客户端程序可以有一个服务器套接字来与其他客户端程序通信吗?

Can a client program have a server socket to communicate to other client programs?

我正在尝试实现一个多线程套接字程序,该程序模拟五台计算机和一个控制器通过套接字相互通信。控制器有一个服务器套接字,它接受传入的套接字(来自计算机)。一旦达到系统的最大容量(假设为 5),它将使用在接受传入套接字时创建的线程向那些计算机发送开始消息。

当每台计算机从控制器接收到 Start 消息时,我希望每台计算机都能够与其他计算机通信(不依赖控制器(从计算机到控制器再到计算机的中继消息)。我认为可行让每台计算机实例化一个服务器套接字,以便它可以接受来自计算机的传入套接字。同时实例化另一个客户端套接字,以便来自不同计算机的其他服务器套接字可以接受它。

我知道这听起来可能很混乱,但基本上我想在每个客户端程序(计算机)上使用一个服务器套接字,以便它可以在不依赖控制器的情况下收听其他客户端(计算机)。

这可能吗?我可以将每个客户端程序(计算机)实例化为一个服务器套接字,以便它可以侦听其他计算机吗?它是否需要来自控制器服务器套接字的不同 IP 地址 and/or 端口号?我需要为 x 台计算机实例化 x 台套接字吗?

也许我的 Java 代码可以理解这一点。

Controller.java

    package timetableexchange;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.PrintWriter;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;

public class Controller {

final int MAX_SYSTEMS = 2;

static ArrayList<ServerConnection> conns = new ArrayList<ServerConnection>();   // connections to computer
static int finishedCount = 0;                                                   // number of finished computers

ServerSocket ss;            // server socket

public static void main(String[] args) throws IOException {
    // Instantiate controller
    new Controller(8000);
}

public Controller(int port) throws IOException {
    // Instantiate server socket
    ss = new ServerSocket(8000);
    int i = 0;
    // Listen and accept clients (1 for testing)
    while (i < MAX_SYSTEMS) {
        Socket s = ss.accept();
        // add to list
        ServerConnection conn = new ServerConnection(i++, s);
        conns.add(conn);
    }
    // start server connection thread
    for (i = 0; i < conns.size(); ++i) {
        conns.get(i).start();
    }
    ss.close();
}

// Thread for communicating between controller and computer
private class ServerConnection extends Thread {

    Socket socket;
    BufferedReader in;
    PrintWriter out;
    int identifier;

    // constructor
    public ServerConnection(int i, Socket s) throws IOException {
        this.identifier = i;
        this.socket = s;
        this.in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        this.out = new PrintWriter(socket.getOutputStream(), true);
        System.out.println("Client Connected");
    }

    @Override
    public void run() {
        System.out.println("ServerConnection started");
        // send ID to computers
        sendAll(identifier + "");
        // send Start message to computers
        sendAll("Start");
        // Check if a computer sent back a Finish message
        // If all computers are finished, then send out Tear Down message.
        while (true) {
            try {
                String clientInput = in.readLine();
                if (clientInput.equals("Finish")) {
                    finishedCount += 1;
                    if (finishedCount == conns.size()) {
                        sendAll("Tear Down");
                    }
                }
            } catch (IOException e) {
                e.printStackTrace();
                break;
            }
        }
    }

    private void sendAll(String text) {
        for (int i = 0; i < conns.size(); ++i) {
            ServerConnection conn = conns.get(i);
            conn.out.println(text);
        }
    }
}

}

Computer.java

package timetableexchange;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.PrintWriter;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Vector;

public class Computer {

final int MAX_SYSTEMS = 2;

int identifier;                                         // Computer ID
int eventCount;                                         // Number of Generated Events
ArrayList<Socket> sockets = new ArrayList<Socket>();    // List of (client) sockets
Vector<Integer> timestamp = new Vector<Integer>();      // Time-stamp vector

Socket socketToServer;                                  // Socket to Connect to Controller
BufferedReader inputFromServer;                         // Input Stream from Controller
PrintWriter outputToServer;                             // Output Stream to Controller
String textFromServer;                                  // String sent from Controller

ServerSocket ss;                                        // Server Socket to communicate with other clients (computers)
Socket socketToClient;                                  // Socket to Connect to Computer
BufferedReader inputFromClient;                         // Input Stream from Computer
PrintWriter outputToClient;                             // Output Stream to Computer

public static void main(String[] args) throws IOException {
    // Instantiate Computer
    new Computer("127.0.0.1", 8000);
}

// Constructor
public Computer(String hostname, int port) throws IOException {
    // Instantiate Socket (to Controller) and Streams (to Controller)
    socketToServer = new Socket(hostname, port);
    inputFromServer = new BufferedReader(new InputStreamReader(socketToServer.getInputStream()));
    outputToServer = new PrintWriter(socketToServer.getOutputStream(), true);

    // Check if Controller sent the computer its ID
    while (true) {
        try {
            textFromServer = inputFromServer.readLine();
            // set identifier
            identifier = Integer.parseInt(textFromServer);
            System.out.println(identifier);
            break;  // break loop
        } catch (NumberFormatException e) {
            e.printStackTrace();
        }
    }

    // Check if Controller sent the start message
    while (true) {
        textFromServer = inputFromServer.readLine();
        if (textFromServer.equals("Start"))
            System.out.println("Start message received");
            break;  // break loop
    }

    // Instantiate Server Socket (for Clients)
    ss = new ServerSocket(port + identifier + 1);

    // Instantiate Client Socket for Other Clients to Hear
    socketToClient = new Socket();
    inputFromClient = new BufferedReader(new InputStreamReader(socketToClient.getInputStream()));
    outputToClient = new PrintWriter(socketToClient.getOutputStream());

    // listen to server socket and add accepted socket to list  
    for (int i = 0; i < MAX_SYSTEMS - 1; ++i) {
        Socket s = ss.accept();
        System.out.println("Client accepted");
        sockets.add(s);
    }

    Thread readEvent = new Thread(new Runnable() {
        @Override
        public void run() {
            /**
             * Read from input stream
             * Read the vector inside the input stream
             * Compare vectors and choose the largest integer (synchronized)
             * Add 1 to the corresponding socket. (synchronized)
             */
        }
    });

    Thread writeEvent = new Thread(new Runnable() {
        @Override
        public void run() {
            /**
             * Generate random number between 0 and 4.
             * If zero, then add 1 to its own socket in vector.
             * Else, send vector to random socket via output stream
             */
        }
    });

    readEvent.start();
    writeEvent.start();
}

}

非常感谢您的帮助!

简而言之:

Is this possible?

是的 - 为什么不呢?

Can I instantiate each client program (computer) a server socket so that it can listen to other computers?

是的 - 你可以做任何你想或需要的事

Does it need a different IP address and/or port number from the controller's server socket?

IP 地址属于 "physical computer"/hetwork 接口,这与您要做什么无关紧要 - 所有可以 运行 在一台计算机上,所有可以 运行 在另一台计算机上相同的 IP 地址(例如 127.0.0.1)。您必须为要打开的每个服务器套接字设置专用端口,并且您的客户端套接字必须知道要与之通信的 IP 和端口号。 对于客户端套接字,您不需要关心 IP 和端口号。

Do I need to instantiate x amount of sockets for x amount of computers?

这个问题对我来说意义不大——需要实例化多少个服务器套接字是你的设计决定——一个端口对应一个服务器套接字,仅此而已。