以编程方式创建的 UIView 的框架为 0
Programmatically created UIView's frame is 0
设置布局后无法访问 uiview 的框架。框架和中心被指定为 0,0 点。
我还应该提一下,这个项目中没有故事板。所有视图和所有内容均以编程方式创建。
我以编程方式创建了一个 UIView resultView
并将其添加为 scrollView
中的子视图,它也被添加为 view
的子视图,然后设置它的约束、锚点一个名为 setupLayout()
的方法 我在 viewDidLoad()
中调用了 setupLayout()
,在该方法之后,我调用了另一个名为 configureShapeLayer()
的方法。在 configureShapeLayer()
中,我尝试访问我的视图中心:
let center = resultView.center // should give resultView's center but gives 0
然后通过使用这个中心值,我尝试添加两个 bezierPaths 以获得状态栏类型的视图。但是由于此时 resultView 的中心没有更新,所以它看起来放错了地方。请看下图:
我也试过在 loadView()
中调用 setupLayout()
然后在 viewDidLoad()
中调用 configureShapeLayer()
但没有任何改变。
所以我需要一种方法来确保在我的视图中设置所有视图,在调用 configureShapeLayer()
之前应用所有约束和布局。但是我该怎么做呢?
我也尝试在 viewWillLayoutSubviews()
和 viewDidLayoutSubviews()
方法中调用 configureShapeLayer()
,但它使情况变得更糟,并且也没有用。
整个视图控制器文件如下:首先声明视图,然后将它们添加到 prepareUI()
中的视图中,在 prepareUI()
的末尾,另一种方法 setupLayout()
是叫。完成设置布局后,从viewDidLoad可以看出,最后调用了configureShapeLayer()
方法。
import UIKit
class TryViewController: UIViewController {
let score: CGFloat = 70
lazy var percentage: CGFloat = {
return score / 100
}()
// MARK: View Declarations
private let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.backgroundColor = .white
return scrollView
}()
private let iconImageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
return imageView
}()
let scoreLayer = CAShapeLayer()
let trackLayer = CAShapeLayer()
let percentageLabel: UILabel = {
let label = UILabel()
label.text = ""
label.textAlignment = .center
label.font = TextStyle.systemFont(ofSize: 50.0)
return label
}()
// This one is the one should have status bar at center.
private let resultView: UIView = {
let view = UIView()
view.backgroundColor = .purple
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
prepareUI()
configureShapeLayer()
}
private func prepareUI() {
resultView.addSubviews(views: percentageLabel)
scrollView.addSubviews(views: iconImageView,
resultView)
view.addSubviews(views: scrollView)
setupLayout()
}
private func setupLayout() {
scrollView.fillSuperview()
iconImageView.anchor(top: scrollView.topAnchor,
padding: .init(topPadding: 26.0))
iconImageView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.31).isActive = true
iconImageView.heightAnchor.constraint(equalTo: iconImageView.widthAnchor, multiplier: 0.67).isActive = true
iconImageView.anchorCenterXToSuperview()
//percentageLabel.frame = CGRect(x: 0, y: 0, width: 105, height: 60)
//percentageLabel.center = resultView.center
percentageLabel.anchorCenterXToSuperview()
percentageLabel.anchorCenterYToSuperview()
let resultViewTopConstraintRatio: CGFloat = 0.104
resultView.anchor(top: iconImageView.bottomAnchor,
padding: .init(topPadding: (view.frame.height * resultViewTopConstraintRatio)))
resultView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.533).isActive = true
resultView.heightAnchor.constraint(equalTo: resultView.widthAnchor, multiplier: 1.0).isActive = true
resultView.anchorCenterXToSuperview()
configureShapeLayer()
}
private func configureShapeLayer() {
let endAngle = ((2 * percentage) * CGFloat.pi) - CGFloat.pi / 2
let center = resultView.center // should give resultView's center but gives 0
// Track Layer Part
let trackPath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = trackPath.cgPath
trackLayer.strokeColor = UIColor.lightGray.cgColor // to make different
trackLayer.lineWidth = 10
trackLayer.fillColor = UIColor.clear.cgColor
trackLayer.lineCap = .round
resultView.layer.addSublayer(trackLayer)
// Score Fill Part
let scorePath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: endAngle, clockwise: true)
scoreLayer.path = scorePath.cgPath
scoreLayer.strokeColor = UIColor.red.cgColor
scoreLayer.lineWidth = 10
scoreLayer.fillColor = UIColor.clear.cgColor
scoreLayer.lineCap = .round
scoreLayer.strokeEnd = 0
resultView.layer.addSublayer(scoreLayer)
}
}
这不是理想的修复方法,但请尝试在主线程上调用 configureShapeLayer()
func,如下所示:
DispatchQueue.main.async {
configureShapeLayer()
}
我曾经遇到过这样的问题,并且是那样的。
创建自定义视图会更好。这将允许您 "automatically" 在视图大小更改时更新您的贝塞尔曲线路径。
它还允许您将绘图代码与控制器代码分开。
这是一个简单的例子。它在 "resultView" 上方添加了一个按钮 - 每次点击它都会将百分比增加 5(百分比从 5 开始用于演示):
//
// PCTViewController.swift
//
// Created by Don Mag on 12/6/18.
