python- .py 文件中的 Kivy 屏幕管理器
python- Kivy Screen Manager within .py file
我正在使用 Kivy 构建一个多屏幕应用程序,我想使用 ScreenManager 在多个屏幕之间导航。我看过有关如何在 .kv 文件中创建屏幕的示例和文档,但我想知道如何在 .py 文件中创建它们。
- 问题:当我创建如下所示的屏幕子类时,我的应用程序
window returns 空白屏幕。
- 问题:正确的方法是什么
在 .py 文件中创建 Screen 子类?
现在我定义了两个 Screen 子类:'welcomeScreen' 和 'functionScreen'。每个都包含一个带有一些小部件的布局。
kivy.require('1.9.1')
import kivy
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
import kivy.uix.boxlayout
import kivy.uix.button
from kivy.uix.screenmanager import ScreenManager, Screen
class PanelBuilderApp(App): # display the welcome screen
def build(self):
# Create the screen manager and add widgets to the base sm widget
sm = kivy.uix.screenmanager.ScreenManager()
sm.add_widget(Screen(name='welcomeScreen'))
sm.add_widget(Screen(name='functionScreen'))
# sm.current= 'welcomeScreen'
return sm
class welcomeScreen(Screen): #welcomeScreen subclass
def __init__(self, **kwargs): #constructor method
super(welcomeScreen, self).__init__(**kwargs) #init parent
welcomePage = FloatLayout()
box = kivy.uix.boxlayout.BoxLayout(orientation='vertical', size_hint=(0.4, 0.3),
padding=8, pos_hint={'top': 0.5, 'center_x': 0.5})
welcomeLabel = Label(text='Hello and welcome to the Panel Builder version 1.0.\nApp by John Vorsten\nClick below to continue',
halign= 'center', valign= 'center', size_hint= (0.4, 0.2), pos_hint= {'top': 1, 'center_x': 0.5})
welcomeBox = kivy.uix.button.Button(text= 'Click to continue')
welcomeBox.bind(on_press= self.callback)
welcomeBox2 = kivy.uix.button.Button(text='not used')
welcomePage.add_widget(welcomeLabel)
box.add_widget(welcomeBox)
box.add_widget(welcomeBox2)
welcomePage.add_widget(box)
self.add_widget(welcomePage)
def callback(instance):
print('The button has been pressed')
sm.switch_to(Screen(name= 'functionScreen'))
# sm.current = Screen(name= 'functionScreen')
class functionScreen(Screen): #For later function navigation
def __init__(self, **kwargs): #constructor method
super(functionScreen, self).__init__(**kwargs) #init parent
functionPage = kivy.uix.floatlayout.FloatLayout()
functionLabel = Label(text='Welcome to the function page. Here you will choose what functions to use',
halign='center', valign='center', size_hint=(0.4,0.2), pox_hint={'top': 1, 'center_x': 0.5})
functionPage.add_widget(functionLabel)
self.add_widget(functionPage)
# sm.add_widget('Name') #Add more names later when you create more screens
# OR#
# for i in ScreenDirectory:
# sm.add_widget(ScreenDirectory[i])
PanelBuilderApp().run()
if __name__ == '__main__':
pass
我知道我可以将定义添加到 .kv 文件中,并且我可能会随着应用程序的增长而这样做。但是,在学习如何使用 kivy 时,我喜欢直截了当。
我认为你认为使用 Screen(name='welcomeScreen')
你正在使用 welcomeScreen
但事实并非如此,如果你想使用 welcomeScreen
你应该直接使用它。
另一方面你有打字错误所以我已经更正了,我建议你按照kivy教程,显然你必须有一个坚实的OOP基础(我认为你没有它所以你的任务是加强) .
import kivy
kivy.require('1.9.1')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen
class PanelBuilderApp(App): # display the welcome screen
def build(self):
sm = ScreenManager()
sm.add_widget(WelcomeScreen(name='welcomeScreen'))
sm.add_widget(FunctionScreen(name='functionScreen'))
return sm
class WelcomeScreen(Screen): #welcomeScreen subclass
def __init__(self, **kwargs): #constructor method
super(WelcomeScreen, self).__init__(**kwargs) #init parent
welcomePage = FloatLayout()
box = BoxLayout(orientation='vertical', size_hint=(0.4, 0.3),
padding=8, pos_hint={'top': 0.5, 'center_x': 0.5})
welcomeLabel = Label(text='Hello and welcome to the Panel Builder version 1.0.\nApp by John Vorsten\nClick below to continue',
halign= 'center', valign= 'center', size_hint= (0.4, 0.2), pos_hint= {'top': 1, 'center_x': 0.5})
welcomeBox = Button(text= 'Click to continue', on_press=self.callback)
welcomeBox2 = Button(text='not used')
welcomePage.add_widget(welcomeLabel)
box.add_widget(welcomeBox)
box.add_widget(welcomeBox2)
welcomePage.add_widget(box)
self.add_widget(welcomePage)
def callback(self, instance):
print('The button has been pressed')
self.manager.current = 'functionScreen'
class FunctionScreen(Screen): #For later function navigation
def __init__(self, **kwargs): #constructor method
super(FunctionScreen, self).__init__(**kwargs) #init parent
functionPage = FloatLayout()
functionLabel = Label(text='Welcome to the function page. Here you will choose what functions to use',
halign='center', valign='center', size_hint=(0.4,0.2), pos_hint={'top': 1, 'center_x': 0.5})
functionPage.add_widget(functionLabel)
self.add_widget(functionPage)
if __name__ == '__main__':
PanelBuilderApp().run()
我正在使用 Kivy 构建一个多屏幕应用程序,我想使用 ScreenManager 在多个屏幕之间导航。我看过有关如何在 .kv 文件中创建屏幕的示例和文档,但我想知道如何在 .py 文件中创建它们。
- 问题:当我创建如下所示的屏幕子类时,我的应用程序 window returns 空白屏幕。
- 问题:正确的方法是什么 在 .py 文件中创建 Screen 子类?
