如何为 UIImageView 释放内存 (Swift)
How to release memory for UIImageView (Swift)
我遇到了 UIImage 的问题。我已将 UIImageView 对象手动添加到滚动视图。问题是:当我有超过 50 张图片时,内存将增加到 200MB 左右,应用程序将在 iphone 4 或 4 秒时崩溃。当我收到内存警告以防止崩溃时,我想为不可见部分的图像释放内存,但我不知道如何使用 Swift 释放它们。请帮助我。
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func loadImage(index:Int){
if self.imgPaths.count == 0 {
println("Has not data")
actInd.stopAnimating()
return
}
var imgURL: NSURL = NSURL(string: self.imgPaths[index].stringByTrimmingCharactersInSet(.whitespaceAndNewlineCharacterSet()))!
let width:CGFloat = self.view.bounds.width
let height:CGFloat = self.view.bounds.height
var view:UIView = UIView(frame: CGRectMake(0, 0, width, height));
if let imgObj = self.dicData[index] {
}
else
{
println("imgURL \(imgURL)")
let request: NSURLRequest = NSURLRequest(URL: imgURL)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue(), completionHandler: {(response: NSURLResponse!,data: NSData!,error: NSError!) -> Void in
if error == nil {
let imgItem = UIImage(data: data)!
var te :Float = self.imgPaths.count > 0 ? Float(index + 1) / Float(self.imgPaths.count) : 1
self.progressView.setProgress(te, animated: true)
if let imgObj = self.dicData[index] {
if index < self.imgPaths.count - 1
{
var nextIndex:Int = index + 1
self.loadImage(nextIndex)
}
if(index == self.imgPaths.count - 1)
{
if self.currentImageIndex > 0
{
self.isAddedFirstImg = true
}
if !self.isAddedFirstImg
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.isAddedFirstImg = true
}
self.actInd.stopAnimating()
println("loaded image")
}
}
else
{
self.dicData[index] = UIImageView(image: imgItem)
self.dicData[index]?.frame = CGRect(origin: CGPointMake(0.0, 0.0), size:imgItem.size)
// 2
self.scrollViews[index].addSubview(self.dicData[index]!)
self.scrollViews[index].contentSize = imgItem.size
// 3
var doubleTapRecognizer = UITapGestureRecognizer(target: self, action: "scrollViewDoubleTapped:")
doubleTapRecognizer.numberOfTapsRequired = 2
doubleTapRecognizer.numberOfTouchesRequired = 1
self.scrollViews[index].addGestureRecognizer(doubleTapRecognizer)
var singleTapRecognizer = UITapGestureRecognizer(target: self, action: "scrollViewSingleTapped:")
singleTapRecognizer.numberOfTapsRequired = 1
singleTapRecognizer.numberOfTouchesRequired = 1
self.scrollViews[index].addGestureRecognizer(singleTapRecognizer)
var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.scrollViews[index].addGestureRecognizer(swipeRight)
var swipeLeft = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeLeft.direction = UISwipeGestureRecognizerDirection.Left
self.scrollViews[index].addGestureRecognizer(swipeLeft)
// 4
var scrollViewFrame = self.scrollViews[index].frame
var scaleWidth = scrollViewFrame.size.width / self.scrollViews[index].contentSize.width
var scaleHeight = scrollViewFrame.size.height / self.scrollViews[index].contentSize.height
var minScale = min(scaleWidth, scaleHeight)
self.zoomScales[index] = minScale
self.scrollViews[index].minimumZoomScale = minScale
// 5
self.scrollViews[index].maximumZoomScale = 1.0
self.scrollViews[index].delegate = self
// 6
self.centerScrollViewContents(index)
dispatch_async(dispatch_get_main_queue(), {
println("downloaded image index: \(index) CH.\(self.chapterID)")
if(index == 0)
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.actInd.stopAnimating()
}
if index < self.imgPaths.count - 1 && !self.stopDownload
{
var nextIndex:Int = index + 1
self.loadImage(nextIndex)
}
if(index == self.imgPaths.count - 1)
{
if self.currentImageIndex > 0
{
self.isAddedFirstImg = true
}
if !self.isAddedFirstImg
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.isAddedFirstImg = true
}
self.actInd.stopAnimating()
println("loaded image")
}
})
}
}
else {
println("Error: \(error.localizedDescription)")
}
})
}
}
Swift 使用ARC(自动引用计数)来管理内存。要从内存中释放某些东西,您必须删除对该对象的所有引用。 ARC 维护一个包含对象引用的位置的计数,当该计数达到 0 时,内存将被释放。
在您的情况下,您的 imageView 存储在 self.dicData[index]
中,并且它们被添加为 self.scrollViews[index]
的子视图。您需要从其超级视图和 self.dicData
中删除 imageView。执行此操作后,内存将被释放。
如果您有要释放的 imageView 的 index
:
self.dicData[index]?.removeFromSuperview()
self.dicData[index] = nil
在 swift 中有一个非常好的工具叫做 "lazy"
你可能想研究一下 lazy var 当涉及到图像和表格视图时它非常方便(对于你的实例集合视图)
当它从自定义单元格中使用时,您会看到巨大的差异。
创建一个图像视图,例如惰性变量 imageViewer:UIImageView
我的应用程序大约 150mb 200mb 内存现在它在 40~60mb 试试吧!