//
import UIKit
class MyResultView: UIView {
let scoreLayer = CAShapeLayer()
let trackLayer = CAShapeLayer()
var percentage = CGFloat(0.0) {
didSet {
self.percentageLabel.text = "\(Int(percentage * 100))%"
self.setNeedsLayout()
}
}
let percentageLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.text = ""
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 40.0)
return label
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
func commonInit() -> Void {
layer.addSublayer(trackLayer)
layer.addSublayer(scoreLayer)
addSubview(percentageLabel)
NSLayoutConstraint.activate([
percentageLabel.centerXAnchor.constraint(equalTo: centerXAnchor),
percentageLabel.centerYAnchor.constraint(equalTo: centerYAnchor)
])
}
override func layoutSubviews() {
super.layoutSubviews()
let endAngle = ((2 * percentage) * CGFloat.pi) - CGFloat.pi / 2
trackLayer.frame = self.bounds
scoreLayer.frame = self.bounds
let centerPoint = CGPoint(x: self.bounds.width / 2.0, y: self.bounds.height / 2.0)
// Track Layer Part
let trackPath = UIBezierPath(arcCenter: centerPoint, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = trackPath.cgPath
trackLayer.strokeColor = UIColor.lightGray.cgColor // to make different
trackLayer.lineWidth = 10
trackLayer.fillColor = UIColor.clear.cgColor
// pre-Swift 4.2
trackLayer.lineCap = kCALineCapRound
// trackLayer.lineCap = .round
// Score Fill Part
let scorePath = UIBezierPath(arcCenter: centerPoint, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: endAngle, clockwise: true)
scoreLayer.path = scorePath.cgPath
scoreLayer.strokeColor = UIColor.red.cgColor
scoreLayer.lineWidth = 10
scoreLayer.fillColor = UIColor.clear.cgColor
// pre-Swift 4.2
scoreLayer.lineCap = kCALineCapRound
// scoreLayer.lineCap = .round
}
}
class PCTViewController: UIViewController {
let resultView: MyResultView = {
let v = MyResultView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = .purple
return v
}()
let btn: UIButton = {
let b = UIButton()
b.translatesAutoresizingMaskIntoConstraints = false
b.setTitle("Add 5 percent", for: .normal)
b.backgroundColor = .blue
return b
}()
var pct = 5
@objc func incrementPercent(_ sender: Any) {
pct += 5
resultView.percentage = CGFloat(pct) / 100.0
}
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(btn)
view.addSubview(resultView)
NSLayoutConstraint.activate([
btn.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20.0),
btn.centerXAnchor.constraint(equalTo: view.centerXAnchor),
resultView.widthAnchor.constraint(equalToConstant: 300.0),
resultView.heightAnchor.constraint(equalTo: resultView.widthAnchor),
resultView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
resultView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
btn.addTarget(self, action: #selector(incrementPercent), for: .touchUpInside)
resultView.percentage = CGFloat(pct) / 100.0
}
}
结果:
设置布局后无法访问 uiview 的框架。框架和中心被指定为 0,0 点。
我还应该提一下,这个项目中没有故事板。所有视图和所有内容均以编程方式创建。
我以编程方式创建了一个 UIView resultView
并将其添加为 scrollView
中的子视图,它也被添加为 view
的子视图,然后设置它的约束、锚点一个名为 setupLayout()
的方法 我在 viewDidLoad()
中调用了 setupLayout()
,在该方法之后,我调用了另一个名为 configureShapeLayer()
的方法。在 configureShapeLayer()
中,我尝试访问我的视图中心:
let center = resultView.center // should give resultView's center but gives 0
然后通过使用这个中心值,我尝试添加两个 bezierPaths 以获得状态栏类型的视图。但是由于此时 resultView 的中心没有更新,所以它看起来放错了地方。请看下图:
我也试过在 loadView()
中调用 setupLayout()
然后在 viewDidLoad()
中调用 configureShapeLayer()
但没有任何改变。
所以我需要一种方法来确保在我的视图中设置所有视图,在调用 configureShapeLayer()
之前应用所有约束和布局。但是我该怎么做呢?
