如何使用 Pickle 加载 class 实例(初学者回到 pickle jar)
How to load a class instance with Pickle (beginner backed into a pickle jar)
我一直在浏览以前的 SO 答案,但尚未找到答案。我正在尝试使用 pickle 保存和加载 class 实例,但我不断收到错误消息:类型对象 'Foo' 没有属性 'bar'。我的代码如下:
class Char:
name = "undefined"
def __init__(self, race, str, int, dex, con, spd, mp_bonus):
self.race = race
self.exp = 0
self.lvl = 1
self.str = str
self.int = int
self.dex = dex
self.con = con
self.spd = spd
self.hp = (con + str) / 2
self.current_hp = self.hp
self.mp_bonus = mp_bonus
self.mp = (int * mp_bonus)
self.current_mp = self.mp
def save(self):
with open("save.pk1", "wb") as fp:
pickle.dump(self.__dict__, fp, protocol=pickle.HIGHEST_PROTOCOL)
def load():
with open('save.pk1', 'rb') as fp:
Char.__init__ = pickle.load(fp) # no idea what to put here
# or if it should be in the Char class or not
def options(dude):
cls()
print("OPTIONS")
print("_____________________")
print("s. Save Game")
print("l. Load Game")
print("x. Quit Game")
print("_____________________")
select = input("please type in the corresponding letter or number: ")
if select == "s":
Char.save(player)
cls()
print("Save Complete")
wait()
main(dude)
elif select == "l":
cls()
print("Load Complete")
wait()
main(dude)
elif select == "x":
exit_screen(dude)
else:
print("you chose the wrong key")
wait()
main(dude)
def main(dude):
#menu as written in options above
select = input("please type in the corresponding letter or number: ")
if select == "s":
stats(dude)
elif select == "i":
inventory(dude)
elif select == "1":
rand_enemy()
elif select == "o":
options(dude)
else:
print("you chose the wrong key")
wait()
main(dude)
def start_screen(char):
#menu as written in options above
select = input("Please type in the corresponding number: ")
if select == "1":
get_char(char)
elif select == "2":
load()
main(char)
elif select == "3":
exit()
else:
print("you chose the wrong key")
wait()
start_screen(char)
start_screen(Char)
所以我的主要问题是当我尝试加载游戏时,它告诉我:
AttributeError: 类型对象 'Char' 没有属性 'lvl'
虽然我无法理解 pk1 文件,但它会随着每次保存而更新,所以我知道保存功能正常工作。我只是不确定如何获取 pk1 文件中的信息并替换它使用 Char.init
我正在考虑切换到 JSON,因为我已经在我的代码的其他部分实现了它。但是我想在这种情况下使用 pickle 让我的生活更轻松
你倾销 self.dict 的方法对我来说有点令人费解。
转储 class 字符实例的常用方法如下:
class Char:
def save(self):
with open("save.pk1", "wb") as fp:
pickle.dump(self, fp, protocol=pickle.HIGHEST_PROTOCOL)
def load():
"""returns the saved instance of Char"""
with open('save.pk1', 'rb') as fp:
return pickle.load(fp)
为了清楚起见,我把上面class的用法和方法加上去
$ python -i 53796917.py
>>> c=Char()
>>> c.lvl = 10
>>> c.save()
>>>
$ python -i 53796917.py
>>> c=load()
>>> c.lvl
10
不抛出任何 AttributeError
我一直在浏览以前的 SO 答案,但尚未找到答案。我正在尝试使用 pickle 保存和加载 class 实例,但我不断收到错误消息:类型对象 'Foo' 没有属性 'bar'。我的代码如下:
class Char:
name = "undefined"
def __init__(self, race, str, int, dex, con, spd, mp_bonus):
self.race = race
self.exp = 0
self.lvl = 1
self.str = str
self.int = int
self.dex = dex
self.con = con
self.spd = spd
self.hp = (con + str) / 2
self.current_hp = self.hp
self.mp_bonus = mp_bonus
self.mp = (int * mp_bonus)
self.current_mp = self.mp
def save(self):
with open("save.pk1", "wb") as fp:
pickle.dump(self.__dict__, fp, protocol=pickle.HIGHEST_PROTOCOL)
def load():
with open('save.pk1', 'rb') as fp:
Char.__init__ = pickle.load(fp) # no idea what to put here
# or if it should be in the Char class or not
def options(dude):
cls()
print("OPTIONS")
print("_____________________")
print("s. Save Game")
print("l. Load Game")
print("x. Quit Game")
print("_____________________")
select = input("please type in the corresponding letter or number: ")
if select == "s":
Char.save(player)
cls()
print("Save Complete")
wait()
main(dude)
elif select == "l":
cls()
print("Load Complete")
wait()
main(dude)
elif select == "x":
exit_screen(dude)
else:
print("you chose the wrong key")
wait()
main(dude)
def main(dude):
#menu as written in options above
select = input("please type in the corresponding letter or number: ")
if select == "s":
stats(dude)
elif select == "i":
inventory(dude)
elif select == "1":
rand_enemy()
elif select == "o":
options(dude)
else:
print("you chose the wrong key")
wait()
main(dude)
def start_screen(char):
#menu as written in options above
select = input("Please type in the corresponding number: ")
if select == "1":
get_char(char)
elif select == "2":
load()
main(char)
elif select == "3":
exit()
else:
print("you chose the wrong key")
wait()
start_screen(char)
start_screen(Char)
所以我的主要问题是当我尝试加载游戏时,它告诉我: AttributeError: 类型对象 'Char' 没有属性 'lvl'
虽然我无法理解 pk1 文件,但它会随着每次保存而更新,所以我知道保存功能正常工作。我只是不确定如何获取 pk1 文件中的信息并替换它使用 Char.init
我正在考虑切换到 JSON,因为我已经在我的代码的其他部分实现了它。但是我想在这种情况下使用 pickle 让我的生活更轻松
你倾销 self.dict 的方法对我来说有点令人费解。 转储 class 字符实例的常用方法如下:
class Char:
def save(self):
with open("save.pk1", "wb") as fp:
pickle.dump(self, fp, protocol=pickle.HIGHEST_PROTOCOL)
def load():
"""returns the saved instance of Char"""
with open('save.pk1', 'rb') as fp:
return pickle.load(fp)
为了清楚起见,我把上面class的用法和方法加上去
$ python -i 53796917.py
>>> c=Char()
>>> c.lvl = 10
>>> c.save()
>>>
$ python -i 53796917.py
>>> c=load()
>>> c.lvl
10
不抛出任何 AttributeError