射击c#游戏中的弹丸延迟

Projectile delay in shooting c# game

我有一个游戏,我希望玩家能够延迟发射激光。该代码有效,但我想知道我这样做是否正确。

我想知道添加延迟的正确方法是什么?

我试图包含与问题相关的代码。

private double laserDelay;
private TimeSpan laserShootInterval = TimeSpan.FromSeconds(6);
laserDelay = laserShootInterval.TotalSeconds;

if (currentKeyState.IsKeyDown(Keys.Space))
{
    if(laserDelay == laserShootInterval.TotalSeconds)
    { 
          Shoot();
          laserDelay = laserDelay - laserShootInterval.TotalSeconds;
    }

}

UpdateLasers(graphics);


if(laserDelay < laserShootInterval.TotalSeconds)
{
      laserDelay++;
}

假设您没有使用增量时间(每秒固定的滴答数)我会这样做:

int delay = 6 * ticksPerSecond; // ticks to delay for
int cooldown = 0;

public void loop()
{

    if (currentKeyState.IsKeyDown(Keys.Space))
    {
        if(cooldown <= 0)
        { 
              Shoot();
              cooldown = delay
        }

    }

    UpdateLasers(graphics);


    if(cooldown > 0){
          cooldown -= 1;
    }
}