famo.us javascript 中的意外行为
Unexpected behaviour in famo.us javascript
下面的代码创建网格的元素,并使用 transformOut 方法对其进行排列。这部分工作正常,但我希望网格在 mousedown 时折叠到中心,并且 spring 在 mouseup 时再次退出。但是,对 transformIn 或 transformOut 函数的所有后续调用都会导致项目进出。一个工作示例在这里:
http://codepen.io/timsig/pen/JdXYwE
代码如下,感谢大家的帮助
define('main', function (require, exports, module) {
var Engine = require('famous/core/Engine');
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Modifier = require('famous/core/Modifier');
var StateModifier = require('famous/modifiers/StateModifier');
var EventHandler = require('famous/core/EventHandler');
var PhysicsEngine = require('famous/physics/PhysicsEngine');
var Transitionable = require('famous/transitions/Transitionable');
var SpringTransition= require('famous/transitions/SpringTransition');
var Particle = require('famous/physics/bodies/Particle');
var Drag = require('famous/physics/forces/Drag');
var RepulsionForce = require('famous/physics/forces/Repulsion');
var Wall = require('famous/physics/constraints/Wall');
var Random = require('famous/math/Random');
var Transform = require('famous/core/Transform');
Transitionable.registerMethod('spring', SpringTransition);
var context = Engine.createContext();
var cols = 5;
var rows = 5;
var gridSize = Math.min(window.innerWidth, window.innerHeight) / 1.5;
var itemSize = gridSize / (cols + 1);
var gridItems = [];
var transformOutArray = [itemSize / 2 - gridSize / 2,
(itemSize / 2 - gridSize / 2) / 2,
0,
(gridSize / 2 - itemSize / 2) / 2,
gridSize / 2 - itemSize / 2];
var transformInArray = Array.prototype.slice.call(transformOutArray);
transformInArray.reverse();
var cameraView = new View();
var camera = new Modifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
context.add(camera).add(cameraView);
function createGridItems(){
for (var r = 0; r < rows; r += 1){
for (var c = 0; c < cols; c += 1){
var gridItem = new Surface({
size: [itemSize, itemSize],
properties:{
backgroundColor: '#aa62bb'
},
content: r + "," + c
});
gridItem.mod = new StateModifier({
origin: [0.5, 0.5],
align: [0.5, 0.5],
transform: Transform.identity
});
gridItem.idx = gridItems.length;
gridItem.transformOutrs = transformOutArray[r];
gridItem.transformOutcs = transformOutArray[c];
gridItem.transformInrs = transformInArray[r];
gridItem.transformIncs = transformInArray[c];
gridItems.push(gridItem);
cameraView.add(gridItem.mod).add(gridItem);
}
}
}
function transformOut(){
console.log('transform out')
for (var i = 0; i < gridItems.length; i+=1){
var index = i;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformOutrs, gridItem.transformOutcs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformInrs, gridItem.transformIncs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
createGridItems();
console.log (transformOutArray);
console.log (transformInArray);
transformOut();
Engine.on('mousedown', transformIn);
Engine.on('mouseup', transformOut);
});
将 Transform
设置回身份将 return 项目恢复到它们在转换时的默认值。目前,一旦设置了新变换,它们就会过渡回原始状态,然后应用新变换。您只是用新的变换颠倒了它们的顺序。
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
gridItem.mod.setTransform(Transform.identity, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
示例片段:
define('main', function (require, exports, module) {
var Engine = require('famous/core/Engine');
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Modifier = require('famous/core/Modifier');
var StateModifier = require('famous/modifiers/StateModifier');
var EventHandler = require('famous/core/EventHandler');
var PhysicsEngine = require('famous/physics/PhysicsEngine');
var Transitionable = require('famous/transitions/Transitionable');
var SpringTransition= require('famous/transitions/SpringTransition');
var Particle = require('famous/physics/bodies/Particle');
var Drag = require('famous/physics/forces/Drag');
var RepulsionForce = require('famous/physics/forces/Repulsion');
var Wall = require('famous/physics/constraints/Wall');
var Random = require('famous/math/Random');
var Transform = require('famous/core/Transform');
Transitionable.registerMethod('spring', SpringTransition);
var context = Engine.createContext();
var cols = 5;
var rows = 5;
var gridSize = Math.min(window.innerWidth, window.innerHeight) / 1.5;
var itemSize = gridSize / (cols + 1);
var gridItems = [];
var transformOutArray = [itemSize / 2 - gridSize / 2,
