如何在 skiasharp xamarin 表单中调用 PaintSurface 两次
How to call PaintSurface twice in skiasharp xamarin forms
我正在做一个项目,我可以在其中更改图像的滤镜。我正在使用 skiasharp 来更改图像的过滤器。它类似于 CamScanner 应用程序。但是,当我先将滤镜更改为灰度,然后变亮,然后是棕褐色,然后再次变回灰度时,我点击保存,我得到了棕褐色的图像。我知道最后生成的数据是棕褐色的,因此它正在保存该数据。但如果我想更改超过 3 次,它就不起作用了。请帮帮我。这是我的代码。
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:skia="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
BackgroundColor="Black"
x:Class="JC.EditPage">
<ContentPage.Content>
<StackLayout Padding="10,10,10,10" Orientation="Vertical">
<Image x:Name="imageView" HeightRequest="450"
HorizontalOptions="FillAndExpand"
VerticalOptions="CenterAndExpand" IsVisible="True"/>
<StackLayout x:Name="canvasStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurface" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<StackLayout x:Name="canvasLightenStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurfaceLighten" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<StackLayout x:Name="canvasSepiaStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurfaceSepia" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<ScrollView Orientation="Horizontal" HorizontalScrollBarVisibility="Never">
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand" VerticalOptions="EndAndExpand" x:Name="filterStack" IsVisible="True">
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White">
<Label Text="Original" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Original_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White" >
<Label Text="Grayscale" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Grayscale_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White">
<Label Text="Lighten" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Lighten_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White" >
<Label Text="Sepia" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Speia_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
</StackLayout>
</ScrollView>
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand" VerticalOptions="EndAndExpand" BackgroundColor="White">
<Image Source="goback.png" HorizontalOptions="StartAndExpand">
<Image.GestureRecognizers>
<TapGestureRecognizer Tapped="goback_Tapped"/>
</Image.GestureRecognizers>
</Image>
<Image Source="tick.png" HorizontalOptions="EndAndExpand">
<Image.GestureRecognizers>
<TapGestureRecognizer Tapped="Save_Tapped"/>
</Image.GestureRecognizers>
</Image>
</StackLayout>
</StackLayout>
</ContentPage.Content>
</ContentPage>
这是我的 XAML.CS 文件 -
private async void Grayscale_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
canvasEditStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = false;
canvasLightenStackView.IsVisible = false;
imageView.IsVisible = false;
canvasStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurface;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
Console.WriteLine("Hits");
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
private async void Lighten_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
imageView.IsVisible = false;
canvasEditStackView.IsVisible = false;
canvasStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = false;
canvasLightenStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurfaceLighten;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurfaceLighten(object sender, SKPaintSurfaceEventArgs args)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.75f, 0.25f, 0.25f, 0, 0,
0.25f, 0.75f, 0.25f, 0, 0,
0.25f, 0.25f, 0.75f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
public async void Speia_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
imageView.IsVisible = false;
canvasEditStackView.IsVisible = false;
canvasStackView.IsVisible = false;
canvasLightenStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurfaceSepia;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurfaceSepia(object sender, SKPaintSurfaceEventArgs args)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 0.8f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
这是我的保存命令。
if (original == true)
{
var editPref = DependencyService.Get<IUserPreferences>();
editPref.SaveString("edit", "false");
await Navigation.PushModalAsync(new desiredLocationStoragePage(path));
}
else
{
var editPref = DependencyService.Get<IUserPreferences>();
editPref.SaveString("edit", "true");
string saveName = fileName;
using (var stream = File.OpenWrite(saveName))
{
saveData.SaveTo(stream);
}
await Navigation.PushModalAsync(new desiredLocationStoragePage(fileName));
}
please help me out guys I am quite stuck after this phase
我希望我没弄错,您正在使用多个 SKCanvasView,并且根据 "mode" 用户在您的应用中选择的内容,您激活了相应的表面?
