Pygame 表面位置似乎与屏幕上的位置不同?

Pygame surface location seems to be different than what it is on the screen?

我正在尝试用 pygame 制作一个虚拟的 phone 类程序,只是为了试验一下,但我 运行 遇到了问题。我加载了一张图片,然后将其 blitt 到屏幕的左下方。但是当我执行 print(imagename.get_rect()) 时,它会在屏幕的 0, 0 处打印出一个位置。 鼠标也在那里与之碰撞。我有什么不明白的?

def aloitus(): #goes back to the home screen
    cls() #clears the screen
    tausta = pygame.image.load("./pyhelin.png") #load background
    tausta = pygame.transform.scale(tausta, (360, 640)) #scale it 
    screen.blit(tausta, (0, 0)) #blit it
    alapalkki = pygame.Surface((600, 100)) #ignore
    alapalkki.set_alpha(120)
    alapalkki.fill(blonk)
    screen.blit(alapalkki, (0, 560))
    global messenger #this is the thing!
    messenger = pygame.image.load("./mese.png").convert_alpha() #load image
    print(messenger.get_rect()) #print its location
    messenger = pygame.transform.scale(messenger, (60,65)) #scale it to the correct size
    screen.blit(messenger, (10, 570)) # blit on the screen
    update() #update screen
aloitus() # at the start of the program, go to the home screen
while loop: #main loop
    for event in pygame.event.get():
         if event.type == pygame.MOUSEBUTTONDOWN:
            # Set the x, y postions of the mouse click
            x, y = event.pos
            if messenger.get_rect().collidepoint(x, y): #messenger is the image defined earlier
                #do things
                print("hi")

预期的结果是,当点击图像时 "hi" 将被打印出来。 实际结果是当点击左上角时打印出 hi。

get_rect returns a pygame.Rect 具有默认的左上角坐标 (0, 0)。您需要在之后设置坐标或将它们作为关键字参数传递给 get_rect.

我建议将矩形分配给另一个变量并以下列方式之一设置坐标:

messenger_rect = messenger.get_rect()
messenger_rect.x = 100
messenger_rect.y = 200
# or
messenger_rect.topleft = (100, 200)
# or pass the coords as an argument to `get_rect`
messenger_rect = messenger.get_rect(topleft=(100, 200))

还有更多 rect attributes 可以分配坐标:

x,y
top, left, bottom, right
topleft, bottomleft, topright, bottomright
midtop, midleft, midbottom, midright
center, centerx, centery