以编程方式将点击手势添加到 UILabel
add tap gesture to a UILabel Programmatically
我正在尝试在 swift 4 中的函数中为动态创建的 UILabel 添加点击手势,但它没有触发 UITapGestureRecognizer 函数。当我从 viewDidLoad 函数添加点击手势时它可以工作,但我必须从其他函数添加点击手势。
这是代码
override func viewDidLoad() {
super.viewDidLoad()
createLabel()
}
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.frame.size.width = self.otherlinksStack.bounds.width
label.font = label.font.withSize(17) // my UIFont extension
label.sizeToFit()
label.tag = 1
self.otherlinksStack.addSubview(label)
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
label.isUserInteractionEnabled = true
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
如果您的手势在 viewDidLoad 中有效,那么在从其他函数添加后,该手势可能会被其他控件的手势覆盖。
尝试在与所有其他控件分开的控件上添加手势。
func addTapGesture() {
let labelTapGesture = UITapGestureRecognizer(target: self, action: #selector(doSomethingOnTap))
//Add this line to enable user interaction on your label
myLabel.isUserInteractionEnabled = true
myLabel.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
然后从 viewDidLoad
或任何您想从中添加点击的函数调用 addTapGesture()
。
使用此代码添加点击手势:
let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
yourLabel.isUserInteractionEnabled = true
yourLabel.addGestureRecognizer(tapGesture)
这是点击手势方法:
@objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) {
Do your code here
}
你做错了几件事...
// your code
label.frame.size.width = self.otherlinksStack.bounds.width
label.sizeToFit()
如果您要将标签添加到 stackView,则无需设置其框架——让堆栈视图处理。如果您的 stackView 的对齐方式设置为 .fill
,它无论如何都会将标签拉伸到其宽度。如果 not 设置为填充,标签将根据其文本按需要水平扩展。因此,也无需调用 .sizeToFit()
.
// your code
self.otherlinksStack.addSubview(label)
将视图添加到堆栈视图时,请使用.addArrangedSubview
,否则它将被添加到堆栈视图中另一个视图的顶部。
这应该可以正常工作(在我的快速测试中确实如此):
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.font = label.font.withSize(17) // my UIFont extension
label.tag = 1
// give the label a background color so we can see it
label.backgroundColor = .cyan
// enable user interaction on the label
label.isUserInteractionEnabled = true
// add the label as an Arranged Subview to the stack view
self.otherlinksStack.addArrangedSubview(label)
// create the gesture recognizer
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
// add it to the label
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
我正在尝试在 swift 4 中的函数中为动态创建的 UILabel 添加点击手势,但它没有触发 UITapGestureRecognizer 函数。当我从 viewDidLoad 函数添加点击手势时它可以工作,但我必须从其他函数添加点击手势。
这是代码
override func viewDidLoad() {
super.viewDidLoad()
createLabel()
}
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.frame.size.width = self.otherlinksStack.bounds.width
label.font = label.font.withSize(17) // my UIFont extension
label.sizeToFit()
label.tag = 1
self.otherlinksStack.addSubview(label)
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
label.isUserInteractionEnabled = true
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
如果您的手势在 viewDidLoad 中有效,那么在从其他函数添加后,该手势可能会被其他控件的手势覆盖。
尝试在与所有其他控件分开的控件上添加手势。
func addTapGesture() {
let labelTapGesture = UITapGestureRecognizer(target: self, action: #selector(doSomethingOnTap))
//Add this line to enable user interaction on your label
myLabel.isUserInteractionEnabled = true
myLabel.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
然后从 viewDidLoad
或任何您想从中添加点击的函数调用 addTapGesture()
。
使用此代码添加点击手势:
let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
yourLabel.isUserInteractionEnabled = true
yourLabel.addGestureRecognizer(tapGesture)
这是点击手势方法:
@objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) {
Do your code here
}
你做错了几件事...
// your code
label.frame.size.width = self.otherlinksStack.bounds.width
label.sizeToFit()
如果您要将标签添加到 stackView,则无需设置其框架——让堆栈视图处理。如果您的 stackView 的对齐方式设置为 .fill
,它无论如何都会将标签拉伸到其宽度。如果 not 设置为填充,标签将根据其文本按需要水平扩展。因此,也无需调用 .sizeToFit()
.
// your code
self.otherlinksStack.addSubview(label)
将视图添加到堆栈视图时,请使用.addArrangedSubview
,否则它将被添加到堆栈视图中另一个视图的顶部。
这应该可以正常工作(在我的快速测试中确实如此):
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.font = label.font.withSize(17) // my UIFont extension
label.tag = 1
// give the label a background color so we can see it
label.backgroundColor = .cyan
// enable user interaction on the label
label.isUserInteractionEnabled = true
// add the label as an Arranged Subview to the stack view
self.otherlinksStack.addArrangedSubview(label)
// create the gesture recognizer
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
// add it to the label
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}