我也尝试在 viewWillLayoutSubviews()
和 viewDidLayoutSubviews()
方法中调用 configureShapeLayer()
,但它使情况变得更糟,并且也没有用。
整个视图控制器文件如下:首先声明视图,然后将它们添加到 prepareUI()
中的视图中,在 prepareUI()
的末尾,另一种方法 setupLayout()
是叫。完成设置布局后,从viewDidLoad可以看出,最后调用了configureShapeLayer()
方法。
import UIKit
class TryViewController: UIViewController {
let score: CGFloat = 70
lazy var percentage: CGFloat = {
return score / 100
}()
// MARK: View Declarations
private let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.backgroundColor = .white
return scrollView
}()
private let iconImageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
return imageView
}()
let scoreLayer = CAShapeLayer()
let trackLayer = CAShapeLayer()
let percentageLabel: UILabel = {
let label = UILabel()
label.text = ""
label.textAlignment = .center
label.font = TextStyle.systemFont(ofSize: 50.0)
return label
}()
// This one is the one should have status bar at center.
private let resultView: UIView = {
let view = UIView()
view.backgroundColor = .purple
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
prepareUI()
configureShapeLayer()
}
private func prepareUI() {
resultView.addSubviews(views: percentageLabel)
scrollView.addSubviews(views: iconImageView,
resultView)
view.addSubviews(views: scrollView)
setupLayout()
}
private func setupLayout() {
scrollView.fillSuperview()
iconImageView.anchor(top: scrollView.topAnchor,
padding: .init(topPadding: 26.0))
iconImageView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.31).isActive = true
iconImageView.heightAnchor.constraint(equalTo: iconImageView.widthAnchor, multiplier: 0.67).isActive = true
iconImageView.anchorCenterXToSuperview()
//percentageLabel.frame = CGRect(x: 0, y: 0, width: 105, height: 60)
//percentageLabel.center = resultView.center
percentageLabel.anchorCenterXToSuperview()
percentageLabel.anchorCenterYToSuperview()
let resultViewTopConstraintRatio: CGFloat = 0.104
resultView.anchor(top: iconImageView.bottomAnchor,
padding: .init(topPadding: (view.frame.height * resultViewTopConstraintRatio)))
resultView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.533).isActive = true
resultView.heightAnchor.constraint(equalTo: resultView.widthAnchor, multiplier: 1.0).isActive = true
resultView.anchorCenterXToSuperview()
configureShapeLayer()
}
private func configureShapeLayer() {
let endAngle = ((2 * percentage) * CGFloat.pi) - CGFloat.pi / 2
let center = resultView.center // should give resultView's center but gives 0
// Track Layer Part
let trackPath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = trackPath.cgPath
trackLayer.strokeColor = UIColor.lightGray.cgColor // to make different
trackLayer.lineWidth = 10
trackLayer.fillColor = UIColor.clear.cgColor
trackLayer.lineCap = .round
resultView.layer.addSublayer(trackLayer)
// Score Fill Part
let scorePath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: endAngle, clockwise: true)
scoreLayer.path = scorePath.cgPath
scoreLayer.strokeColor = UIColor.red.cgColor
scoreLayer.lineWidth = 10
scoreLayer.fillColor = UIColor.clear.cgColor
scoreLayer.lineCap = .round
scoreLayer.strokeEnd = 0
resultView.layer.addSublayer(scoreLayer)
}
}
这不是理想的修复方法,但请尝试在主线程上调用 configureShapeLayer()
func,如下所示:
DispatchQueue.main.async {
configureShapeLayer()
}
我曾经遇到过这样的问题,并且是那样的。
创建自定义视图会更好。这将允许您 "automatically" 在视图大小更改时更新您的贝塞尔曲线路径。
它还允许您将绘图代码与控制器代码分开。
这是一个简单的例子。它在 "resultView" 上方添加了一个按钮 - 每次点击它都会将百分比增加 5(百分比从 5 开始用于演示):
//
// PCTViewController.swift
//
// Created by Don Mag on 12/6/18.
