无法使用 SDL2 gfx 绘制实心圆

Cannot draw a filled circle with SDL2 gfx

有如下代码。期望的结果是创建一个 window 并绘制一个实心圆:

#include <SDL2/SDL.h>
#include <iostream>
#include <SDL2/SDL2_gfxPrimitives.h>

int main()
{
   SDL_Window* window = nullptr;
   SDL_Renderer* renderer = nullptr;

   if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
   {
      std::cout << "Could not initialise" << std::endl;
      return 1;
   }

   window = SDL_CreateWindow("MyGame",
                             SDL_WINDOWPOS_UNDEFINED,
                             SDL_WINDOWPOS_UNDEFINED,
                             640,
                             480,
                             SDL_WINDOW_SHOWN);
   if(!window)
   {
      std::cout << "Could not create the window" << std::endl;
      return 1;
   }

   renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
   SDL_RenderClear(renderer);

   Sint16 circleR = 100;
   Sint16 circleX = 300;
   Sint16 circleY = 300;
   SDL_Surface* windowSurface = SDL_GetWindowSurface(window);
   Uint32 circleColour = SDL_MapRGB(windowSurface->format, 255, 0, 0);

   int result = filledCircleColor(renderer, circleX, circleY, circleR, circleColour);

   std::cout << "drawing the circle r " << circleR << " x " << circleX << " y " << circleY << " circleColour " << circleColour << std::endl;
   std::cout << "draw circle result " << result << std::endl;

   SDL_RenderPresent(renderer);

   bool run = true;
   while(run)
   {
      SDL_Event event;
      while (SDL_PollEvent(&event))
      {
         if(event.type == SDL_QUIT)
         {
            run = false;
         }
      }

   }

   SDL_Quit();
   return 0;
}

问题是圆没有画出来 - window 是全黑的。

输出:

drawing the circle r 100 x 300 y 300 circleColour 16711680
draw circle result 0

filledCircleColor returns 0 应该是什么意思,没有错误。

画圆应该怎么做?我在 Ubuntu 上使用带有 SDL2 gfx 扩展名的 SDL 2.0.2。

关于 SDL_GetWindowSurfacethe documentation 说:"You may not combine this with 3D or the rendering API on this window."

对我来说,在你的例子中,SDL_GetWindowSurface returns null.

filledCircleColor() 函数采用 0xRRGGBBAA 形式的颜色。

移除表面部分后有效,并更改为:

int result = filledCircleColor(renderer, circleX, circleY, circleR, 0xFF0000FF);