为什么我的文本网格不不断旋转?
Why my text mesh does not rotate constantly?
我需要我的文本网格不断旋转,而不管 TrackballControls(用鼠标移动)。使用以下代码,我的网格仅在移动鼠标时旋转。谁能告诉我哪里出了问题?
代码:
//Basic Three components
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = 500;
//Set camera controls
var controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( 'change', render );
//Set the renderer
var renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
//Let's add a text
var materialT1 = new THREE.MeshNormalMaterial();
var textGeom = new THREE.TextGeometry( 'Sitescope', {
font: 'optimer',
weight: 'normal',
size: 20
});
var textMesh = new THREE.Mesh( textGeom, materialT1 );
textMesh.position.set(-40,60,50)
scene.add( textMesh );
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
render();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
}
function render() {
textMesh.rotation.x += 0.05;
renderer.render( scene, camera );
}
animate();
render();
操作顺序导致了您的问题。试试这个:
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
textMesh.rotation.x += 0.05;
controls.update();
renderer.render( scene, camera );
}
animate();
同时删除此调用:
controls.addEventListener( 'change', render );
你可以在这里看到一个fiddle
我需要我的文本网格不断旋转,而不管 TrackballControls(用鼠标移动)。使用以下代码,我的网格仅在移动鼠标时旋转。谁能告诉我哪里出了问题?
代码:
//Basic Three components
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = 500;
//Set camera controls
var controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( 'change', render );
//Set the renderer
var renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
//Let's add a text
var materialT1 = new THREE.MeshNormalMaterial();
var textGeom = new THREE.TextGeometry( 'Sitescope', {
font: 'optimer',
weight: 'normal',
size: 20
});
var textMesh = new THREE.Mesh( textGeom, materialT1 );
textMesh.position.set(-40,60,50)
scene.add( textMesh );
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
render();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
}
function render() {
textMesh.rotation.x += 0.05;
renderer.render( scene, camera );
}
animate();
render();
操作顺序导致了您的问题。试试这个:
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
textMesh.rotation.x += 0.05;
controls.update();
renderer.render( scene, camera );
}
animate();
同时删除此调用:
controls.addEventListener( 'change', render );
你可以在这里看到一个fiddle