执行故事情节后未设置 WPF MediaElement 不透明度

WPF MediaElement Opacity is not set after executing Storyline

我正在使用 DoubleAnimationStoryboard 来控制 OpacityMediaElement。动画本身工作正常,但如果我在几秒钟后调用 DisappearplayVidplayerOpacity 仍然为 0!有什么问题吗?

public void playVid(string source, bool isMainVid)
{
    player.Opacity = 1;
    player.Play(); //player.Opacity is 0 here!
}

public void Disappear()
{
    DoubleAnimation fadeOut = new DoubleAnimation
    {
        To = 0,
        Duration = new Duration(TimeSpan.FromMilliseconds(1000))
    };
    fadeOut.Completed += (s, e) =>
    {
        player.Stop();
    };
    var storyboard = new Storyboard();
    storyboard.Children.Add(fadeOut);
    Storyboard.SetTargetName(fadeOut, player.Name);
    Storyboard.SetTargetProperty(fadeOut, new PropertyPath(OpacityProperty));
    storyboard.Begin(mainGrid, HandoffBehavior.SnapshotAndReplace); //mainGrid is player's parent
}

使用 FillBehavior 等于 Stop,同时将播放器的 Opacity 设置为最终的不透明度值(在 Completed 处理程序中)。否则,它将被重置为动画之前的值。

var fadeOut = new DoubleAnimation
{
    To = 0,
    Duration = new Duration(TimeSpan.FromMilliseconds(1000)),
    FillBehavior = FillBehavior.Stop
};

fadeOut.Completed += (s, e) =>
{
    player.Stop();
    player.Opacity = 0;
};

请参阅此 post 了解其他方法。