带有滑动的奇怪动画以删除 UITableView 中的操作

Odd animations with swipe to delete action in UITableView

我的 UITableView 遇到问题。 删除滑动手势的动画无法正常工作。 问题是,在新的模板项目 "Master Detailed" 中它运行良好。但不是在我目前工作的项目中。

我之前遇到过另一个问题,第一次完成动画后动画无法正常工作。我通过在我的代码中替换它来修复它。

/// New code
- (void)gl_setObject:(id)obj forKeyedSubscript:(id<NSCopying>)key {
    if (!key || !obj) {
        return;
    }
    [self gl_setObject:obj forKeyedSubscript:key];
}

/// Old code
- (void)gl_setObject:(id)obj forKeyedSubscript:(id<NSCopying>)key {
    if (!key) {
        return;
    }
    if (!obj) {
        obj = [NSNull null];
    }
    [self gl_setObject:obj forKeyedSubscript:key];
}

这是当前 TableView 的代码,它在 Xcode 基础项目中工作,但在我的项目中没有。

#import <UIKit/UIKit.h>

NS_ASSUME_NONNULL_BEGIN

@interface TempViewController: UIViewController

@end

NS_ASSUME_NONNULL_END
#import "TempViewController.h"
#import "TempTableViewCell.h"

@interface TempViewController () <UITableViewDelegate, UITableViewDataSource>

@property (weak, nonatomic) IBOutlet UITableView *tableView;
@property NSMutableArray *objects;

@end

@implementation TempViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    // TableView
    self.tableView.delegate = self;
    self.tableView.dataSource = self;
    self.tableView.rowHeight = 80;
    [self.tableView registerNib:[UINib nibWithNibName:@"TempTableViewCell" bundle:nil] forCellReuseIdentifier:@"TempTableViewCell"];

    // Add button to add element when deleting too much
    UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(insertNewObject:)];
    self.navigationItem.rightBarButtonItem = addButton;

    // Add some data to make the bug work
    for (int i = 0; i < 100; i++) {
        [self insertNewObject:0];
    }
}

- (void)insertNewObject:(id)sender {
    if (!self.objects) {
        self.objects = [[NSMutableArray alloc] init];
    }
    [self.objects insertObject:[NSDate date] atIndex:0];
    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
    [self.tableView insertRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}

#pragma mark - Table View

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}


- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return self.objects.count;
}


- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    TempTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"TempTableViewCell" forIndexPath:indexPath];
    NSDate *object = self.objects[indexPath.row];
    cell.tempLabel.text = [object description];
    return cell;
}


- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}


- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        [self.objects removeObjectAtIndex:indexPath.row];
        [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
    } else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
    }
}

@end

所以,我想知道你们是否知道在哪里看?或者之前已经遇到过这个问题?

感谢您以后的帮助!! 建筑愉快!

嗯,

我在 swizzling 方法的方向上进行了更深入的研究。 我完全删除了这段代码。我们用它来避免在字典中插入 nil 值。没有它,错误就消失了。我不确定为什么,但如果有一天我找到了答案,我会更新这个 post。 希望它可以为一些人节省一些时间!

#import "NSDictionary+NilSafe.h"
#import <objc/runtime.h>

@implementation NSObject (Swizzling)

+ (BOOL)gl_swizzleMethod:(SEL)origSel withMethod:(SEL)altSel {
    Method origMethod = class_getInstanceMethod(self, origSel);
    Method altMethod = class_getInstanceMethod(self, altSel);
    if (!origMethod || !altMethod) {
        return NO;
    }
    class_addMethod(self,
                    origSel,
                    class_getMethodImplementation(self, origSel),
                    method_getTypeEncoding(origMethod));
    class_addMethod(self,
                    altSel,
                    class_getMethodImplementation(self, altSel),
                    method_getTypeEncoding(altMethod));
    method_exchangeImplementations(class_getInstanceMethod(self, origSel),
                                   class_getInstanceMethod(self, altSel));
    return YES;
}