我遇到了 UIImage 的问题。我已将 UIImageView 对象手动添加到滚动视图。问题是:当我有超过 50 张图片时,内存将增加到 200MB 左右,应用程序将在 iphone 4 或 4 秒时崩溃。当我收到内存警告以防止崩溃时,我想为不可见部分的图像释放内存,但我不知道如何使用 Swift 释放它们。请帮助我。
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func loadImage(index:Int){
if self.imgPaths.count == 0 {
println("Has not data")
actInd.stopAnimating()
return
}
var imgURL: NSURL = NSURL(string: self.imgPaths[index].stringByTrimmingCharactersInSet(.whitespaceAndNewlineCharacterSet()))!
let width:CGFloat = self.view.bounds.width
let height:CGFloat = self.view.bounds.height
var view:UIView = UIView(frame: CGRectMake(0, 0, width, height));
if let imgObj = self.dicData[index] {
}
else
{
println("imgURL \(imgURL)")
let request: NSURLRequest = NSURLRequest(URL: imgURL)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue(), completionHandler: {(response: NSURLResponse!,data: NSData!,error: NSError!) -> Void in
if error == nil {
let imgItem = UIImage(data: data)!
var te :Float = self.imgPaths.count > 0 ? Float(index + 1) / Float(self.imgPaths.count) : 1
self.progressView.setProgress(te, animated: true)
if let imgObj = self.dicData[index] {
if index < self.imgPaths.count - 1
{
var nextIndex:Int = index + 1
self.loadImage(nextIndex)
}
if(index == self.imgPaths.count - 1)
{
if self.currentImageIndex > 0
{
self.isAddedFirstImg = true
}
if !self.isAddedFirstImg
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.isAddedFirstImg = true
}
self.actInd.stopAnimating()
println("loaded image")
}
}
else
{
self.dicData[index] = UIImageView(image: imgItem)
self.dicData[index]?.frame = CGRect(origin: CGPointMake(0.0, 0.0), size:imgItem.size)
// 2
self.scrollViews[index].addSubview(self.dicData[index]!)
self.scrollViews[index].contentSize = imgItem.size
// 3
var doubleTapRecognizer = UITapGestureRecognizer(target: self, action: "scrollViewDoubleTapped:")
doubleTapRecognizer.numberOfTapsRequired = 2
doubleTapRecognizer.numberOfTouchesRequired = 1
self.scrollViews[index].addGestureRecognizer(doubleTapRecognizer)
var singleTapRecognizer = UITapGestureRecognizer(target: self, action: "scrollViewSingleTapped:")
singleTapRecognizer.numberOfTapsRequired = 1
singleTapRecognizer.numberOfTouchesRequired = 1
self.scrollViews[index].addGestureRecognizer(singleTapRecognizer)
var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.scrollViews[index].addGestureRecognizer(swipeRight)
var swipeLeft = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeLeft.direction = UISwipeGestureRecognizerDirection.Left
self.scrollViews[index].addGestureRecognizer(swipeLeft)
// 4
var scrollViewFrame = self.scrollViews[index].frame
var scaleWidth = scrollViewFrame.size.width / self.scrollViews[index].contentSize.width
var scaleHeight = scrollViewFrame.size.height / self.scrollViews[index].contentSize.height
var minScale = min(scaleWidth, scaleHeight)
self.zoomScales[index] = minScale
self.scrollViews[index].minimumZoomScale = minScale
// 5
self.scrollViews[index].maximumZoomScale = 1.0
self.scrollViews[index].delegate = self
// 6
self.centerScrollViewContents(index)
dispatch_async(dispatch_get_main_queue(), {
println("downloaded image index: \(index) CH.\(self.chapterID)")
if(index == 0)
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.actInd.stopAnimating()
}
if index < self.imgPaths.count - 1 && !self.stopDownload
{
var nextIndex:Int = index + 1
self.loadImage(nextIndex)
}
if(index == self.imgPaths.count - 1)
{
if self.currentImageIndex > 0
{
self.isAddedFirstImg = true
}
if !self.isAddedFirstImg
{
self.scrollViews[0].zoomScale = self.zoomScales[0]
self.view.insertSubview(self.scrollViews[0], belowSubview: self.tabBar.viewWithTag(77)!)
self.isAddedFirstImg = true
}
self.actInd.stopAnimating()
println("loaded image")
}
})
}
}
else {
println("Error: \(error.localizedDescription)")
}
})
}
}
Swift 使用ARC(自动引用计数)来管理内存。要从内存中释放某些东西,您必须删除对该对象的所有引用。 ARC 维护一个包含对象引用的位置的计数,当该计数达到 0 时,内存将被释放。
在您的情况下,您的 imageView 存储在 self.dicData[index]
中,并且它们被添加为 self.scrollViews[index]
的子视图。您需要从其超级视图和 self.dicData
中删除 imageView。执行此操作后,内存将被释放。
如果您有要释放的 imageView 的 index
:
self.dicData[index]?.removeFromSuperview()
self.dicData[index] = nil
在 swift 中有一个非常好的工具叫做 "lazy" 你可能想研究一下 lazy var 当涉及到图像和表格视图时它非常方便(对于你的实例集合视图)
当它从自定义单元格中使用时,您会看到巨大的差异。 创建一个图像视图,例如惰性变量 imageViewer:UIImageView 我的应用程序大约 150mb 200mb 内存现在它在 40~60mb 试试吧!