我不推荐这样做。尽管它 ~kinda~ 有效,但它可能很快就会变得混乱。
我解决你的问题的方法是按以下方式重写视图:
创建一个包含过滤器名称的枚举和 "none" 的另一个条目,例如
public enum Filters
{
None = 0,
Grayscale = 1,
Lighten = 2,
Sepia = 4
}
然后在您的页面中创建此枚举类型的 属性。
Filters currentFilter = Filters.None;
现在,您可以将主要的 PaintSurface 方法更改为如下内容,而不是将渲染代码复制 4 次:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
Console.WriteLine("Hits");
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
// check if currentFilter is set to Filters.None
if( (currentFilter & Filters.None) == Filters.None )
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0, 0, 0, 1, 0
});
}
// check if currentFilter is set to Filters.Lighten
else if ( (currentFilter & Filters.Lighten) == Filters.Lighten)
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.75f, 0.25f, 0.25f, 0, 0,
0.25f, 0.75f, 0.25f, 0, 0,
0.25f, 0.25f, 0.75f, 0, 0,
0, 0, 0, 1, 0
});
}
/*
... proceed with other filters accordingly ....
*/
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
因此,当点击您的 SetFilterButton 时,您需要做的就是将页面的 customFilter 属性 设置为相应的过滤器并调用
canvasView.InvalidateSurface();
因此表面将被重绘然后保存图像。
我正在做一个项目,我可以在其中更改图像的滤镜。我正在使用 skiasharp 来更改图像的过滤器。它类似于 CamScanner 应用程序。但是,当我先将滤镜更改为灰度,然后变亮,然后是棕褐色,然后再次变回灰度时,我点击保存,我得到了棕褐色的图像。我知道最后生成的数据是棕褐色的,因此它正在保存该数据。但如果我想更改超过 3 次,它就不起作用了。请帮帮我。这是我的代码。
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:skia="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
BackgroundColor="Black"
x:Class="JC.EditPage">
<ContentPage.Content>
<StackLayout Padding="10,10,10,10" Orientation="Vertical">
<Image x:Name="imageView" HeightRequest="450"
HorizontalOptions="FillAndExpand"
VerticalOptions="CenterAndExpand" IsVisible="True"/>
<StackLayout x:Name="canvasStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurface" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<StackLayout x:Name="canvasLightenStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurfaceLighten" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<StackLayout x:Name="canvasSepiaStackView" IsVisible="False">
<skia:SKCanvasView HeightRequest="450" PaintSurface="OnCanvasViewPaintSurfaceSepia" VerticalOptions="CenterAndExpand" HorizontalOptions="FillAndExpand"/>
</StackLayout>
<ScrollView Orientation="Horizontal" HorizontalScrollBarVisibility="Never">
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand" VerticalOptions="EndAndExpand" x:Name="filterStack" IsVisible="True">
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White">
<Label Text="Original" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Original_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White" >
<Label Text="Grayscale" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Grayscale_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White">
<Label Text="Lighten" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Lighten_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout WidthRequest="100" HeightRequest="70" BackgroundColor="White" >
<Label Text="Sepia" FontFamily="Bold" Font="14" TextColor="Black" VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand"/>
<StackLayout.GestureRecognizers>
<TapGestureRecognizer Tapped="Speia_Tapped">
</TapGestureRecognizer>
</StackLayout.GestureRecognizers>
</StackLayout>
</StackLayout>
</ScrollView>
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand" VerticalOptions="EndAndExpand" BackgroundColor="White">
<Image Source="goback.png" HorizontalOptions="StartAndExpand">
<Image.GestureRecognizers>
<TapGestureRecognizer Tapped="goback_Tapped"/>
</Image.GestureRecognizers>
</Image>
<Image Source="tick.png" HorizontalOptions="EndAndExpand">
<Image.GestureRecognizers>
<TapGestureRecognizer Tapped="Save_Tapped"/>
</Image.GestureRecognizers>
</Image>
</StackLayout>
</StackLayout>
</ContentPage.Content>
</ContentPage>
这是我的 XAML.CS 文件 -
private async void Grayscale_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
canvasEditStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = false;
canvasLightenStackView.IsVisible = false;
imageView.IsVisible = false;
canvasStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurface;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
Console.WriteLine("Hits");
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
private async void Lighten_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
imageView.IsVisible = false;
canvasEditStackView.IsVisible = false;
canvasStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = false;
canvasLightenStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurfaceLighten;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurfaceLighten(object sender, SKPaintSurfaceEventArgs args)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.75f, 0.25f, 0.25f, 0, 0,
0.25f, 0.75f, 0.25f, 0, 0,
0.25f, 0.25f, 0.75f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
public async void Speia_Tapped(object sender, EventArgs e)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
adjust = false;
imageView.IsVisible = false;
canvasEditStackView.IsVisible = false;
canvasStackView.IsVisible = false;
canvasLightenStackView.IsVisible = false;
canvasSepiaStackView.IsVisible = true;
filterStack.IsVisible = true;
original = false;
byte[] tempArray = await StorageHelper.LoadImage(image, path);
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurfaceSepia;
using (Stream stream = new MemoryStream(tempArray))
{
if (stream != null)
{
libraryBitmap = SKBitmap.Decode(stream);
canvasView.InvalidateSurface();
}
}
DependencyService.Get<IProgressInterface>().DismissLoader();
}
void OnCanvasViewPaintSurfaceSepia(object sender, SKPaintSurfaceEventArgs args)
{
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 0.8f, 0, 0,
0, 0, 0, 1, 0
});
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
这是我的保存命令。
if (original == true)
{
var editPref = DependencyService.Get<IUserPreferences>();
editPref.SaveString("edit", "false");
await Navigation.PushModalAsync(new desiredLocationStoragePage(path));
}
else
{
var editPref = DependencyService.Get<IUserPreferences>();
editPref.SaveString("edit", "true");
string saveName = fileName;
using (var stream = File.OpenWrite(saveName))
{
saveData.SaveTo(stream);
}
await Navigation.PushModalAsync(new desiredLocationStoragePage(fileName));
}
please help me out guys I am quite stuck after this phase
我希望我没弄错,您正在使用多个 SKCanvasView,并且根据 "mode" 用户在您的应用中选择的内容,您激活了相应的表面?
我不推荐这样做。尽管它 ~kinda~ 有效,但它可能很快就会变得混乱。
我解决你的问题的方法是按以下方式重写视图:
创建一个包含过滤器名称的枚举和 "none" 的另一个条目,例如
public enum Filters
{
None = 0,
Grayscale = 1,
Lighten = 2,
Sepia = 4
}
然后在您的页面中创建此枚举类型的 属性。
Filters currentFilter = Filters.None;
现在,您可以将主要的 PaintSurface 方法更改为如下内容,而不是将渲染代码复制 4 次:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
Console.WriteLine("Hits");
DependencyService.Get<IProgressInterface>().ShowLoader("Please wait...");
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
// check if currentFilter is set to Filters.None
if( (currentFilter & Filters.None) == Filters.None )
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0.21f, 0.72f, 0.07f, 0, 0,
0, 0, 0, 1, 0
});
}
// check if currentFilter is set to Filters.Lighten
else if ( (currentFilter & Filters.Lighten) == Filters.Lighten)
{
paint.ColorFilter =
SKColorFilter.CreateColorMatrix(new float[]
{
0.75f, 0.25f, 0.25f, 0, 0,
0.25f, 0.75f, 0.25f, 0, 0,
0.25f, 0.25f, 0.75f, 0, 0,
0, 0, 0, 1, 0
});
}
/*
... proceed with other filters accordingly ....
*/
canvas.DrawBitmap(libraryBitmap, info.Rect, BitmapStretch.Uniform, paint: paint);
DependencyService.Get<IProgressInterface>().DismissLoader();
}
var snap = surface.Snapshot();
SKData data = snap.Encode();
saveData = data;
}
因此,当点击您的 SetFilterButton 时,您需要做的就是将页面的 customFilter 属性 设置为相应的过滤器并调用
canvasView.InvalidateSurface();
因此表面将被重绘然后保存图像。