+ (BOOL)gl_swizzleClassMethod:(SEL)origSel withMethod:(SEL)altSel {
    return [object_getClass((id)self) gl_swizzleMethod:origSel withMethod:altSel];
}

@end

@implementation NSDictionary (NilSafe)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        [self gl_swizzleMethod:@selector(initWithObjects:forKeys:count:) withMethod:@selector(gl_initWithObjects:forKeys:count:)];
        [self gl_swizzleClassMethod:@selector(dictionaryWithObjects:forKeys:count:) withMethod:@selector(gl_dictionaryWithObjects:forKeys:count:)];
    });
}

+ (instancetype)gl_dictionaryWithObjects:(const id [])objects forKeys:(const id<NSCopying> [])keys count:(NSUInteger)cnt {
    id safeObjects[cnt];
    id safeKeys[cnt];
    NSUInteger j = 0;
    for (NSUInteger i = 0; i < cnt; i++) {
        id key = keys[i];
        id obj = objects[i];
        if (!key) {
            continue;
        }
        if (!obj) {
            obj = [NSNull null];
        }
        safeKeys[j] = key;
        safeObjects[j] = obj;
        j++;
    }
    return [self gl_dictionaryWithObjects:safeObjects forKeys:safeKeys count:j];
}

- (instancetype)gl_initWithObjects:(const id [])objects forKeys:(const id<NSCopying> [])keys count:(NSUInteger)cnt {
    id safeObjects[cnt];
    id safeKeys[cnt];
    NSUInteger j = 0;
    for (NSUInteger i = 0; i < cnt; i++) {
        id key = keys[i];
        id obj = objects[i];
        if (!key) {
            continue;
        }
        if (!obj) {
            obj = [NSNull null];
        }
        safeKeys[j] = key;
        safeObjects[j] = obj;
        j++;
    }
    return [self gl_initWithObjects:safeObjects forKeys:safeKeys count:j];
}

@end

@implementation NSMutableDictionary (NilSafe)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        Class class = NSClassFromString(@"__NSDictionaryM");
        [class gl_swizzleMethod:@selector(setObject:forKey:) withMethod:@selector(gl_setObject:forKey:)];
        [class gl_swizzleMethod:@selector(setObject:forKeyedSubscript:) withMethod:@selector(gl_setObject:forKeyedSubscript:)];
    });
}

- (void)gl_setObject:(id)anObject forKey:(id<NSCopying>)aKey {
    if (!aKey) {
        return;
    }
    if (!anObject) {
        anObject = [NSNull null];
    }
    [self gl_setObject:anObject forKey:aKey];
}

- (void)gl_setObject:(id)obj forKeyedSubscript:(id<NSCopying>)key {
    if (!key) {
        return;
    }
    if (!obj) {
        obj = [NSNull null];
    }
    [self gl_setObject:obj forKeyedSubscript:key];
}

@end

@implementation NSNull (NilSafe)


+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        [self gl_swizzleMethod:@selector(methodSignatureForSelector:) withMethod:@selector(gl_methodSignatureForSelector:)];
        [self gl_swizzleMethod:@selector(forwardInvocation:) withMethod:@selector(gl_forwardInvocation:)];
    });
}

- (NSMethodSignature *)gl_methodSignatureForSelector:(SEL)aSelector {
    NSMethodSignature *sig = [self gl_methodSignatureForSelector:aSelector];
    if (sig) {
        return sig;
    }
    return [NSMethodSignature signatureWithObjCTypes:@encode(void)];
}

- (void)gl_forwardInvocation:(NSInvocation *)anInvocation {
    NSUInteger returnLength = [[anInvocation methodSignature] methodReturnLength];
    if (!returnLength) {
        // nothing to do
        return;
    }

    // set return value to all zero bits
    char buffer[returnLength];
    memset(buffer, 0, returnLength);

    [anInvocation setReturnValue:buffer];
}

@end

编辑 1:好吧,最后,问题是对 obj 的这个 nil 检查

if (!key || !obj) {
    return;
}
/// Replaced by
if (!key) {
    return;
}

我保留了其余代码,如果尝试在 NSDictionary 中插入 nil 值,它会导致崩溃。