如何将控制台迁移到 swing 应用程序
How to migrate console to swing application
我有一个基本的计算程序,我已经开始构建一个 GUI,我有一个 window。我的问题是,如何将这两件事联系在一起?我听说我应该先制作 GUI,但这让我更加困惑。
我想知道如何将我的后端连接到前端 (GUI)
public class Calc_functions {
//declaring subtraction feild
public int Sub (int num1, int num2) {
//returns the value num1 subtract num2
return num1 - num2;
}
//declaring addition field
public int Add (int fnum, int snum) {
//returns the value num1 add num2
return fnum + snum;
}
//declaring division field
public int Div (int fnum, int snum) {
//returns the value num1 divided by num2
return fnum / snum;
}
//declaring multiplication field
public int Mult (int fnum, int snum) {
//returns the value num1 multiplied by num2
return fnum * snum;
}
}
import java.util.Scanner;
public class calc_main {
public static void main(String[] args) {
// calls for the Calc_functions class
Calc_functions math = new Calc_functions ();
//waits for user imputs and then store it as a variable
Scanner numbers = new Scanner(System.in);
//prints out too interface
System.out.println("Calulator : Enter two numbers and choose a mathmatic symbol + - x /");
System.out.println("_____________________");
//prints out too interface
System.out.print("First number:");
int num1 = numbers.nextInt();
//prints out too interface
System.out.print("Second number:");
int num2= numbers.nextInt();
//prints out too interface
System.out.print("Enter symbol + - x / of the calculation you would like to perform :");
String operation= numbers.next();
// if the user has inputted +, it will carry out the addition of the two variables the user has unputted.
if (operation.equals("+"))
System.out.println(math.Add(num1, num2));
// if the user has inputted -, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("-"))
System.out.println(math.Sub(num1, num2));
// if the user has inputted x, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("x"))
System.out.println(math.Mult(num1, num2));
// if the user has inputted /, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("/"))
System.out.println(math.Div(num1, num2));
else
System.out.println("The operation is not valid.");
numbers.close();
System.exit(0);
}
}
import javax.swing.*;
// some code used from docs.oracle.com
public class Calc_gui {
private static void GUI(){
JFrame createshowGUI = new JFrame("Calc_gui");
createshowGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Add the ubiquitous "Hello World" label.
JLabel label = new JLabel("calcgui");
createshowGUI.getContentPane().add(label);
//Display the window.
createshowGUI.pack();
createshowGUI.setVisible(true);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
GUI();
}
});
}
}
对于这样一个简单的任务,您不需要 "backend" 和 "frontend"。 对于此用例,调用您的计算和 gui 组件的相应操作方法就足够了。操作方法意味着您添加例如ActionListener
到 JButton
然后执行相应的命令,例如执行加法。
然后你可以将4个case需要执行的代码提取到监听器中,例如(伪代码,没编译!):
void actionPerformed(ActionEvent e)
{ //listener for add-button
int num1 = Integer.parse(textfield1.getText());
int num2 = Interger.parse(textfield2.getText());
textField3.setText(String.valueOf( math.add(num1, num2) ) );
}
...然后通过 addActionListener
将它们连接到按钮。
上面的代码从两个文本字段中获取两个值,并尝试将它们转换为 int
值。然后它调用你的计算方法。有多种方法可以将侦听器添加到多个按钮并检测按下了哪个按钮(通过比较事件源与组件),因此您不需要复制所有 "get and set values form textfields" 代码。
这是基本原则。对于更复杂的应用程序或较长的 运行 操作,这可能不是应该的方式,因为在 ActionListener
中执行它们意味着它们会阻止 EDT,并且不会处理任何 GUI 事件。
我有一个基本的计算程序,我已经开始构建一个 GUI,我有一个 window。我的问题是,如何将这两件事联系在一起?我听说我应该先制作 GUI,但这让我更加困惑。
我想知道如何将我的后端连接到前端 (GUI)
public class Calc_functions {
//declaring subtraction feild
public int Sub (int num1, int num2) {
//returns the value num1 subtract num2
return num1 - num2;
}
//declaring addition field
public int Add (int fnum, int snum) {
//returns the value num1 add num2
return fnum + snum;
}
//declaring division field
public int Div (int fnum, int snum) {
//returns the value num1 divided by num2
return fnum / snum;
}
//declaring multiplication field
public int Mult (int fnum, int snum) {
//returns the value num1 multiplied by num2
return fnum * snum;
}
}
import java.util.Scanner;
public class calc_main {
public static void main(String[] args) {
// calls for the Calc_functions class
Calc_functions math = new Calc_functions ();
//waits for user imputs and then store it as a variable
Scanner numbers = new Scanner(System.in);
//prints out too interface
System.out.println("Calulator : Enter two numbers and choose a mathmatic symbol + - x /");
System.out.println("_____________________");
//prints out too interface
System.out.print("First number:");
int num1 = numbers.nextInt();
//prints out too interface
System.out.print("Second number:");
int num2= numbers.nextInt();
//prints out too interface
System.out.print("Enter symbol + - x / of the calculation you would like to perform :");
String operation= numbers.next();
// if the user has inputted +, it will carry out the addition of the two variables the user has unputted.
if (operation.equals("+"))
System.out.println(math.Add(num1, num2));
// if the user has inputted -, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("-"))
System.out.println(math.Sub(num1, num2));
// if the user has inputted x, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("x"))
System.out.println(math.Mult(num1, num2));
// if the user has inputted /, it will carry out the addition of the two variables the user has unputted.
else if (operation.equals("/"))
System.out.println(math.Div(num1, num2));
else
System.out.println("The operation is not valid.");
numbers.close();
System.exit(0);
}
}
import javax.swing.*;
// some code used from docs.oracle.com
public class Calc_gui {
private static void GUI(){
JFrame createshowGUI = new JFrame("Calc_gui");
createshowGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Add the ubiquitous "Hello World" label.
JLabel label = new JLabel("calcgui");
createshowGUI.getContentPane().add(label);
//Display the window.
createshowGUI.pack();
createshowGUI.setVisible(true);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
GUI();
}
});
}
}
对于这样一个简单的任务,您不需要 "backend" 和 "frontend"。 对于此用例,调用您的计算和 gui 组件的相应操作方法就足够了。操作方法意味着您添加例如ActionListener
到 JButton
然后执行相应的命令,例如执行加法。
然后你可以将4个case需要执行的代码提取到监听器中,例如(伪代码,没编译!):
void actionPerformed(ActionEvent e)
{ //listener for add-button
int num1 = Integer.parse(textfield1.getText());
int num2 = Interger.parse(textfield2.getText());
textField3.setText(String.valueOf( math.add(num1, num2) ) );
}
...然后通过 addActionListener
将它们连接到按钮。
上面的代码从两个文本字段中获取两个值,并尝试将它们转换为 int
值。然后它调用你的计算方法。有多种方法可以将侦听器添加到多个按钮并检测按下了哪个按钮(通过比较事件源与组件),因此您不需要复制所有 "get and set values form textfields" 代码。
这是基本原则。对于更复杂的应用程序或较长的 运行 操作,这可能不是应该的方式,因为在 ActionListener
中执行它们意味着它们会阻止 EDT,并且不会处理任何 GUI 事件。