(itemSize / 2 - gridSize / 2) / 2,
0,
(gridSize / 2 - itemSize / 2) / 2,
gridSize / 2 - itemSize / 2];
var transformInArray = Array.prototype.slice.call(transformOutArray);
transformInArray.reverse();
var cameraView = new View();
var camera = new Modifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
context.add(camera).add(cameraView);
function createGridItems(){
for (var r = 0; r < rows; r += 1){
for (var c = 0; c < cols; c += 1){
var gridItem = new Surface({
size: [itemSize, itemSize],
properties:{
backgroundColor: '#aa62bb'
},
content: r + "," + c
});
gridItem.mod = new StateModifier({
origin: [0.5, 0.5],
align: [0.5, 0.5],
transform: Transform.identity
});
gridItem.idx = gridItems.length;
gridItem.transformOutrs = transformOutArray[r];
gridItem.transformOutcs = transformOutArray[c];
gridItem.transformInrs = transformInArray[r];
gridItem.transformIncs = transformInArray[c];
gridItems.push(gridItem);
cameraView.add(gridItem.mod).add(gridItem);
}
}
}
function transformOut(){
console.log('transform out');
for (var i = 0; i < gridItems.length; i+=1){
var index = i;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformOutrs, gridItem.transformOutcs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
gridItem.mod.setTransform(Transform.identity, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
createGridItems();
console.log (transformOutArray);
console.log (transformInArray);
transformOut();
Engine.on('mousedown', transformIn);
Engine.on('mouseup', transformOut);
});
require(['main']);
<script src="http://requirejs.org/docs/release/2.1.16/minified/require.js"></script>
<script src="http://code.famo.us/lib/requestAnimationFrame.js"></script>
<script src="http://code.famo.us/lib/classList.js"></script>
<script src="http://code.famo.us/lib/functionPrototypeBind.js"></script>
<link rel="stylesheet" type="text/css" href="http://code.famo.us/famous/0.3.5/famous.css" />
<script src="http://code.famo.us/famous/0.3.5/famous.min.js"></script>
注意: setTransform 现在已在 Famo.us
中弃用
Deprecated: Prefer transformFrom with static Transform, or use a TransitionableTransform.
下面的代码创建网格的元素,并使用 transformOut 方法对其进行排列。这部分工作正常,但我希望网格在 mousedown 时折叠到中心,并且 spring 在 mouseup 时再次退出。但是,对 transformIn 或 transformOut 函数的所有后续调用都会导致项目进出。一个工作示例在这里: http://codepen.io/timsig/pen/JdXYwE 代码如下,感谢大家的帮助
define('main', function (require, exports, module) {
var Engine = require('famous/core/Engine');
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Modifier = require('famous/core/Modifier');
var StateModifier = require('famous/modifiers/StateModifier');
var EventHandler = require('famous/core/EventHandler');
var PhysicsEngine = require('famous/physics/PhysicsEngine');
var Transitionable = require('famous/transitions/Transitionable');
var SpringTransition= require('famous/transitions/SpringTransition');
var Particle = require('famous/physics/bodies/Particle');
var Drag = require('famous/physics/forces/Drag');
var RepulsionForce = require('famous/physics/forces/Repulsion');
var Wall = require('famous/physics/constraints/Wall');
var Random = require('famous/math/Random');
var Transform = require('famous/core/Transform');
Transitionable.registerMethod('spring', SpringTransition);
var context = Engine.createContext();
var cols = 5;
var rows = 5;
var gridSize = Math.min(window.innerWidth, window.innerHeight) / 1.5;
var itemSize = gridSize / (cols + 1);
var gridItems = [];
var transformOutArray = [itemSize / 2 - gridSize / 2,
(itemSize / 2 - gridSize / 2) / 2,
0,
(gridSize / 2 - itemSize / 2) / 2,
gridSize / 2 - itemSize / 2];
var transformInArray = Array.prototype.slice.call(transformOutArray);
transformInArray.reverse();
var cameraView = new View();
var camera = new Modifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
context.add(camera).add(cameraView);
function createGridItems(){
for (var r = 0; r < rows; r += 1){
for (var c = 0; c < cols; c += 1){
var gridItem = new Surface({
size: [itemSize, itemSize],
properties:{
backgroundColor: '#aa62bb'
},
content: r + "," + c
});
gridItem.mod = new StateModifier({
origin: [0.5, 0.5],
align: [0.5, 0.5],
transform: Transform.identity
});
gridItem.idx = gridItems.length;
gridItem.transformOutrs = transformOutArray[r];
gridItem.transformOutcs = transformOutArray[c];
gridItem.transformInrs = transformInArray[r];
gridItem.transformIncs = transformInArray[c];
