C++ 实现抽象 类
C++ implementing abstract classes
我正在尝试编写一个名为 TerminalPlayer 的派生 class,它继承了一个 class Player,给定虚拟 const Card playCard(const Card opponentCard) = 0 的声明;你将如何在抽象中实现继承的 playCard class 以及原型末尾的 = 0 是什么意思?
我在给出错误的主要测试代码中也有错误:无法分配抽象类型“Player”的对象。我认为这是因为我没有正确实现播放器 class 但我不知道如何修复它。
Player.h
#ifndef PLAYER_H_
#define PLAYER_H_
#include <vector>
#include "Card.h"
#define MAX_HAND_SIZE 3
// Abstract Player classS
class Player {
public:
// Deconstructor
virtual ~Player() {
}
// Play a card. If the player receives a joker then this player is going first
virtual const Card playCard(const Card opponentCard) = 0;
// Receive a card from the dealer
void receiveCard(const Card c) {
hand.push_back(c);
}
// Add points to the score
void addScore(unsigned s) {
score += s;
}
// Get the score
int getScore() const {
return score;
}
// Return true if the player has cards in the hand
bool hasCards() const {
return (hand.size() != 0);
}
// Receive the cards played from the previous round. This member function would be used by a computer player that may need to 'see' what cards were played.
void cardsPlayed(const Card card1, const Card card2) {
}
// Output the players name
friend std::ostream& operator <<(std::ostream& out, const Player& p);
protected:
// Constructor. Since this is an abstract class we do not want anyone instantiating a player class so we make it protected.
Player(std::string name) :
score(0), name(name), hand(0) {
}
int score;
std::string name;
std::vector<Card> hand;
};
#endif
航站楼Player.h
#ifndef TERMINALPLAYER_H_
#define TERMINALPLAYER_H_
#include "Player.h"
class TerminalPlayer : public Player {
public:
TerminalPlayer(std::string name);
virtual ~TerminalPlayer();
};
#endif
TerminalPlayer.cpp
#include "Player.h"
Card playCard(const Card opponnentCard){
// TODO: playCard code here
}
Test.cpp
int main(){
// This initialization give error: cannot allocate an object of abstract type ‘Player’
TerminalPlayer player1 = Player("Player1");
return 0;
}
= 0'
表示这是一个pure virtual
函数。
这种类型的函数必须由继承自基础 class 并在程序中实例化的任何 class 定义。
由于您的基地 class 声明:
// Play a card. If the player receives a joker then this player is going first
virtual const Card playCard(const Card opponentCard) = 0;
您应该在派生的 class 中实现此功能。
你接近 TerminalPlayer.cpp:
const Card TerminalPlayer::playCard(const Card opponnentCard){
// TODO: playCard code here
}
您缺少上面显示的 TerminalPlayer::
范围。
还缺少派生 class 中的函数声明。您需要添加:
virtual const Card playCard(const Card opponentCard) override;
内 class TerminalPlayer
。把它放在析构函数之后。
应该可以了。
一个想法:return 值上的 const 限定符不是必需的,因为您是按值 returning。
我正在尝试编写一个名为 TerminalPlayer 的派生 class,它继承了一个 class Player,给定虚拟 const Card playCard(const Card opponentCard) = 0 的声明;你将如何在抽象中实现继承的 playCard class 以及原型末尾的 = 0 是什么意思?
我在给出错误的主要测试代码中也有错误:无法分配抽象类型“Player”的对象。我认为这是因为我没有正确实现播放器 class 但我不知道如何修复它。
Player.h
#ifndef PLAYER_H_
#define PLAYER_H_
#include <vector>
#include "Card.h"
#define MAX_HAND_SIZE 3
// Abstract Player classS
class Player {
public:
// Deconstructor
virtual ~Player() {
}
// Play a card. If the player receives a joker then this player is going first
virtual const Card playCard(const Card opponentCard) = 0;
// Receive a card from the dealer
void receiveCard(const Card c) {
hand.push_back(c);
}
// Add points to the score
void addScore(unsigned s) {
score += s;
}
// Get the score
int getScore() const {
return score;
}
// Return true if the player has cards in the hand
bool hasCards() const {
return (hand.size() != 0);
}
// Receive the cards played from the previous round. This member function would be used by a computer player that may need to 'see' what cards were played.
void cardsPlayed(const Card card1, const Card card2) {
}
// Output the players name
friend std::ostream& operator <<(std::ostream& out, const Player& p);
protected:
// Constructor. Since this is an abstract class we do not want anyone instantiating a player class so we make it protected.
Player(std::string name) :
score(0), name(name), hand(0) {
}
int score;
std::string name;
std::vector<Card> hand;
};
#endif
航站楼Player.h
#ifndef TERMINALPLAYER_H_
#define TERMINALPLAYER_H_
#include "Player.h"
class TerminalPlayer : public Player {
public:
TerminalPlayer(std::string name);
virtual ~TerminalPlayer();
};
#endif
TerminalPlayer.cpp
#include "Player.h"
Card playCard(const Card opponnentCard){
// TODO: playCard code here
}
Test.cpp
int main(){
// This initialization give error: cannot allocate an object of abstract type ‘Player’
TerminalPlayer player1 = Player("Player1");
return 0;
}
= 0'
表示这是一个pure virtual
函数。
这种类型的函数必须由继承自基础 class 并在程序中实例化的任何 class 定义。
由于您的基地 class 声明:
// Play a card. If the player receives a joker then this player is going first
virtual const Card playCard(const Card opponentCard) = 0;
您应该在派生的 class 中实现此功能。 你接近 TerminalPlayer.cpp:
const Card TerminalPlayer::playCard(const Card opponnentCard){
// TODO: playCard code here
}
您缺少上面显示的 TerminalPlayer::
范围。
还缺少派生 class 中的函数声明。您需要添加:
virtual const Card playCard(const Card opponentCard) override;
内 class TerminalPlayer
。把它放在析构函数之后。
应该可以了。
一个想法:return 值上的 const 限定符不是必需的,因为您是按值 returning。