C# 将源文件编译为插件

C# compiling source files as plugins

我想为我的程序提供插件支持

目标是编译插件文件夹中的文件并启动 方法很少,但我可以让它工作

我目前使用 CSScriptLibrary 的进度:

public static void run(String fileName, String methodName, params Object[] parameters)
    {
        FileInfo f = new FileInfo(fileName);

        try
        {
            CSScript.Evaluator.Reset();
            CSScript.Evaluator.ReferenceAssembliesFromCode(File.ReadAllText(Environment.CurrentDirectory + @"\addons\ResourceManager.cs"));
            dynamic block = CSScript.Evaluator.LoadCode(File.ReadAllText(f.FullName));
            block.Load(parameters); // <---- Exception
        }
        catch(Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

但它抛出异常:

Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: The best overloaded method match for 'WAddon.Load(Weird.ResourceManager)' has some invalid arguments AddonManager.cs:line 28

插件文件:

using System;
using Weird;

class WAddon
{
public static void Load(ResourceManager resManager)
{
    resManager.add("var", "0");
}
}

我认为 resmanager class 不重要,反正我想将它的实例传递给加载函数,这样它就可以改变原始程序的内容

做到了

using System;  
using Weird;  

public class WAddon : IAddon  
{  
    public void Load(ResourceManager resManager)  
    {  
        resManager.add("var", "24");  
    }  
}

需要添加接口:

using System;    

namespace Weird  
{  
    public interface IAddon  
    {  
        void Load(ResourceManager resManager, Overlay overlay);  
    }  
}

来自 运行 方法的代码:

CSScript.Evaluator.ReferenceAssembliesFromCode(
        Weird.Properties.Resources.iaddon_source
    );
IAddon block = (IAddon) CSScript.Evaluator.LoadCode(File.ReadAllText(f.FullName));

block.Load(resManager, overlay);