现在我定义了两个 Screen 子类:'welcomeScreen' 和 'functionScreen'。每个都包含一个带有一些小部件的布局。
kivy.require('1.9.1')
import kivy
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
import kivy.uix.boxlayout
import kivy.uix.button
from kivy.uix.screenmanager import ScreenManager, Screen
class PanelBuilderApp(App): # display the welcome screen
def build(self):
# Create the screen manager and add widgets to the base sm widget
sm = kivy.uix.screenmanager.ScreenManager()
sm.add_widget(Screen(name='welcomeScreen'))
sm.add_widget(Screen(name='functionScreen'))
# sm.current= 'welcomeScreen'
return sm
class welcomeScreen(Screen): #welcomeScreen subclass
def __init__(self, **kwargs): #constructor method
super(welcomeScreen, self).__init__(**kwargs) #init parent
welcomePage = FloatLayout()
box = kivy.uix.boxlayout.BoxLayout(orientation='vertical', size_hint=(0.4, 0.3),
padding=8, pos_hint={'top': 0.5, 'center_x': 0.5})
welcomeLabel = Label(text='Hello and welcome to the Panel Builder version 1.0.\nApp by John Vorsten\nClick below to continue',
halign= 'center', valign= 'center', size_hint= (0.4, 0.2), pos_hint= {'top': 1, 'center_x': 0.5})
welcomeBox = kivy.uix.button.Button(text= 'Click to continue')
welcomeBox.bind(on_press= self.callback)
welcomeBox2 = kivy.uix.button.Button(text='not used')
welcomePage.add_widget(welcomeLabel)
box.add_widget(welcomeBox)
box.add_widget(welcomeBox2)
welcomePage.add_widget(box)
self.add_widget(welcomePage)
def callback(instance):
print('The button has been pressed')
sm.switch_to(Screen(name= 'functionScreen'))
# sm.current = Screen(name= 'functionScreen')
class functionScreen(Screen): #For later function navigation
def __init__(self, **kwargs): #constructor method
super(functionScreen, self).__init__(**kwargs) #init parent
functionPage = kivy.uix.floatlayout.FloatLayout()
functionLabel = Label(text='Welcome to the function page. Here you will choose what functions to use',
halign='center', valign='center', size_hint=(0.4,0.2), pox_hint={'top': 1, 'center_x': 0.5})
functionPage.add_widget(functionLabel)
self.add_widget(functionPage)
# sm.add_widget('Name') #Add more names later when you create more screens
# OR#
# for i in ScreenDirectory:
# sm.add_widget(ScreenDirectory[i])
PanelBuilderApp().run()
if __name__ == '__main__':
pass
我知道我可以将定义添加到 .kv 文件中,并且我可能会随着应用程序的增长而这样做。但是,在学习如何使用 kivy 时,我喜欢直截了当。
我认为你认为使用 Screen(name='welcomeScreen')
你正在使用 welcomeScreen
但事实并非如此,如果你想使用 welcomeScreen
你应该直接使用它。
另一方面你有打字错误所以我已经更正了,我建议你按照kivy教程,显然你必须有一个坚实的OOP基础(我认为你没有它所以你的任务是加强) .
import kivy
kivy.require('1.9.1')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen
class PanelBuilderApp(App): # display the welcome screen
def build(self):
sm = ScreenManager()
sm.add_widget(WelcomeScreen(name='welcomeScreen'))
sm.add_widget(FunctionScreen(name='functionScreen'))
return sm
class WelcomeScreen(Screen): #welcomeScreen subclass
def __init__(self, **kwargs): #constructor method
super(WelcomeScreen, self).__init__(**kwargs) #init parent
welcomePage = FloatLayout()
box = BoxLayout(orientation='vertical', size_hint=(0.4, 0.3),
padding=8, pos_hint={'top': 0.5, 'center_x': 0.5})
welcomeLabel = Label(text='Hello and welcome to the Panel Builder version 1.0.\nApp by John Vorsten\nClick below to continue',
halign= 'center', valign= 'center', size_hint= (0.4, 0.2), pos_hint= {'top': 1, 'center_x': 0.5})
welcomeBox = Button(text= 'Click to continue', on_press=self.callback)
welcomeBox2 = Button(text='not used')
welcomePage.add_widget(welcomeLabel)
box.add_widget(welcomeBox)
box.add_widget(welcomeBox2)
welcomePage.add_widget(box)
self.add_widget(welcomePage)
def callback(self, instance):
print('The button has been pressed')
self.manager.current = 'functionScreen'
class FunctionScreen(Screen): #For later function navigation
def __init__(self, **kwargs): #constructor method
super(FunctionScreen, self).__init__(**kwargs) #init parent
functionPage = FloatLayout()
functionLabel = Label(text='Welcome to the function page. Here you will choose what functions to use',
halign='center', valign='center', size_hint=(0.4,0.2), pos_hint={'top': 1, 'center_x': 0.5})
functionPage.add_widget(functionLabel)
self.add_widget(functionPage)
if __name__ == '__main__':
PanelBuilderApp().run()