Python 3 中 Conway 的生命游戏与 matplotlib - 显示阵型的问题

Conway's game of life in Python 3 with matplotlib - problem with displaying a formation

我目前正在尝试编写一个python 3 实现的游戏人生。我的主要目标是显示大小为 n 的网格,该网格根据康威规则随机填充。 那部分工作正常。

现在我想实现第二种模式,允许您从给定的编队之一开始 - 在我第一次尝试滑翔机时。

这是主要的():

import matplotlib.pyplot as plt
import matplotlib.animation as animation
from gol_functions import *

def main():

    # get arguments from input function
    arguments = input_arguments()
    # set the arguments 
    gridsize = int(arguments.gridsize)
    interval = int(arguments.interval)
    formation = arguments.formationflag

    # if you want to start with a formation:
    if formation:
        grid = np.zeros(gridsize*gridsize).reshape(gridsize, gridsize)
        add_glider(1, 1, grid)

    # else display a randopm grid
    else:
        grid = randomgrid(gridsize)

    fig, ax = plt.subplots()

    # colormap: black -> alive, white -> dead
    img = ax.imshow(grid, cmap='binary', interpolation='nearest')

    # this will be used to save the animation in a later version
    ani = animation.FuncAnimation(fig, update, fargs=(img, grid, gridsize,),
                                  frames=10,
                                  interval=interval,
                                  save_count=50)

    # remove x and y - axis labels, numbers and ticks
    ax.axes.xaxis.set_ticklabels([])
    ax.axes.yaxis.set_ticklabels([])
    plt.xticks([])
    plt.yticks([])

    # plot the animated output
    plt.show()


    if __name__ == '__main__':
        main()

添加滑翔机的函数如下:

def add_glider(i, j, grid):
    """adds a glider with top-left cell at (i, j)"""
    glider = np.array([[0,    0, 255],
                       [255,  0, 255],
                       [0,  255, 255]])

    grid[i:i+3, j:j+3] = glider

它在网格@位置 1, 1 添加了一个滑翔机

这是我的更新函数:

def update(frameNum, img, grid, gridsize):
    """Updates the grid every time it is refreshed"""
    newgrid = grid.copy()
    for i in range(gridsize):
        for j in range(gridsize):
            # this formula considers the edge/boundary conditions that appear
            # every cell has to have 8 neighbouring cells
            # to implement this in a grid of size n we simply fold the 4 edges to each parallel edge
            # we'll end up with a cylinder first, then with a geometric shape called torus (google it.)
            total = int((grid[i, (j - 1) % gridsize] + grid[i, (j + 1) % gridsize] +
                         grid[(i - 1) % gridsize, j] + grid[(i + 1) % gridsize, j] +
                         grid[(i - 1) % gridsize, (j - 1) % gridsize] +             
                         grid[(i - 1) % gridsize, (j + 1) % gridsize] +
                         grid[(i + 1) % gridsize, (j - 1) % gridsize] + grid[
                         (i + 1) % gridsize, (j + 1) % gridsize]) / 255)

        # apply conway's basic rules of the game of life for each cell
            if grid[i, j] == ON:
                if (total < 2) or (total > 3):
                    newgrid[i, j] = OFF
            else:
                if total == 3:
                    newgrid[i, j] = ON
                    # update data
                    img.set_data(newgrid)
                    grid[:] = newgrid[:]
                    return img,

但是当我运行它带有显示滑翔机的选项时,我看到的只是下面的编队...

failedglider_1.png

它迅速变成这样并变成静态的:

failedglider_2.png

... 而不是 add_glider 矩阵中看到的实际滑翔机。所以看起来程序以某种方式在顶部添加了一个不需要的活细胞。我试图找到它的来源...但我找不到它。

有人有线索吗?我很感激所有的帮助。 提前致谢!

通过对原始 post 中的代码进行一些小的修复,我能够准确地生成您想要的。修改后的代码列在底部。第一帧显示在下图中的左侧。几帧之后,它看起来像右边的图像。 所以滑翔机似乎工作得很好:)

#!/usr/bin/python
# call with: python3 cgl.py 10 500 1 1

import os
import argparse
import numpy as np
import matplotlib.pyplot as plt
from matplotlib import animation

ON = 255
OFF = 0


def update(frameNum, img, grid, gridsize):
    """Updates the grid every time it is refreshed"""
    newgrid = grid.copy()
    for i in range(gridsize):
        for j in range(gridsize):
            # this formula considers the edge/boundary conditions that appear
            # every cell has to have 8 neighbouring cells
            # to implement this in a grid of size n we simply fold the 4 edges to each parallel edge
            # we'll end up with a cylinder first, then with a geometric shape called torus (google it.)
            total = int((grid[i, (j - 1) % gridsize] + grid[i, (j + 1) % gridsize] +
                         grid[(i - 1) % gridsize, j] + grid[(i + 1) % gridsize, j] +
                         grid[(i - 1) % gridsize, (j - 1) % gridsize] +
                         grid[(i - 1) % gridsize, (j + 1) % gridsize] +
                         grid[(i + 1) % gridsize, (j - 1) % gridsize] + grid[
                         (i + 1) % gridsize, (j + 1) % gridsize]) / 255)

        # apply conway's basic rules of the game of life for each cell
            if grid[i, j] == ON:
                if (total < 2) or (total > 3):
                    newgrid[i, j] = OFF
            else:
                if total == 3:
                    newgrid[i, j] = ON
    # update data
    grid[:] = newgrid[:]
    img.set_data(newgrid)
    return img,


def add_glider(i, j, grid):
    """adds a glider with top-left cell at (i, j)"""
    glider = np.array([[0,    0, 255],
                       [255,  0, 255],
                       [0,  255, 255]])

    grid[i:i+3, j:j+3] = glider


def main():
    parser = argparse.ArgumentParser(description="Conway's game of life in Python 3")
    parser.add_argument('gridsize', type=int, help='Dimension of grid.')
    parser.add_argument('interval', type=int, help='Interval.')
    parser.add_argument('formationflag', type=bool, help='Predefined formation.')
    parser.add_argument('frame', type=int, help='How many frames to animate.')

    # get arguments from input function
    arguments = parser.parse_args()
    # set the arguments
    frame = int(arguments.frame)
    gridsize = int(arguments.gridsize)
    interval = int(arguments.interval)
    formation = arguments.formationflag

    # if you want to start with a formation:
    if formation:
        grid = np.zeros(gridsize*gridsize).reshape(gridsize, gridsize)
        add_glider(1, 1, grid)

    # else display a randopm grid
    else:
        grid = randomgrid(gridsize)

    fig, ax = plt.subplots()

    # colormap: black -> alive, white -> dead
    img = ax.imshow(grid, cmap='binary', interpolation='nearest')

    # # this will be used to save the animation in a later version
    ani = animation.FuncAnimation(fig, update, fargs=(img, grid, gridsize,),
                                  frames=frame,
                                  interval=interval,
                                  save_count=50)

    # remove x and y - axis labels, numbers and ticks
    ax.axes.xaxis.set_ticklabels([])
    ax.axes.yaxis.set_ticklabels([])
    plt.xticks([])
    plt.yticks([])

    # plot the animated output
    plt.show()

if __name__ == '__main__':
    main()
    print("DONE")