C# WPF 更新状态栏文本和进度来自另一个 window
C# WPF Update Status bar text and progress from another window
我有一个名为 "wpfMenu" 的 Main window,它有一个包含文本块和进度条的状态栏。状态栏需要从主 window 启动的单独 windows 上的 运行 方法更新(任何时候只有一个 window 打开)。
最好我想将最小值、最大值、进度、文本值传递给名为 "statusUpdate" 的 class 以更新进度,但我不知道从哪里开始以及任何更新示例我遇到的进度条是 运行 在同一个 window.
这是我到目前为止的状态栏代码
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Custom="http://schemas.microsoft.com/winfx/2006/xaml/presentation/ribbon" x:Class="Mx.wpfMenu"
Title="Mx - Menu" Height="600" Width="1000" Background="#FFF0F0F0" Closed="wpfMenu_Closed">
<Grid>
<StatusBar x:Name="sbStatus" Height="26" Margin="0,0,0,0" VerticalAlignment="Bottom" HorizontalAlignment="Stretch">
<StatusBar.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="4*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</StatusBar.ItemsPanel>
<StatusBarItem>
<TextBlock Name="sbMessage" Text="{Binding statusUpdate.Message}"/>
</StatusBarItem>
<StatusBarItem Grid.Column="1">
<ProgressBar Name="sbProgress" Width="130" Height="18" Minimum="0" Maximum="100" IsIndeterminate="False"/>
</StatusBarItem>
</StatusBar>
</Grid>
我的 class 的代码是
public class statusUpdate : INotifyPropertyChanged
{
private string _message;
public event PropertyChangedEventHandler PropertyChanged;
public statusUpdate()
{
}
public statusUpdate (string value)
{
this._message = value;
}
public string Message
{
get { return _message; }
set
{
_message = value;
OnPropertyChanged("Message");
}
}
void OnPropertyChanged(string _message)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(_message));
}
}
}
这有几个步骤,但它们在其他地方都有很好的记录。这似乎是一个复杂的过程,但这是您将在 WPF 中反复执行的操作。
您将所有设置存储在 class 中是正确的。但是,此 class 需要实施 INotifyPropertyChanged 并在每个 属性 setter.
中引发一个 PropertyChanged 事件
using System.ComponentModel;
public class StatusUpdate : INotifyPropertyChanged
{
private string message;
public event PropertyChangedEventHandler PropertyChanged;
public StatusUpdate()
{
}
public string Message
{
get { return this.message; }
set
{
this.message = value;
this.OnPropertyChanged("Message");
}
}
void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
然后您可以将其设为代码隐藏 class 的 public 属性,并将您的进度条属性绑定到它。
public partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
}
public StatusUpdate Status { get; set; } = new StatusUpdate();
private void PlayCommand_CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
public void PlayCommand_Executed(object sender, ExecutedRoutedEventArgs e)
{
this.Status.Message = "Play";
}
public void StopCommand_Executed(object sender, ExecutedRoutedEventArgs e)
{
this.Status.Message = "Stop";
}
}
然后您可以将对相同 class 的引用传递给子窗体,当它们设置任何属性时,WPF 将捕获事件并更新 GUI。
如果您找不到任何这些步骤的示例,请告诉我。
这是您的 XAML 版本,其中包含我在上述示例中使用的绑定和按钮:
<Window x:Class="WpfProgressBar.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfProgressBar"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.CommandBindings>
<CommandBinding Command="Play" Executed="PlayCommand_Executed" CanExecute="PlayCommand_CanExecute" />
<CommandBinding Command="Stop" Executed="StopCommand_Executed" />
</Window.CommandBindings>
<Grid>
<StackPanel>
<Button Content="Play" Command="Play" />
<Button Content="Stop" Command="Stop" />
</StackPanel>
<StatusBar Height="26" Margin="0,0,0,0" VerticalAlignment="Bottom" HorizontalAlignment="Stretch">
<StatusBar.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="4*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</StatusBar.ItemsPanel>
<StatusBarItem>
<TextBlock Text="{Binding Status.Message, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}, NotifyOnSourceUpdated=True}"/>
</StatusBarItem>
<StatusBarItem Grid.Column="1">
<ProgressBar Width="130" Height="18" Minimum="0" Maximum="100" IsIndeterminate="False"/>
</StatusBarItem>
</StatusBar>
</Grid>
</Window>
注意,我通常不会像这样进行命令绑定,但不想陷入添加 RelayCommand
的复杂局面
我有一个名为 "wpfMenu" 的 Main window,它有一个包含文本块和进度条的状态栏。状态栏需要从主 window 启动的单独 windows 上的 运行 方法更新(任何时候只有一个 window 打开)。
最好我想将最小值、最大值、进度、文本值传递给名为 "statusUpdate" 的 class 以更新进度,但我不知道从哪里开始以及任何更新示例我遇到的进度条是 运行 在同一个 window.
