单击按钮更改按钮文本不起作用
Changing button text with button click not working
我正在编写扫雷程序。我已经完成了所有的逻辑,现在我只是在做 GUI。我正在使用 Tkinter。由于板上有这么多空间,我想自动创建所有这些按钮,我是这样做的:
button_list = []
def create_buttons():
# Create the buttons
for x in range(code_squares):
# Code_squares is how many squares are on the board
new_button = Button(frame_list[x], text = "", relief = RAISED)
new_button.pack(fill=BOTH, expand=1)
new_button.bind("<Button-1>", lambda event: box_open(event, x))
button_list.append(new_button)
def box_open(event, x):
if box_list[x] == "M":
# Checks if the block is a mine
button_list[x].config(text="M", relief = SUNKEN)
# Stops if it was a mine
root.quit()
else:
# If not a mine, it changes the button text to the xth term in box_list, which is the amount of nearby mines.
print("in")
button_list[x].config(text=box_list[x], relief = SUNKEN)
打印语句只是一个测试。当我点击一个点时,它会执行打印语句,所以我知道它到达那里,但它不会改变按钮文本。非常感谢所有帮助!
我认为问题出在您尝试将 x
嵌入到 lambda
中的方式,试试看它是否能解决您的问题:
from functools import partial
def create_buttons():
for n in range(code_squares):
# Code_squares is how many squares are on the board
new_button = Button(frame_list[n], text="", relief=RAISED)
new_button.pack(fill=BOTH, expand=1)
new_button.bind("<Button-1>", partial(box_open, x=n))
button_list.append(new_button)
def box_open(event, x):
if box_list[x] == "M":
# Checks if the block is a mine
button_list[x].config(text="M", relief=SUNKEN)
# Stops if it was a mine
root.quit()
else:
# If not a mine, it changes the button text to the xth
# term in box_list, which is the amount of nearby mines.
button_list[x].config(text=box_list[x], relief=SUNKEN)
button_list = []
我正在编写扫雷程序。我已经完成了所有的逻辑,现在我只是在做 GUI。我正在使用 Tkinter。由于板上有这么多空间,我想自动创建所有这些按钮,我是这样做的:
button_list = []
def create_buttons():
# Create the buttons
for x in range(code_squares):
# Code_squares is how many squares are on the board
new_button = Button(frame_list[x], text = "", relief = RAISED)
new_button.pack(fill=BOTH, expand=1)
new_button.bind("<Button-1>", lambda event: box_open(event, x))
button_list.append(new_button)
def box_open(event, x):
if box_list[x] == "M":
# Checks if the block is a mine
button_list[x].config(text="M", relief = SUNKEN)
# Stops if it was a mine
root.quit()
else:
# If not a mine, it changes the button text to the xth term in box_list, which is the amount of nearby mines.
print("in")
button_list[x].config(text=box_list[x], relief = SUNKEN)
打印语句只是一个测试。当我点击一个点时,它会执行打印语句,所以我知道它到达那里,但它不会改变按钮文本。非常感谢所有帮助!
我认为问题出在您尝试将 x
嵌入到 lambda
中的方式,试试看它是否能解决您的问题:
from functools import partial
def create_buttons():
for n in range(code_squares):
# Code_squares is how many squares are on the board
new_button = Button(frame_list[n], text="", relief=RAISED)
new_button.pack(fill=BOTH, expand=1)
new_button.bind("<Button-1>", partial(box_open, x=n))
button_list.append(new_button)
def box_open(event, x):
if box_list[x] == "M":
# Checks if the block is a mine
button_list[x].config(text="M", relief=SUNKEN)
# Stops if it was a mine
root.quit()
else:
# If not a mine, it changes the button text to the xth
# term in box_list, which is the amount of nearby mines.
button_list[x].config(text=box_list[x], relief=SUNKEN)
button_list = []