

    // Add a layer
    var layer = new Konva.Layer({
        draggable: false
    });
    stage.add(layer);

    // show where the start of the path is.
    var circle = new Konva.Circle({
        x: 66,
        y: 15,
        radius: 5,
        stroke: 'red'
    })
    layer.add(circle);

    // draw a path.
    var path = new Konva.Path({
        x: 0,
        y: 0,
        data: 'M66 15 L75 100 L225 120 L100 17 L66 15',
        stroke: 'green'
    });

    // get the path length and set this as the dash and dashOffset. 
    var pathLen = path.getLength();
    path.dashOffset(pathLen);
    path.dash([pathLen]);

    // make some animation with stop
    var anim = new Konva.Animation(function (frame) {
        var dashLen = pathLen - frame.time / 5;
        path.dashOffset(dashLen);
        if (dashLen < 0) {
            anim.stop();
        }
    }, layer);

    anim.start();

    layer.add(path)
    stage.draw();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.js"></script>
<div id='container' style="display: inline-block; width: 300px, height: 200px; background-color: silver; overflow: hidden; position: relative;"></div>
<div id='img'></div>

这是 @Roxane 的动画版本的替代方案,但使用了补间。

var width = window.innerWidth;
    var height = window.innerHeight;

    // Set up the canvas / stage
    var stage = new Konva.Stage({
        container: 'container',
        width: width,
        height: height
    });

    // Add a layer
    var layer = new Konva.Layer({
        draggable: false
    });
    stage.add(layer);

    // show where the start of the path is.
    var circle = new Konva.Circle({
        x: 66,
        y: 15,
        radius: 5,
        stroke: 'red'
    })
    layer.add(circle);

    // draw a path.
    var path = new Konva.Path({
        x: 0,
        y: 0,
        data: 'M66 15 L75 100 L225 120 L100 17 L66 15',
        stroke: 'green'
    });

    // get the path length and set this as the dash and dashOffset. 
    var pathLen = path.getLength();
    path.dashOffset(pathLen);
    path.dash([pathLen]);

    layer.add(path);  // have to add to layer for tweening.
    
    // create the tween
    var tween = new Konva.Tween({
        node: path,
        dashOffset: 0,
        easing: Konva.Easings['BounceEaseOut'],
        duration: 1.5
    });
     tween.play(); // execute the tween

    stage.draw();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.js"></script>
<div id='container' style="display: inline-block; width: 300px, height: 200px; background-color: silver; overflow: hidden; position: relative;"></div>
<div id='img'></div>