//
import UIKit
class MyResultView: UIView {
let scoreLayer = CAShapeLayer()
let trackLayer = CAShapeLayer()
var percentage = CGFloat(0.0) {
didSet {
self.percentageLabel.text = "\(Int(percentage * 100))%"
self.setNeedsLayout()
}
}
let percentageLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.text = ""
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 40.0)
return label
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
func commonInit() -> Void {
layer.addSublayer(trackLayer)
layer.addSublayer(scoreLayer)
addSubview(percentageLabel)
NSLayoutConstraint.activate([
percentageLabel.centerXAnchor.constraint(equalTo: centerXAnchor),
percentageLabel.centerYAnchor.constraint(equalTo: centerYAnchor)
])
}
override func layoutSubviews() {
super.layoutSubviews()
let endAngle = ((2 * percentage) * CGFloat.pi) - CGFloat.pi / 2
trackLayer.frame = self.bounds
scoreLayer.frame = self.bounds
let centerPoint = CGPoint(x: self.bounds.width / 2.0, y: self.bounds.height / 2.0)
// Track Layer Part
let trackPath = UIBezierPath(arcCenter: centerPoint, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = trackPath.cgPath
trackLayer.strokeColor = UIColor.lightGray.cgColor // to make different
trackLayer.lineWidth = 10
trackLayer.fillColor = UIColor.clear.cgColor
// pre-Swift 4.2
trackLayer.lineCap = kCALineCapRound
// trackLayer.lineCap = .round
// Score Fill Part
let scorePath = UIBezierPath(arcCenter: centerPoint, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: endAngle, clockwise: true)
scoreLayer.path = scorePath.cgPath
scoreLayer.strokeColor = UIColor.red.cgColor
scoreLayer.lineWidth = 10
scoreLayer.fillColor = UIColor.clear.cgColor
// pre-Swift 4.2
scoreLayer.lineCap = kCALineCapRound
// scoreLayer.lineCap = .round
}
}
class PCTViewController: UIViewController {
let resultView: MyResultView = {
let v = MyResultView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = .purple
return v
}()
let btn: UIButton = {
let b = UIButton()
b.translatesAutoresizingMaskIntoConstraints = false
b.setTitle("Add 5 percent", for: .normal)
b.backgroundColor = .blue
return b
}()
var pct = 5
@objc func incrementPercent(_ sender: Any) {
pct += 5
resultView.percentage = CGFloat(pct) / 100.0
}
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(btn)
view.addSubview(resultView)
NSLayoutConstraint.activate([
btn.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20.0),
btn.centerXAnchor.constraint(equalTo: view.centerXAnchor),
resultView.widthAnchor.constraint(equalToConstant: 300.0),
resultView.heightAnchor.constraint(equalTo: resultView.widthAnchor),
resultView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
resultView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
btn.addTarget(self, action: #selector(incrementPercent), for: .touchUpInside)
resultView.percentage = CGFloat(pct) / 100.0
}
}
结果: