如何用强盗转换这个类型列表?

How to transform this list of types with brigand?

我有以下类型列表:

using ComponentList = brigand::list<TransformComponent, ObjectComponent, BodyComponent>

如何将之前的列表转换成如下所示的新列表:

using ComponentHandleList = brigand::list<entityx::ComponentHandle<TransformComponent>, entityx::ComponentHandle<ObjectComponent>, entityx::ComponentHandle<BodyComponent>>;

我基本上想生成一个新列表,其中包含前一个列表中每个元素的包装器。 我尝试使用:

using ComponentHandleList = brigand::transform<ComponentList, AddComponentHandle<brigand::_1>>;

但我对元编程知之甚少,未能实现 struct AddComponentHandle<>,它将类型 T 转换为 entityx::ComponentHandle<T>。 Brigand 通过显示使用 std::add_pointer<> 将每种类型 T 转换为 T* 的示例,包括有关转换类型列表的相关 documentation。这与我想做的相同,只是从 Tentityx::ComponentHandle<T>。如何转换第一个列表,使其看起来像第二个列表?

您可以使用

进行转换
template<typename, template<typename...> class>
struct apply {};

template<template<typename...> class T, template<typename...> class List, typename ... Ts>
struct apply<List<Ts...>, T> {
    using type = List<T<Ts>...>;
};

可以这样用

template<typename...>
struct A {};

template<typename...>
struct B {};

int main()
{
    static_assert(std::is_same<apply<A<int, bool>, B>::type, A<B<int>, B<bool>>>::value);
}
#include <brigand/sequences/list.hpp>
#include <brigand/algorithms/transform.hpp>
#include <type_traits>

struct TransformComponent{};
struct ObjectComponent{};
struct BodyComponent{};
namespace entityx
{
    template <typename Component>
    struct ComponentHandle{};
}

using ComponentList = brigand::list<TransformComponent, ObjectComponent, BodyComponent>;

template <typename Comp>
using AddComponentHandle = entityx::ComponentHandle<Comp>;

template <typename Comp>
struct AddComponentHandle2
{
    using type = entityx::ComponentHandle<Comp>;
};

using ComponentHandleList = brigand::transform<ComponentList, brigand::bind<AddComponentHandle,brigand::_1>>;
using ComponentHandleList2 = brigand::transform<ComponentList, AddComponentHandle2<brigand::_1>>;


int main()
{
    static_assert(std::is_same<ComponentHandleList,
                                brigand::list<
                                    entityx::ComponentHandle<TransformComponent>,
                                    entityx::ComponentHandle<ObjectComponent>,
                                    entityx::ComponentHandle<BodyComponent>
                                >
                  >::value
                 );
    static_assert(std::is_same<ComponentHandleList2,
                                brigand::list<
                                    entityx::ComponentHandle<TransformComponent>,
                                    entityx::ComponentHandle<ObjectComponent>,
                                    entityx::ComponentHandle<BodyComponent>
                                >
                  >::value
                 );
}