这是我到目前为止的状态栏代码
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Custom="http://schemas.microsoft.com/winfx/2006/xaml/presentation/ribbon" x:Class="Mx.wpfMenu"
Title="Mx - Menu" Height="600" Width="1000" Background="#FFF0F0F0" Closed="wpfMenu_Closed">
<Grid>
<StatusBar x:Name="sbStatus" Height="26" Margin="0,0,0,0" VerticalAlignment="Bottom" HorizontalAlignment="Stretch">
<StatusBar.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="4*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</StatusBar.ItemsPanel>
<StatusBarItem>
<TextBlock Name="sbMessage" Text="{Binding statusUpdate.Message}"/>
</StatusBarItem>
<StatusBarItem Grid.Column="1">
<ProgressBar Name="sbProgress" Width="130" Height="18" Minimum="0" Maximum="100" IsIndeterminate="False"/>
</StatusBarItem>
</StatusBar>
</Grid>
我的 class 的代码是
public class statusUpdate : INotifyPropertyChanged
{
private string _message;
public event PropertyChangedEventHandler PropertyChanged;
public statusUpdate()
{
}
public statusUpdate (string value)
{
this._message = value;
}
public string Message
{
get { return _message; }
set
{
_message = value;
OnPropertyChanged("Message");
}
}
void OnPropertyChanged(string _message)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(_message));
}
}
}
这有几个步骤,但它们在其他地方都有很好的记录。这似乎是一个复杂的过程,但这是您将在 WPF 中反复执行的操作。
您将所有设置存储在 class 中是正确的。但是,此 class 需要实施 INotifyPropertyChanged 并在每个 属性 setter.
中引发一个 PropertyChanged 事件using System.ComponentModel;
public class StatusUpdate : INotifyPropertyChanged
{
private string message;
public event PropertyChangedEventHandler PropertyChanged;
public StatusUpdate()
{
}
public string Message
{
get { return this.message; }
set
{
this.message = value;
this.OnPropertyChanged("Message");
}
}
void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
然后您可以将其设为代码隐藏 class 的 public 属性,并将您的进度条属性绑定到它。
public partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
}
public StatusUpdate Status { get; set; } = new StatusUpdate();
private void PlayCommand_CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
public void PlayCommand_Executed(object sender, ExecutedRoutedEventArgs e)
{
this.Status.Message = "Play";
}
public void StopCommand_Executed(object sender, ExecutedRoutedEventArgs e)
{
this.Status.Message = "Stop";
}
}
然后您可以将对相同 class 的引用传递给子窗体,当它们设置任何属性时,WPF 将捕获事件并更新 GUI。
如果您找不到任何这些步骤的示例,请告诉我。
这是您的 XAML 版本,其中包含我在上述示例中使用的绑定和按钮:
<Window x:Class="WpfProgressBar.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfProgressBar"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.CommandBindings>
<CommandBinding Command="Play" Executed="PlayCommand_Executed" CanExecute="PlayCommand_CanExecute" />
<CommandBinding Command="Stop" Executed="StopCommand_Executed" />
</Window.CommandBindings>
<Grid>
<StackPanel>
<Button Content="Play" Command="Play" />
<Button Content="Stop" Command="Stop" />
</StackPanel>
<StatusBar Height="26" Margin="0,0,0,0" VerticalAlignment="Bottom" HorizontalAlignment="Stretch">
<StatusBar.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="4*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</StatusBar.ItemsPanel>
<StatusBarItem>
<TextBlock Text="{Binding Status.Message, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}, NotifyOnSourceUpdated=True}"/>
</StatusBarItem>
<StatusBarItem Grid.Column="1">
<ProgressBar Width="130" Height="18" Minimum="0" Maximum="100" IsIndeterminate="False"/>
</StatusBarItem>
</StatusBar>
</Grid>
</Window>
注意,我通常不会像这样进行命令绑定,但不想陷入添加 RelayCommand