gridItems.push(gridItem);
cameraView.add(gridItem.mod).add(gridItem);
}
}
}
function transformOut(){
console.log('transform out')
for (var i = 0; i < gridItems.length; i+=1){
var index = i;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformOutrs, gridItem.transformOutcs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformInrs, gridItem.transformIncs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
createGridItems();
console.log (transformOutArray);
console.log (transformInArray);
transformOut();
Engine.on('mousedown', transformIn);
Engine.on('mouseup', transformOut);
});
将 Transform
设置回身份将 return 项目恢复到它们在转换时的默认值。目前,一旦设置了新变换,它们就会过渡回原始状态,然后应用新变换。您只是用新的变换颠倒了它们的顺序。
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
gridItem.mod.setTransform(Transform.identity, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
示例片段:
define('main', function (require, exports, module) {
var Engine = require('famous/core/Engine');
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Modifier = require('famous/core/Modifier');
var StateModifier = require('famous/modifiers/StateModifier');
var EventHandler = require('famous/core/EventHandler');
var PhysicsEngine = require('famous/physics/PhysicsEngine');
var Transitionable = require('famous/transitions/Transitionable');
var SpringTransition= require('famous/transitions/SpringTransition');
var Particle = require('famous/physics/bodies/Particle');
var Drag = require('famous/physics/forces/Drag');
var RepulsionForce = require('famous/physics/forces/Repulsion');
var Wall = require('famous/physics/constraints/Wall');
var Random = require('famous/math/Random');
var Transform = require('famous/core/Transform');
Transitionable.registerMethod('spring', SpringTransition);
var context = Engine.createContext();
var cols = 5;
var rows = 5;
var gridSize = Math.min(window.innerWidth, window.innerHeight) / 1.5;
var itemSize = gridSize / (cols + 1);
var gridItems = [];
var transformOutArray = [itemSize / 2 - gridSize / 2,
(itemSize / 2 - gridSize / 2) / 2,
0,
(gridSize / 2 - itemSize / 2) / 2,
gridSize / 2 - itemSize / 2];
var transformInArray = Array.prototype.slice.call(transformOutArray);
transformInArray.reverse();
var cameraView = new View();
var camera = new Modifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
context.add(camera).add(cameraView);
function createGridItems(){
for (var r = 0; r < rows; r += 1){
for (var c = 0; c < cols; c += 1){
var gridItem = new Surface({
size: [itemSize, itemSize],
properties:{
backgroundColor: '#aa62bb'
},
content: r + "," + c
});
gridItem.mod = new StateModifier({
origin: [0.5, 0.5],
align: [0.5, 0.5],
transform: Transform.identity
});
gridItem.idx = gridItems.length;
gridItem.transformOutrs = transformOutArray[r];
gridItem.transformOutcs = transformOutArray[c];
gridItem.transformInrs = transformInArray[r];
gridItem.transformIncs = transformInArray[c];
gridItems.push(gridItem);
cameraView.add(gridItem.mod).add(gridItem);
}
}
}
function transformOut(){
console.log('transform out');
for (var i = 0; i < gridItems.length; i+=1){
var index = i;
var gridItem = gridItems[index];
var tran = Transform.translate(gridItem.transformOutrs, gridItem.transformOutcs);
gridItem.mod.setTransform(tran, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
function transformIn(){
console.log('transform in');
for (var j = 0; j < gridItems.length; j+=1){
var index = j;
var gridItem = gridItems[index];
gridItem.mod.setTransform(Transform.identity, {
method: 'spring',
dampingRatio: 0.5,
period: 600
});
}
}
createGridItems();
console.log (transformOutArray);
console.log (transformInArray);
transformOut();
Engine.on('mousedown', transformIn);
Engine.on('mouseup', transformOut);
});
require(['main']);
<script src="http://requirejs.org/docs/release/2.1.16/minified/require.js"></script>
<script src="http://code.famo.us/lib/requestAnimationFrame.js"></script>
<script src="http://code.famo.us/lib/classList.js"></script>
<script src="http://code.famo.us/lib/functionPrototypeBind.js"></script>
<link rel="stylesheet" type="text/css" href="http://code.famo.us/famous/0.3.5/famous.css" />
<script src="http://code.famo.us/famous/0.3.5/famous.min.js"></script>
注意: setTransform 现在已在 Famo.us
中弃用Deprecated: Prefer transformFrom with static Transform, or use a TransitionableTransform.